Merge remote-tracking branch 'bwmarrin/develop' into stateperf
This commit is contained in:
commit
be8e0de5c6
7 changed files with 183 additions and 183 deletions
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@ -57,7 +57,7 @@ func main() {
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// This function will be called (due to above assignment) every time a new
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// message is created on any channel that the autenticated user has access to.
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func messageCreate(s *discordgo.Session, m discordgo.Message) {
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func messageCreate(s *discordgo.Session, m *discordgo.Message) {
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// Print message to stdout.
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fmt.Printf("%20s %20s %20s > %s\n", m.ChannelID, time.Now().Format(time.Stamp), m.Author.Username, m.Content)
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@ -39,7 +39,7 @@ func main() {
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// This function will be called (due to above assignment) every time a new
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// message is created on any channel that the autenticated user has access to.
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func messageCreate(s *discordgo.Session, m discordgo.Message) {
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func messageCreate(s *discordgo.Session, m *discordgo.Message) {
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// Print message to stdout.
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fmt.Printf("%20s %20s %20s > %s\n", m.ChannelID, time.Now().Format(time.Stamp), m.Author.Username, m.Content)
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22
message.go
22
message.go
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@ -16,17 +16,17 @@ import (
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// A Message stores all data related to a specific Discord message.
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type Message struct {
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ID string `json:"id"`
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Author User `json:"author"`
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Content string `json:"content"`
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Attachments []Attachment `json:"attachments"`
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Tts bool `json:"tts"`
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Embeds []Embed `json:"embeds"`
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Timestamp string `json:"timestamp"`
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MentionEveryone bool `json:"mention_everyone"`
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EditedTimestamp string `json:"edited_timestamp"`
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Mentions []User `json:"mentions"`
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ChannelID string `json:"channel_id"`
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ID string `json:"id"`
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Author *User `json:"author"`
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Content string `json:"content"`
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Attachments []*Attachment `json:"attachments"`
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Tts bool `json:"tts"`
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Embeds []*Embed `json:"embeds"`
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Timestamp string `json:"timestamp"`
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MentionEveryone bool `json:"mention_everyone"`
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EditedTimestamp string `json:"edited_timestamp"`
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Mentions []*User `json:"mentions"`
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ChannelID string `json:"channel_id"`
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}
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// An Attachment stores data for message attachments.
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60
restapi.go
60
restapi.go
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@ -165,7 +165,7 @@ func (s *Session) User(userID string) (st User, err error) {
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// UserUpdate updates a users settings.
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// userID : A user ID or "@me" which is a shortcut of current user ID
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func (s *Session) UserUpdate(userID, email, password, username, avatar, newPassword string) (st User, err error) {
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func (s *Session) UserUpdate(userID, email, password, username, avatar, newPassword string) (st *User, err error) {
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// NOTE: Avatar must be either the hash/id of existing Avatar or
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// data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
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@ -198,7 +198,7 @@ func (s *Session) UserAvatar(userID string) (st User, err error) {
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// UserSettings returns the settings for a given user
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// userID : A user ID or "@me" which is a shortcut of current user ID
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// This seems to only return a result for "@me"
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func (s *Session) UserSettings(userID string) (st Settings, err error) {
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func (s *Session) UserSettings(userID string) (st *Settings, err error) {
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body, err := s.Request("GET", USER_SETTINGS(userID), nil)
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err = json.Unmarshal(body, &st)
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@ -208,7 +208,7 @@ func (s *Session) UserSettings(userID string) (st Settings, err error) {
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// UserChannels returns an array of Channel structures for all private
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// channels for a user
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// userID : A user ID or "@me" which is a shortcut of current user ID
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func (s *Session) UserChannels(userID string) (st []Channel, err error) {
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func (s *Session) UserChannels(userID string) (st []*Channel, err error) {
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body, err := s.Request("GET", USER_CHANNELS(userID), nil)
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err = json.Unmarshal(body, &st)
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@ -218,7 +218,7 @@ func (s *Session) UserChannels(userID string) (st []Channel, err error) {
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// UserChannelCreate creates a new User (Private) Channel with another User
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// userID : A user ID or "@me" which is a shortcut of current user ID
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// recipientID : A user ID for the user to which this channel is opened with.
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func (s *Session) UserChannelCreate(userID, recipientID string) (st Channel, err error) {
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func (s *Session) UserChannelCreate(userID, recipientID string) (st *Channel, err error) {
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data := struct {
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RecipientID string `json:"recipient_id"`
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@ -235,7 +235,7 @@ func (s *Session) UserChannelCreate(userID, recipientID string) (st Channel, err
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// UserGuilds returns an array of Guild structures for all guilds for a given user
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// userID : A user ID or "@me" which is a shortcut of current user ID
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func (s *Session) UserGuilds(userID string) (st []Guild, err error) {
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func (s *Session) UserGuilds(userID string) (st []*Guild, err error) {
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body, err := s.Request("GET", USER_GUILDS(userID), nil)
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err = json.Unmarshal(body, &st)
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@ -248,7 +248,7 @@ func (s *Session) UserGuilds(userID string) (st []Guild, err error) {
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// Guild returns a Guild structure of a specific Guild.
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// guildID : The ID of a Guild
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func (s *Session) Guild(guildID string) (st Guild, err error) {
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func (s *Session) Guild(guildID string) (st *Guild, err error) {
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body, err := s.Request("GET", GUILD(guildID), nil)
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err = json.Unmarshal(body, &st)
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@ -257,7 +257,7 @@ func (s *Session) Guild(guildID string) (st Guild, err error) {
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// GuildCreate creates a new Guild
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// name : A name for the Guild (2-100 characters)
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func (s *Session) GuildCreate(name string) (st Guild, err error) {
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func (s *Session) GuildCreate(name string) (st *Guild, err error) {
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data := struct {
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Name string `json:"name"`
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@ -271,7 +271,7 @@ func (s *Session) GuildCreate(name string) (st Guild, err error) {
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// GuildEdit edits a new Guild
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// guildID : The ID of a Guild
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// name : A name for the Guild (2-100 characters)
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func (s *Session) GuildEdit(guildID, name string) (st Guild, err error) {
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func (s *Session) GuildEdit(guildID, name string) (st *Guild, err error) {
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data := struct {
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Name string `json:"name"`
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@ -284,7 +284,7 @@ func (s *Session) GuildEdit(guildID, name string) (st Guild, err error) {
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// GuildDelete deletes or leaves a Guild.
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// guildID : The ID of a Guild
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func (s *Session) GuildDelete(guildID string) (st Guild, err error) {
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func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
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body, err := s.Request("DELETE", GUILD(guildID), nil)
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err = json.Unmarshal(body, &st)
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@ -294,7 +294,7 @@ func (s *Session) GuildDelete(guildID string) (st Guild, err error) {
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// GuildBans returns an array of User structures for all bans of a
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// given guild.
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// guildID : The ID of a Guild.
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func (s *Session) GuildBans(guildID string) (st []User, err error) {
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func (s *Session) GuildBans(guildID string) (st []*User, err error) {
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body, err := s.Request("GET", GUILD_BANS(guildID), nil)
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err = json.Unmarshal(body, &st)
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@ -339,7 +339,7 @@ func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
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// GuildChannels returns an array of Channel structures for all channels of a
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// given guild.
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// guildID : The ID of a Guild.
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func (s *Session) GuildChannels(guildID string) (st []Channel, err error) {
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func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
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body, err := s.Request("GET", GUILD_CHANNELS(guildID), nil)
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err = json.Unmarshal(body, &st)
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@ -351,7 +351,7 @@ func (s *Session) GuildChannels(guildID string) (st []Channel, err error) {
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// guildID : The ID of a Guild.
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// name : Name of the channel (2-100 chars length)
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// ctype : Tpye of the channel (voice or text)
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func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st Channel, err error) {
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func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) {
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data := struct {
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Name string `json:"name"`
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@ -365,7 +365,7 @@ func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st Channel, e
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// GuildInvites returns an array of Invite structures for the given guild
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// guildID : The ID of a Guild.
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func (s *Session) GuildInvites(guildID string) (st []Invite, err error) {
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func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
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body, err := s.Request("GET", GUILD_INVITES(guildID), nil)
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err = json.Unmarshal(body, &st)
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return
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@ -375,7 +375,7 @@ func (s *Session) GuildInvites(guildID string) (st []Invite, err error) {
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// guildID : The ID of a Guild.
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// i : An Invite struct with the values MaxAge, MaxUses, Temporary,
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// and XkcdPass defined.
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func (s *Session) GuildInviteCreate(guildID string, i Invite) (st Invite, err error) {
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func (s *Session) GuildInviteCreate(guildID string, i Invite) (st *Invite, err error) {
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data := struct {
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MaxAge int `json:"max_age"`
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@ -390,7 +390,7 @@ func (s *Session) GuildInviteCreate(guildID string, i Invite) (st Invite, err er
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}
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// GuildRoles returns all roles for a given guild.
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func (s *Session) GuildRoles(guildID string) (st []Role, err error) {
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func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
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body, err := s.Request("GET", GUILD_ROLES(guildID), nil)
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err = json.Unmarshal(body, &st)
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@ -399,7 +399,7 @@ func (s *Session) GuildRoles(guildID string) (st []Role, err error) {
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}
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// GuildRoleCreate returns a new Guild Role
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func (s *Session) GuildRoleCreate(guildID string) (st Role, err error) {
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func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
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body, err := s.Request("POST", GUILD_ROLES(guildID), nil)
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err = json.Unmarshal(body, &st)
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@ -408,7 +408,7 @@ func (s *Session) GuildRoleCreate(guildID string) (st Role, err error) {
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}
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// GuildRoleEdit updates an existing Guild Role with new values
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func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int) (st Role, err error) {
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func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int) (st *Role, err error) {
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data := struct {
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Name string `json:"name"` // The color the role should have (as a decimal, not hex)
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@ -424,7 +424,7 @@ func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist b
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}
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// GuildRoleReorder reoders guild roles
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func (s *Session) GuildRoleReorder(guildID string, roles []Role) (st []Role, err error) {
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func (s *Session) GuildRoleReorder(guildID string, roles []Role) (st []*Role, err error) {
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body, err := s.Request("PATCH", GUILD_ROLES(guildID), roles)
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err = json.Unmarshal(body, &st)
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@ -446,7 +446,7 @@ func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
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// Channel returns a Channel strucutre of a specific Channel.
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// channelID : The ID of the Channel you want returend.
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func (s *Session) Channel(channelID string) (st Channel, err error) {
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func (s *Session) Channel(channelID string) (st *Channel, err error) {
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body, err := s.Request("GET", CHANNEL(channelID), nil)
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err = json.Unmarshal(body, &st)
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return
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@ -455,7 +455,7 @@ func (s *Session) Channel(channelID string) (st Channel, err error) {
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// ChannelEdit edits the given channel
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// channelID : The ID of a Channel
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// name : The new name to assign the channel.
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func (s *Session) ChannelEdit(channelID, name string) (st Channel, err error) {
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func (s *Session) ChannelEdit(channelID, name string) (st *Channel, err error) {
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data := struct {
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Name string `json:"name"`
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@ -468,7 +468,7 @@ func (s *Session) ChannelEdit(channelID, name string) (st Channel, err error) {
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// ChannelDelete deletes the given channel
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// channelID : The ID of a Channel
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func (s *Session) ChannelDelete(channelID string) (st Channel, err error) {
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func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
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body, err := s.Request("DELETE", CHANNEL(channelID), nil)
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err = json.Unmarshal(body, &st)
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@ -530,7 +530,7 @@ func (s *Session) ChannelMessageAck(channelID, messageID string) (err error) {
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// channelID : The ID of a Channel.
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// content : The message to send.
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// NOTE, mention and tts parameters may be added in 2.x branch.
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func (s *Session) ChannelMessageSend(channelID string, content string) (st Message, err error) {
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func (s *Session) ChannelMessageSend(channelID string, content string) (st *Message, err error) {
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// TODO: nonce string ?
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data := struct {
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@ -548,7 +548,7 @@ func (s *Session) ChannelMessageSend(channelID string, content string) (st Messa
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// the given content.
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// channeld : The ID of a Channel
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// messageID : the ID of a Message
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func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (st Message, err error) {
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func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (st *Message, err error) {
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data := struct {
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Content string `json:"content"`
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|
@ -568,7 +568,7 @@ func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error)
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// ChannelInvites returns an array of Invite structures for the given channel
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// channelID : The ID of a Channel
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func (s *Session) ChannelInvites(channelID string) (st []Invite, err error) {
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func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
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body, err := s.Request("GET", CHANNEL_INVITES(channelID), nil)
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err = json.Unmarshal(body, &st)
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return
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|
@ -578,7 +578,7 @@ func (s *Session) ChannelInvites(channelID string) (st []Invite, err error) {
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// channelID : The ID of a Channel
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// i : An Invite struct with the values MaxAge, MaxUses, Temporary,
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// and XkcdPass defined.
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func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st Invite, err error) {
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func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) {
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|
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data := struct {
|
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MaxAge int `json:"max_age"`
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|
@ -622,7 +622,7 @@ func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error
|
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|
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// Invite returns an Invite structure of the given invite
|
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// inviteID : The invite code (or maybe xkcdpass?)
|
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func (s *Session) Invite(inviteID string) (st Invite, err error) {
|
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func (s *Session) Invite(inviteID string) (st *Invite, err error) {
|
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body, err := s.Request("GET", INVITE(inviteID), nil)
|
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err = json.Unmarshal(body, &st)
|
||||
return
|
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|
@ -630,7 +630,7 @@ func (s *Session) Invite(inviteID string) (st Invite, err error) {
|
|||
|
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// InviteDelete deletes an existing invite
|
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// inviteID : the code (or maybe xkcdpass?) of an invite
|
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func (s *Session) InviteDelete(inviteID string) (st Invite, err error) {
|
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func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
|
||||
|
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body, err := s.Request("DELETE", INVITE(inviteID), nil)
|
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err = json.Unmarshal(body, &st)
|
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|
@ -639,7 +639,7 @@ func (s *Session) InviteDelete(inviteID string) (st Invite, err error) {
|
|||
|
||||
// InviteAccept accepts an Invite to a Guild or Channel
|
||||
// inviteID : The invite code (or maybe xkcdpass?)
|
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func (s *Session) InviteAccept(inviteID string) (st Invite, err error) {
|
||||
func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
|
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body, err := s.Request("POST", INVITE(inviteID), nil)
|
||||
err = json.Unmarshal(body, &st)
|
||||
return
|
||||
|
@ -650,7 +650,7 @@ func (s *Session) InviteAccept(inviteID string) (st Invite, err error) {
|
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// ------------------------------------------------------------------------------------------------
|
||||
|
||||
// VoiceRegions returns the voice server regions
|
||||
func (s *Session) VoiceRegions() (st []VoiceRegion, err error) {
|
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func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
|
||||
|
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body, err := s.Request("GET", VOICE_REGIONS, nil)
|
||||
err = json.Unmarshal(body, &st)
|
||||
|
@ -658,7 +658,7 @@ func (s *Session) VoiceRegions() (st []VoiceRegion, err error) {
|
|||
}
|
||||
|
||||
// VoiceICE returns the voice server ICE information
|
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func (s *Session) VoiceICE() (st VoiceICE, err error) {
|
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func (s *Session) VoiceICE() (st *VoiceICE, err error) {
|
||||
|
||||
body, err := s.Request("GET", VOICE_ICE, nil)
|
||||
err = json.Unmarshal(body, &st)
|
||||
|
|
40
state.go
40
state.go
|
@ -20,8 +20,8 @@ var nilError error = errors.New("State not instantiated, please use discordgo.Ne
|
|||
func NewState() *State {
|
||||
return &State{
|
||||
Ready: Ready{
|
||||
PrivateChannels: []Channel{},
|
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Guilds: []Guild{},
|
||||
PrivateChannels: []*Channel{},
|
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Guilds: []*Guild{},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -47,16 +47,16 @@ func (s *State) GuildAdd(guild *Guild) error {
|
|||
if g.ID == guild.ID {
|
||||
// This could be a little faster ;)
|
||||
for _, m := range guild.Members {
|
||||
s.MemberAdd(&m)
|
||||
s.MemberAdd(m)
|
||||
}
|
||||
for _, c := range guild.Channels {
|
||||
s.ChannelAdd(&c)
|
||||
s.ChannelAdd(c)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
s.Guilds = append(s.Guilds, *guild)
|
||||
s.Guilds = append(s.Guilds, guild)
|
||||
return nil
|
||||
}
|
||||
|
||||
|
@ -87,7 +87,7 @@ func (s *State) Guild(guildID string) (*Guild, error) {
|
|||
|
||||
for _, g := range s.Guilds {
|
||||
if g.ID == guildID {
|
||||
return &g, nil
|
||||
return g, nil
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -110,12 +110,12 @@ func (s *State) MemberAdd(member *Member) error {
|
|||
|
||||
for i, m := range guild.Members {
|
||||
if m.User.ID == member.User.ID {
|
||||
guild.Members[i] = *member
|
||||
guild.Members[i] = member
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
guild.Members = append(guild.Members, *member)
|
||||
guild.Members = append(guild.Members, member)
|
||||
return nil
|
||||
}
|
||||
|
||||
|
@ -153,7 +153,7 @@ func (s *State) Member(guildID, userID string) (*Member, error) {
|
|||
|
||||
for _, m := range guild.Members {
|
||||
if m.User.ID == userID {
|
||||
return &m, nil
|
||||
return m, nil
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -172,12 +172,12 @@ func (s *State) ChannelAdd(channel *Channel) error {
|
|||
if channel.IsPrivate {
|
||||
for i, c := range s.PrivateChannels {
|
||||
if c.ID == channel.ID {
|
||||
s.PrivateChannels[i] = *channel
|
||||
s.PrivateChannels[i] = channel
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
s.PrivateChannels = append(s.PrivateChannels, *channel)
|
||||
s.PrivateChannels = append(s.PrivateChannels, channel)
|
||||
} else {
|
||||
guild, err := s.Guild(channel.GuildID)
|
||||
if err != nil {
|
||||
|
@ -186,12 +186,12 @@ func (s *State) ChannelAdd(channel *Channel) error {
|
|||
|
||||
for i, c := range guild.Channels {
|
||||
if c.ID == channel.ID {
|
||||
guild.Channels[i] = *channel
|
||||
guild.Channels[i] = channel
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
guild.Channels = append(guild.Channels, *channel)
|
||||
guild.Channels = append(guild.Channels, channel)
|
||||
}
|
||||
|
||||
return nil
|
||||
|
@ -240,7 +240,7 @@ func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
|
|||
|
||||
for _, c := range guild.Channels {
|
||||
if c.ID == channelID {
|
||||
return &c, nil
|
||||
return c, nil
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -255,7 +255,7 @@ func (s *State) PrivateChannel(channelID string) (*Channel, error) {
|
|||
|
||||
for _, c := range s.PrivateChannels {
|
||||
if c.ID == channelID {
|
||||
return &c, nil
|
||||
return c, nil
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -296,7 +296,7 @@ func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
|
|||
|
||||
for _, e := range guild.Emojis {
|
||||
if e.ID == emojiID {
|
||||
return &e, nil
|
||||
return e, nil
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -316,19 +316,19 @@ func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
|
|||
|
||||
for i, e := range guild.Emojis {
|
||||
if e.ID == emoji.ID {
|
||||
guild.Emojis[i] = *emoji
|
||||
guild.Emojis[i] = emoji
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
guild.Emojis = append(guild.Emojis, *emoji)
|
||||
guild.Emojis = append(guild.Emojis, emoji)
|
||||
return nil
|
||||
}
|
||||
|
||||
// EmojisAdd adds multiple emojis to the world state.
|
||||
func (s *State) EmojisAdd(guildID string, emojis []Emoji) error {
|
||||
func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error {
|
||||
for _, e := range emojis {
|
||||
if err := s.EmojiAdd(guildID, &e); err != nil {
|
||||
if err := s.EmojiAdd(guildID, e); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
|
160
structs.go
160
structs.go
|
@ -29,33 +29,33 @@ type Session struct {
|
|||
Debug bool // Debug for printing JSON request/responses
|
||||
|
||||
// Settable Callback functions for Websocket Events
|
||||
OnEvent func(*Session, Event) // should Event be *Event?
|
||||
OnReady func(*Session, Ready)
|
||||
OnTypingStart func(*Session, TypingStart)
|
||||
OnMessageCreate func(*Session, Message)
|
||||
OnMessageUpdate func(*Session, Message)
|
||||
OnMessageDelete func(*Session, MessageDelete)
|
||||
OnMessageAck func(*Session, MessageAck)
|
||||
OnUserUpdate func(*Session, User)
|
||||
OnPresenceUpdate func(*Session, PresenceUpdate)
|
||||
OnVoiceStateUpdate func(*Session, VoiceState)
|
||||
OnChannelCreate func(*Session, Channel)
|
||||
OnChannelUpdate func(*Session, Channel)
|
||||
OnChannelDelete func(*Session, Channel)
|
||||
OnGuildCreate func(*Session, Guild)
|
||||
OnGuildUpdate func(*Session, Guild)
|
||||
OnGuildDelete func(*Session, Guild)
|
||||
OnGuildMemberAdd func(*Session, Member)
|
||||
OnGuildMemberRemove func(*Session, Member)
|
||||
OnGuildMemberDelete func(*Session, Member) // which is it?
|
||||
OnGuildMemberUpdate func(*Session, Member)
|
||||
OnGuildRoleCreate func(*Session, GuildRole)
|
||||
OnGuildRoleUpdate func(*Session, GuildRole)
|
||||
OnGuildRoleDelete func(*Session, GuildRoleDelete)
|
||||
OnGuildIntegrationsUpdate func(*Session, GuildIntegrationsUpdate)
|
||||
OnGuildBanAdd func(*Session, GuildBan)
|
||||
OnGuildBanRemove func(*Session, GuildBan)
|
||||
OnGuildEmojisUpdate func(*Session, GuildEmojisUpdate)
|
||||
OnEvent func(*Session, *Event)
|
||||
OnReady func(*Session, *Ready)
|
||||
OnTypingStart func(*Session, *TypingStart)
|
||||
OnMessageCreate func(*Session, *Message)
|
||||
OnMessageUpdate func(*Session, *Message)
|
||||
OnMessageDelete func(*Session, *MessageDelete)
|
||||
OnMessageAck func(*Session, *MessageAck)
|
||||
OnUserUpdate func(*Session, *User)
|
||||
OnPresenceUpdate func(*Session, *PresenceUpdate)
|
||||
OnVoiceStateUpdate func(*Session, *VoiceState)
|
||||
OnChannelCreate func(*Session, *Channel)
|
||||
OnChannelUpdate func(*Session, *Channel)
|
||||
OnChannelDelete func(*Session, *Channel)
|
||||
OnGuildCreate func(*Session, *Guild)
|
||||
OnGuildUpdate func(*Session, *Guild)
|
||||
OnGuildDelete func(*Session, *Guild)
|
||||
OnGuildMemberAdd func(*Session, *Member)
|
||||
OnGuildMemberRemove func(*Session, *Member)
|
||||
OnGuildMemberDelete func(*Session, *Member) // which is it?
|
||||
OnGuildMemberUpdate func(*Session, *Member)
|
||||
OnGuildRoleCreate func(*Session, *GuildRole)
|
||||
OnGuildRoleUpdate func(*Session, *GuildRole)
|
||||
OnGuildRoleDelete func(*Session, *GuildRoleDelete)
|
||||
OnGuildIntegrationsUpdate func(*Session, *GuildIntegrationsUpdate)
|
||||
OnGuildBanAdd func(*Session, *GuildBan)
|
||||
OnGuildBanRemove func(*Session, *GuildBan)
|
||||
OnGuildEmojisUpdate func(*Session, *GuildEmojisUpdate)
|
||||
OnUserSettingsUpdate func(*Session, map[string]interface{}) // TODO: Find better way?
|
||||
|
||||
// Exposed but should not be modified by User.
|
||||
|
@ -109,8 +109,8 @@ type VoiceRegion struct {
|
|||
|
||||
// A VoiceICE stores data for voice ICE servers.
|
||||
type VoiceICE struct {
|
||||
TTL string `json:"ttl"`
|
||||
Servers []ICEServer `json:"servers"`
|
||||
TTL string `json:"ttl"`
|
||||
Servers []*ICEServer `json:"servers"`
|
||||
}
|
||||
|
||||
// A ICEServer stores data for a specific voice ICE server.
|
||||
|
@ -122,31 +122,31 @@ type ICEServer struct {
|
|||
|
||||
// A Invite stores all data related to a specific Discord Guild or Channel invite.
|
||||
type Invite struct {
|
||||
MaxAge int `json:"max_age"`
|
||||
Code string `json:"code"`
|
||||
Guild Guild `json:"guild"`
|
||||
Revoked bool `json:"revoked"`
|
||||
CreatedAt string `json:"created_at"` // TODO make timestamp
|
||||
Temporary bool `json:"temporary"`
|
||||
Uses int `json:"uses"`
|
||||
MaxUses int `json:"max_uses"`
|
||||
Inviter User `json:"inviter"`
|
||||
XkcdPass bool `json:"xkcdpass"`
|
||||
Channel Channel `json:"channel"`
|
||||
MaxAge int `json:"max_age"`
|
||||
Code string `json:"code"`
|
||||
Guild *Guild `json:"guild"`
|
||||
Revoked bool `json:"revoked"`
|
||||
CreatedAt string `json:"created_at"` // TODO make timestamp
|
||||
Temporary bool `json:"temporary"`
|
||||
Uses int `json:"uses"`
|
||||
MaxUses int `json:"max_uses"`
|
||||
Inviter *User `json:"inviter"`
|
||||
XkcdPass bool `json:"xkcdpass"`
|
||||
Channel *Channel `json:"channel"`
|
||||
}
|
||||
|
||||
// A Channel holds all data related to an individual Discord channel.
|
||||
type Channel struct {
|
||||
ID string `json:"id"`
|
||||
GuildID string `json:"guild_id"`
|
||||
Name string `json:"name"`
|
||||
Topic string `json:"topic"`
|
||||
Position int `json:"position"`
|
||||
Type string `json:"type"`
|
||||
PermissionOverwrites []PermissionOverwrite `json:"permission_overwrites"`
|
||||
IsPrivate bool `json:"is_private"`
|
||||
LastMessageID string `json:"last_message_id"`
|
||||
Recipient User `json:"recipient"`
|
||||
ID string `json:"id"`
|
||||
GuildID string `json:"guild_id"`
|
||||
Name string `json:"name"`
|
||||
Topic string `json:"topic"`
|
||||
Position int `json:"position"`
|
||||
Type string `json:"type"`
|
||||
PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
|
||||
IsPrivate bool `json:"is_private"`
|
||||
LastMessageID string `json:"last_message_id"`
|
||||
Recipient *User `json:"recipient"`
|
||||
}
|
||||
|
||||
// A PermissionOverwrite holds permission overwrite data for a Channel
|
||||
|
@ -168,23 +168,23 @@ type Emoji struct {
|
|||
// A Guild holds all data related to a specific Discord Guild. Guilds are also
|
||||
// sometimes referred to as Servers in the Discord client.
|
||||
type Guild struct {
|
||||
ID string `json:"id"`
|
||||
Name string `json:"name"`
|
||||
Icon string `json:"icon"`
|
||||
Region string `json:"region"`
|
||||
AfkTimeout int `json:"afk_timeout"`
|
||||
AfkChannelID string `json:"afk_channel_id"`
|
||||
EmbedChannelID string `json:"embed_channel_id"`
|
||||
EmbedEnabled bool `json:"embed_enabled"`
|
||||
OwnerID string `json:"owner_id"`
|
||||
Large bool `json:"large"` // ??
|
||||
JoinedAt string `json:"joined_at"` // make this a timestamp
|
||||
Roles []Role `json:"roles"`
|
||||
Emojis []Emoji `json:"emojis"`
|
||||
Members []Member `json:"members"`
|
||||
Presences []Presence `json:"presences"`
|
||||
Channels []Channel `json:"channels"`
|
||||
VoiceStates []VoiceState `json:"voice_states"`
|
||||
ID string `json:"id"`
|
||||
Name string `json:"name"`
|
||||
Icon string `json:"icon"`
|
||||
Region string `json:"region"`
|
||||
AfkTimeout int `json:"afk_timeout"`
|
||||
AfkChannelID string `json:"afk_channel_id"`
|
||||
EmbedChannelID string `json:"embed_channel_id"`
|
||||
EmbedEnabled bool `json:"embed_enabled"`
|
||||
OwnerID string `json:"owner_id"`
|
||||
Large bool `json:"large"` // ??
|
||||
JoinedAt string `json:"joined_at"` // make this a timestamp
|
||||
Roles []*Role `json:"roles"`
|
||||
Emojis []*Emoji `json:"emojis"`
|
||||
Members []*Member `json:"members"`
|
||||
Presences []*Presence `json:"presences"`
|
||||
Channels []*Channel `json:"channels"`
|
||||
VoiceStates []*VoiceState `json:"voice_states"`
|
||||
}
|
||||
|
||||
// A Role stores information about Discord guild member roles.
|
||||
|
@ -212,9 +212,9 @@ type VoiceState struct {
|
|||
|
||||
// A Presence stores the online, offline, or idle and game status of Guild members.
|
||||
type Presence struct {
|
||||
User User `json:"user"`
|
||||
User *User `json:"user"`
|
||||
Status string `json:"status"`
|
||||
Game Game `json:"game"`
|
||||
Game *Game `json:"game"`
|
||||
}
|
||||
|
||||
type Game struct {
|
||||
|
@ -227,7 +227,7 @@ type Member struct {
|
|||
JoinedAt string `json:"joined_at"`
|
||||
Deaf bool `json:"deaf"`
|
||||
Mute bool `json:"mute"`
|
||||
User User `json:"user"`
|
||||
User *User `json:"user"`
|
||||
Roles []string `json:"roles"`
|
||||
}
|
||||
|
||||
|
@ -277,10 +277,10 @@ type Ready struct {
|
|||
Version int `json:"v"`
|
||||
SessionID string `json:"session_id"`
|
||||
HeartbeatInterval time.Duration `json:"heartbeat_interval"`
|
||||
User User `json:"user"`
|
||||
ReadState []ReadState
|
||||
PrivateChannels []Channel `json:"private_channels"`
|
||||
Guilds []Guild `json:"guilds"`
|
||||
User *User `json:"user"`
|
||||
ReadState []*ReadState
|
||||
PrivateChannels []*Channel `json:"private_channels"`
|
||||
Guilds []*Guild `json:"guilds"`
|
||||
}
|
||||
|
||||
// A ReadState stores data on the read state of channels.
|
||||
|
@ -299,11 +299,11 @@ type TypingStart struct {
|
|||
|
||||
// A PresenceUpdate stores data for the pressence update websocket event.
|
||||
type PresenceUpdate struct {
|
||||
User User `json:"user"`
|
||||
User *User `json:"user"`
|
||||
Status string `json:"status"`
|
||||
Roles []string `json:"roles"`
|
||||
GuildID string `json:"guild_id"`
|
||||
Game Game `json:"game"`
|
||||
Game *Game `json:"game"`
|
||||
}
|
||||
|
||||
// A MessageAck stores data for the message ack websocket event.
|
||||
|
@ -326,7 +326,7 @@ type GuildIntegrationsUpdate struct {
|
|||
|
||||
// A GuildRole stores data for guild role websocket events.
|
||||
type GuildRole struct {
|
||||
Role Role `json:"role"`
|
||||
Role *Role `json:"role"`
|
||||
GuildID string `json:"guild_id"`
|
||||
}
|
||||
|
||||
|
@ -338,14 +338,14 @@ type GuildRoleDelete struct {
|
|||
|
||||
// A GuildBan stores data for a guild ban.
|
||||
type GuildBan struct {
|
||||
User User `json:"user"`
|
||||
User *User `json:"user"`
|
||||
GuildID string `json:"guild_id"`
|
||||
}
|
||||
|
||||
// A GuildEmojisUpdate stores data for a guild emoji update event.
|
||||
type GuildEmojisUpdate struct {
|
||||
GuildID string `json:"guild_id"`
|
||||
Emojis []Emoji `json:"emojis"`
|
||||
GuildID string `json:"guild_id"`
|
||||
Emojis []*Emoji `json:"emojis"`
|
||||
}
|
||||
|
||||
// A State contains the current known state.
|
||||
|
|
80
wsapi.go
80
wsapi.go
|
@ -136,7 +136,7 @@ func (s *Session) Listen() (err error) {
|
|||
// Not sure how needed this is and where it would be best to call it.
|
||||
// somewhere.
|
||||
|
||||
func unmarshalEvent(event Event, i interface{}) (err error) {
|
||||
func unmarshalEvent(event *Event, i interface{}) (err error) {
|
||||
if err = json.Unmarshal(event.RawData, i); err != nil {
|
||||
fmt.Println(event.Type, err)
|
||||
printJSON(event.RawData) // TODO: Better error loggingEvent.
|
||||
|
@ -155,7 +155,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
printJSON(message)
|
||||
}
|
||||
|
||||
var e Event
|
||||
var e *Event
|
||||
if err = json.Unmarshal(message, &e); err != nil {
|
||||
fmt.Println(err)
|
||||
return
|
||||
|
@ -164,10 +164,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
switch e.Type {
|
||||
|
||||
case "READY":
|
||||
var st Ready
|
||||
var st *Ready
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
if s.StateEnabled {
|
||||
s.State.OnReady(&st)
|
||||
s.State.OnReady(st)
|
||||
}
|
||||
if s.OnReady != nil {
|
||||
s.OnReady(s, st)
|
||||
|
@ -177,21 +177,21 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
return
|
||||
case "VOICE_SERVER_UPDATE":
|
||||
// TEMP CODE FOR TESTING VOICE
|
||||
var st VoiceServerUpdate
|
||||
var st *VoiceServerUpdate
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.onVoiceServerUpdate(st)
|
||||
}
|
||||
return
|
||||
case "VOICE_STATE_UPDATE":
|
||||
// TEMP CODE FOR TESTING VOICE
|
||||
var st VoiceState
|
||||
var st *VoiceState
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.onVoiceStateUpdate(st)
|
||||
}
|
||||
return
|
||||
case "USER_UPDATE":
|
||||
if s.OnUserUpdate != nil {
|
||||
var st User
|
||||
var st *User
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnUserUpdate(s, st)
|
||||
}
|
||||
|
@ -199,7 +199,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
}
|
||||
case "PRESENCE_UPDATE":
|
||||
if s.OnPresenceUpdate != nil {
|
||||
var st PresenceUpdate
|
||||
var st *PresenceUpdate
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnPresenceUpdate(s, st)
|
||||
}
|
||||
|
@ -207,7 +207,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
}
|
||||
case "TYPING_START":
|
||||
if s.OnTypingStart != nil {
|
||||
var st TypingStart
|
||||
var st *TypingStart
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnTypingStart(s, st)
|
||||
}
|
||||
|
@ -220,7 +220,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
*/
|
||||
case "MESSAGE_CREATE":
|
||||
if s.OnMessageCreate != nil {
|
||||
var st Message
|
||||
var st *Message
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnMessageCreate(s, st)
|
||||
}
|
||||
|
@ -228,7 +228,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
}
|
||||
case "MESSAGE_UPDATE":
|
||||
if s.OnMessageUpdate != nil {
|
||||
var st Message
|
||||
var st *Message
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnMessageUpdate(s, st)
|
||||
}
|
||||
|
@ -236,7 +236,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
}
|
||||
case "MESSAGE_DELETE":
|
||||
if s.OnMessageDelete != nil {
|
||||
var st MessageDelete
|
||||
var st *MessageDelete
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnMessageDelete(s, st)
|
||||
}
|
||||
|
@ -244,7 +244,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
}
|
||||
case "MESSAGE_ACK":
|
||||
if s.OnMessageAck != nil {
|
||||
var st MessageAck
|
||||
var st *MessageAck
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnMessageAck(s, st)
|
||||
}
|
||||
|
@ -254,10 +254,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
if !s.StateEnabled && s.OnChannelCreate == nil {
|
||||
return
|
||||
}
|
||||
var st Channel
|
||||
var st *Channel
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
if s.StateEnabled {
|
||||
s.State.ChannelAdd(&st)
|
||||
s.State.ChannelAdd(st)
|
||||
}
|
||||
if s.OnChannelCreate != nil {
|
||||
s.OnChannelCreate(s, st)
|
||||
|
@ -268,10 +268,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
if !s.StateEnabled && s.OnChannelUpdate == nil {
|
||||
return
|
||||
}
|
||||
var st Channel
|
||||
var st *Channel
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
if s.StateEnabled {
|
||||
s.State.ChannelAdd(&st)
|
||||
s.State.ChannelAdd(st)
|
||||
}
|
||||
if s.OnChannelUpdate != nil {
|
||||
s.OnChannelUpdate(s, st)
|
||||
|
@ -282,10 +282,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
if !s.StateEnabled && s.OnChannelDelete == nil {
|
||||
return
|
||||
}
|
||||
var st Channel
|
||||
var st *Channel
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
if s.StateEnabled {
|
||||
s.State.ChannelRemove(&st)
|
||||
s.State.ChannelRemove(st)
|
||||
}
|
||||
if s.OnChannelDelete != nil {
|
||||
s.OnChannelDelete(s, st)
|
||||
|
@ -296,10 +296,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
if !s.StateEnabled && s.OnGuildCreate == nil {
|
||||
return
|
||||
}
|
||||
var st Guild
|
||||
var st *Guild
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
if s.StateEnabled {
|
||||
s.State.GuildAdd(&st)
|
||||
s.State.GuildAdd(st)
|
||||
}
|
||||
if s.OnGuildCreate != nil {
|
||||
s.OnGuildCreate(s, st)
|
||||
|
@ -310,10 +310,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
if !s.StateEnabled && s.OnGuildUpdate == nil {
|
||||
return
|
||||
}
|
||||
var st Guild
|
||||
var st *Guild
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
if s.StateEnabled {
|
||||
s.State.GuildAdd(&st)
|
||||
s.State.GuildAdd(st)
|
||||
}
|
||||
if s.OnGuildCreate != nil {
|
||||
s.OnGuildUpdate(s, st)
|
||||
|
@ -324,10 +324,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
if !s.StateEnabled && s.OnGuildDelete == nil {
|
||||
return
|
||||
}
|
||||
var st Guild
|
||||
var st *Guild
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
if s.StateEnabled {
|
||||
s.State.GuildRemove(&st)
|
||||
s.State.GuildRemove(st)
|
||||
}
|
||||
if s.OnGuildDelete != nil {
|
||||
s.OnGuildDelete(s, st)
|
||||
|
@ -338,10 +338,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
if !s.StateEnabled && s.OnGuildMemberAdd == nil {
|
||||
return
|
||||
}
|
||||
var st Member
|
||||
var st *Member
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
if s.StateEnabled {
|
||||
s.State.MemberAdd(&st)
|
||||
s.State.MemberAdd(st)
|
||||
}
|
||||
if s.OnGuildMemberAdd != nil {
|
||||
s.OnGuildMemberAdd(s, st)
|
||||
|
@ -349,13 +349,13 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
}
|
||||
return
|
||||
case "GUILD_MEMBER_REMOVE":
|
||||
var st Member
|
||||
if !s.StateEnabled && s.OnGuildMemberRemove == nil {
|
||||
return
|
||||
}
|
||||
var st *Member
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
if s.StateEnabled {
|
||||
s.State.MemberRemove(&st)
|
||||
s.State.MemberRemove(st)
|
||||
}
|
||||
if s.OnGuildMemberRemove != nil {
|
||||
s.OnGuildMemberRemove(s, st)
|
||||
|
@ -366,10 +366,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
if !s.StateEnabled && s.OnGuildMemberUpdate == nil {
|
||||
return
|
||||
}
|
||||
var st Member
|
||||
var st *Member
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
if s.StateEnabled {
|
||||
s.State.MemberAdd(&st)
|
||||
s.State.MemberAdd(st)
|
||||
}
|
||||
if s.OnGuildMemberUpdate != nil {
|
||||
s.OnGuildMemberUpdate(s, st)
|
||||
|
@ -378,7 +378,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
return
|
||||
case "GUILD_ROLE_CREATE":
|
||||
if s.OnGuildRoleCreate != nil {
|
||||
var st GuildRole
|
||||
var st *GuildRole
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnGuildRoleCreate(s, st)
|
||||
}
|
||||
|
@ -386,7 +386,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
}
|
||||
case "GUILD_ROLE_UPDATE":
|
||||
if s.OnGuildRoleUpdate != nil {
|
||||
var st GuildRole
|
||||
var st *GuildRole
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnGuildRoleUpdate(s, st)
|
||||
}
|
||||
|
@ -394,7 +394,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
}
|
||||
case "GUILD_ROLE_DELETE":
|
||||
if s.OnGuildRoleDelete != nil {
|
||||
var st GuildRoleDelete
|
||||
var st *GuildRoleDelete
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnGuildRoleDelete(s, st)
|
||||
}
|
||||
|
@ -402,7 +402,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
}
|
||||
case "GUILD_INTEGRATIONS_UPDATE":
|
||||
if s.OnGuildIntegrationsUpdate != nil {
|
||||
var st GuildIntegrationsUpdate
|
||||
var st *GuildIntegrationsUpdate
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnGuildIntegrationsUpdate(s, st)
|
||||
}
|
||||
|
@ -410,7 +410,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
}
|
||||
case "GUILD_BAN_ADD":
|
||||
if s.OnGuildBanAdd != nil {
|
||||
var st GuildBan
|
||||
var st *GuildBan
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnGuildBanAdd(s, st)
|
||||
}
|
||||
|
@ -418,7 +418,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
}
|
||||
case "GUILD_BAN_REMOVE":
|
||||
if s.OnGuildBanRemove != nil {
|
||||
var st GuildBan
|
||||
var st *GuildBan
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.OnGuildBanRemove(s, st)
|
||||
}
|
||||
|
@ -428,7 +428,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
if !s.StateEnabled && s.OnGuildEmojisUpdate == nil {
|
||||
return
|
||||
}
|
||||
var st GuildEmojisUpdate
|
||||
var st *GuildEmojisUpdate
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
if s.StateEnabled {
|
||||
s.State.EmojisAdd(st.GuildID, st.Emojis)
|
||||
|
@ -555,7 +555,7 @@ func (s *Session) VoiceChannelJoin(guildID, channelID string) (err error) {
|
|||
// websocket. This comes immediately after the call to VoiceChannelJoin
|
||||
// for the authenticated session user. This block is experimental
|
||||
// code and will be chaned in the future.
|
||||
func (s *Session) onVoiceStateUpdate(st VoiceState) {
|
||||
func (s *Session) onVoiceStateUpdate(st *VoiceState) {
|
||||
|
||||
// Need to have this happen at login and store it in the Session
|
||||
self, err := s.User("@me") // TODO: move to Login/New
|
||||
|
@ -576,7 +576,7 @@ func (s *Session) onVoiceStateUpdate(st VoiceState) {
|
|||
|
||||
// onVoiceServerUpdate handles the Voice Server Update data websocket event.
|
||||
// This will later be exposed but is only for experimental use now.
|
||||
func (s *Session) onVoiceServerUpdate(st VoiceServerUpdate) {
|
||||
func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
|
||||
|
||||
// Store all the values. They are used later.
|
||||
// GuildID is probably not needed and may be dropped.
|
||||
|
|
Loading…
Reference in a new issue