Don't break the API.
This commit is contained in:
parent
544d1dfcb5
commit
a8ecc78c34
2 changed files with 11 additions and 3 deletions
|
@ -216,7 +216,7 @@ func TestOpenClose(t *testing.T) {
|
||||||
// UpdateStatus - maybe we move this into wsapi_test.go but the websocket
|
// UpdateStatus - maybe we move this into wsapi_test.go but the websocket
|
||||||
// created here is needed. This helps tests that the websocket was setup
|
// created here is needed. This helps tests that the websocket was setup
|
||||||
// and it is working.
|
// and it is working.
|
||||||
if err = d.UpdateStatus(0, time.Now().String(), ""); err != nil {
|
if err = d.UpdateStatus(0, time.Now().String()); err != nil {
|
||||||
t.Errorf("UpdateStatus error: %+v", err)
|
t.Errorf("UpdateStatus error: %+v", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
12
wsapi.go
12
wsapi.go
|
@ -316,12 +316,12 @@ type updateStatusOp struct {
|
||||||
Data updateStatusData `json:"d"`
|
Data updateStatusData `json:"d"`
|
||||||
}
|
}
|
||||||
|
|
||||||
// UpdateStatus is used to update the user's status.
|
// UpdateStreamingStatus is used to update the user's streaming status.
|
||||||
// If idle>0 then set status to idle.
|
// If idle>0 then set status to idle.
|
||||||
// If game!="" then set game.
|
// If game!="" then set game.
|
||||||
// If game!="" and url!="" then set the status type to streaming with the URL set.
|
// If game!="" and url!="" then set the status type to streaming with the URL set.
|
||||||
// if otherwise, set status to active, and no game.
|
// if otherwise, set status to active, and no game.
|
||||||
func (s *Session) UpdateStatus(idle int, game string, url string) (err error) {
|
func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
|
||||||
|
|
||||||
s.log(LogInformational, "called")
|
s.log(LogInformational, "called")
|
||||||
|
|
||||||
|
@ -355,6 +355,14 @@ func (s *Session) UpdateStatus(idle int, game string, url string) (err error) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// UpdateStatus is used to update the user's status.
|
||||||
|
// If idle>0 then set status to idle.
|
||||||
|
// If game!="" then set game.
|
||||||
|
// if otherwise, set status to active, and no game.
|
||||||
|
func (s *Session) UpdateStatus(idle int, game string) (err error) {
|
||||||
|
return s.UpdateStreamingStatus(idle, game, "")
|
||||||
|
}
|
||||||
|
|
||||||
// onEvent is the "event handler" for all messages received on the
|
// onEvent is the "event handler" for all messages received on the
|
||||||
// Discord Gateway API websocket connection.
|
// Discord Gateway API websocket connection.
|
||||||
//
|
//
|
||||||
|
|
Loading…
Reference in a new issue