Moved State struct to state.go
This commit is contained in:
parent
d69fac5eae
commit
bda7434f18
2 changed files with 14 additions and 14 deletions
16
state.go
16
state.go
|
@ -17,6 +17,18 @@ import "errors"
|
|||
// ErrNilState is returned when the state is nil.
|
||||
var ErrNilState = errors.New("State not instantiated, please use discordgo.New() or assign Session.State.")
|
||||
|
||||
// A State contains the current known state.
|
||||
// As discord sends this in a READY blob, it seems reasonable to simply
|
||||
// use that struct as the data store.
|
||||
type State struct {
|
||||
sync.RWMutex
|
||||
Ready
|
||||
MaxMessageCount int
|
||||
|
||||
guildMap map[string]*Guild
|
||||
channelMap map[string]*Channel
|
||||
}
|
||||
|
||||
// NewState creates an empty state.
|
||||
func NewState() *State {
|
||||
return &State{
|
||||
|
@ -105,7 +117,7 @@ func (s *State) GuildRemove(guild *Guild) error {
|
|||
|
||||
s.Lock()
|
||||
defer s.Unlock()
|
||||
|
||||
|
||||
delete(s.guildMap, guild.ID)
|
||||
|
||||
for i, g := range s.Guilds {
|
||||
|
@ -286,7 +298,7 @@ func (s *State) ChannelRemove(channel *Channel) error {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
delete(s.channelMap, channel.ID)
|
||||
|
||||
return nil
|
||||
|
|
12
structs.go
12
structs.go
|
@ -393,18 +393,6 @@ type UserGuildSettings struct {
|
|||
ChannelOverrides []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
|
||||
}
|
||||
|
||||
// A State contains the current known state.
|
||||
// As discord sends this in a READY blob, it seems reasonable to simply
|
||||
// use that struct as the data store.
|
||||
type State struct {
|
||||
sync.RWMutex
|
||||
Ready
|
||||
MaxMessageCount int
|
||||
|
||||
guildMap map[string]*Guild
|
||||
channelMap map[string]*Channel
|
||||
}
|
||||
|
||||
// Constants for the different bit offsets of text channel permissions
|
||||
const (
|
||||
PermissionReadMessages = 1 << (iota + 10)
|
||||
|
|
Loading…
Reference in a new issue