Backport retrieving Guilds from State to develop. Fix bugs when Guild is Unavailable
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1 changed files with 8 additions and 0 deletions
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@ -578,6 +578,14 @@ func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermiss
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// Guild returns a Guild structure of a specific Guild.
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// Guild returns a Guild structure of a specific Guild.
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// guildID : The ID of a Guild
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// guildID : The ID of a Guild
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func (s *Session) Guild(guildID string) (st *Guild, err error) {
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func (s *Session) Guild(guildID string) (st *Guild, err error) {
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if s.StateEnabled {
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// Attempt to grab the guild from State first.
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st, err = s.State.Guild(guildID)
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if err == nil && !st.Unavailable {
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return
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}
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}
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body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
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body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
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if err != nil {
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if err != nil {
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return
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return
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