Unexported WaitUntilConnected

This isn't needed now that the ChannelVoiceJoin waits
for the connection before returning, or returns an error.
This commit is contained in:
Bruce Marriner 2016-03-17 15:57:40 -05:00
parent 513facf391
commit b1ac010731
2 changed files with 2 additions and 2 deletions

View file

@ -93,7 +93,7 @@ func (v *VoiceConnection) Speaking(b bool) (err error) {
// WaitUntilConnected waits for the Voice Connection to // WaitUntilConnected waits for the Voice Connection to
// become ready, if it does not become ready it retuns an err // become ready, if it does not become ready it retuns an err
func (v *VoiceConnection) WaitUntilConnected() error { func (v *VoiceConnection) waitUntilConnected() error {
i := 0 i := 0
for { for {

View file

@ -371,7 +371,7 @@ func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *Voi
} }
// doesn't exactly work perfect yet.. TODO // doesn't exactly work perfect yet.. TODO
err = voice.WaitUntilConnected() err = voice.waitUntilConnected()
if err != nil { if err != nil {
voice.Close() voice.Close()
delete(s.VoiceConnections, gID) delete(s.VoiceConnections, gID)