Merge pull request #90 from iopred/develop
Add support for message state.
This commit is contained in:
commit
bf20ffffa8
4 changed files with 184 additions and 27 deletions
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@ -70,6 +70,9 @@ type Embed struct {
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// ContentWithMentionsReplaced will replace all @<id> mentions with the
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// username of the mention.
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func (m *Message) ContentWithMentionsReplaced() string {
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if m.Mentions == nil {
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return m.Content
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}
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content := m.Content
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for _, user := range m.Mentions {
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content = strings.Replace(content, fmt.Sprintf("<@%s>", user.ID),
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143
state.go
143
state.go
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@ -31,6 +31,8 @@ func (s *State) OnReady(r *Ready) error {
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if s == nil {
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return nilError
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}
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s.Lock()
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defer s.Unlock()
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s.Ready = *r
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return nil
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@ -42,16 +44,18 @@ func (s *State) GuildAdd(guild *Guild) error {
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if s == nil {
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return nilError
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}
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s.Lock()
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defer s.Unlock()
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for _, g := range s.Guilds {
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// If the guild exists, replace it.
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for i, g := range s.Guilds {
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if g.ID == guild.ID {
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// This could be a little faster ;)
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for _, m := range guild.Members {
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s.MemberAdd(m)
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}
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for _, c := range guild.Channels {
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s.ChannelAdd(c)
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}
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// Don't stomp on properties that don't come in updates.
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guild.Members = g.Members
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guild.Presences = g.Presences
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guild.Channels = g.Channels
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guild.VoiceStates = g.VoiceStates
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s.Guilds[i] = guild
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return nil
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}
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}
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@ -65,6 +69,8 @@ func (s *State) GuildRemove(guild *Guild) error {
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if s == nil {
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return nilError
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}
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s.Lock()
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defer s.Unlock()
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for i, g := range s.Guilds {
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if g.ID == guild.ID {
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@ -84,6 +90,8 @@ func (s *State) Guild(guildID string) (*Guild, error) {
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if s == nil {
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return nil, nilError
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}
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s.RLock()
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defer s.RUnlock()
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for _, g := range s.Guilds {
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if g.ID == guildID {
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@ -108,6 +116,9 @@ func (s *State) MemberAdd(member *Member) error {
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return err
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}
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s.Lock()
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defer s.Unlock()
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for i, m := range guild.Members {
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if m.User.ID == member.User.ID {
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guild.Members[i] = member
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@ -130,6 +141,9 @@ func (s *State) MemberRemove(member *Member) error {
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return err
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}
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s.Lock()
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defer s.Unlock()
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for i, m := range guild.Members {
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if m.User.ID == member.User.ID {
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guild.Members = append(guild.Members[:i], guild.Members[i+1:]...)
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@ -151,6 +165,9 @@ func (s *State) Member(guildID, userID string) (*Member, error) {
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return nil, err
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}
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s.RLock()
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defer s.RUnlock()
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for _, m := range guild.Members {
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if m.User.ID == userID {
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return m, nil
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@ -170,8 +187,14 @@ func (s *State) ChannelAdd(channel *Channel) error {
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}
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if channel.IsPrivate {
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s.Lock()
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defer s.Unlock()
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// If the channel exists, replace it.
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for i, c := range s.PrivateChannels {
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if c.ID == channel.ID {
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// Don't stomp on messages.
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channel.Messages = c.Messages
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s.PrivateChannels[i] = channel
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return nil
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}
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@ -184,8 +207,14 @@ func (s *State) ChannelAdd(channel *Channel) error {
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return err
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}
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s.Lock()
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defer s.Unlock()
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// If the channel exists, replace it.
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for i, c := range guild.Channels {
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if c.ID == channel.ID {
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// Don't stomp on messages.
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channel.Messages = c.Messages
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guild.Channels[i] = channel
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return nil
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}
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@ -204,6 +233,9 @@ func (s *State) ChannelRemove(channel *Channel) error {
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}
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if channel.IsPrivate {
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s.Lock()
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defer s.Unlock()
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for i, c := range s.PrivateChannels {
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if c.ID == channel.ID {
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s.PrivateChannels = append(s.PrivateChannels[:i], s.PrivateChannels[i+1:]...)
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@ -216,6 +248,9 @@ func (s *State) ChannelRemove(channel *Channel) error {
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return err
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}
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s.Lock()
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defer s.Unlock()
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for i, c := range guild.Channels {
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if c.ID == channel.ID {
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guild.Channels = append(guild.Channels[:i], guild.Channels[i+1:]...)
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@ -238,6 +273,9 @@ func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
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return nil, err
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}
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s.RLock()
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defer s.RUnlock()
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for _, c := range guild.Channels {
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if c.ID == channelID {
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return c, nil
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@ -252,6 +290,8 @@ func (s *State) PrivateChannel(channelID string) (*Channel, error) {
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if s == nil {
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return nil, nilError
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}
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s.RLock()
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defer s.RUnlock()
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for _, c := range s.PrivateChannels {
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if c.ID == channelID {
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@ -294,6 +334,9 @@ func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
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return nil, err
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}
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s.RLock()
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defer s.RUnlock()
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for _, e := range guild.Emojis {
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if e.ID == emojiID {
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return e, nil
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@ -314,6 +357,9 @@ func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
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return err
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}
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s.Lock()
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defer s.Unlock()
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for i, e := range guild.Emojis {
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if e.ID == emoji.ID {
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guild.Emojis[i] = emoji
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@ -334,3 +380,84 @@ func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error {
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}
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return nil
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}
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// MessageAdd adds a message to the current world state, or updates it if it exists.
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// If the channel cannot be found, the message is discarded.
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// Messages are kept in state up to s.MaxMessageCount
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func (s *State) MessageAdd(message *Message) error {
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if s == nil {
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return nilError
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}
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c, err := s.Channel(message.ChannelID)
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if err != nil {
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return err
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}
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s.Lock()
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defer s.Unlock()
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// If the message exists, replace it.
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for i, m := range c.Messages {
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if m.ID == message.ID {
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c.Messages[i] = message
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return nil
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}
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}
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c.Messages = append(c.Messages, message)
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if len(c.Messages) > s.MaxMessageCount {
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s.Unlock()
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for len(c.Messages) > s.MaxMessageCount {
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s.MessageRemove(c.Messages[0])
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}
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s.Lock()
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}
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return nil
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}
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// MessageRemove removes a message from the world state.
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func (s *State) MessageRemove(message *Message) error {
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if s == nil {
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return nilError
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}
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c, err := s.Channel(message.ChannelID)
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if err != nil {
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return err
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}
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s.Lock()
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defer s.Unlock()
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for i, m := range c.Messages {
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if m.ID == message.ID {
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c.Messages = append(c.Messages[:i], c.Messages[i+1:]...)
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return nil
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}
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}
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return errors.New("Message not found.")
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}
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// Message gets a message by channel and message ID.
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func (s *State) Message(channelID, messageID string) (*Message, error) {
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if s == nil {
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return nil, nilError
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}
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c, err := s.Channel(channelID)
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if err != nil {
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return nil, err
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}
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s.RLock()
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defer s.RUnlock()
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for _, m := range c.Messages {
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if m.ID == messageID {
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return m, nil
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}
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}
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return nil, errors.New("Message not found.")
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}
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14
structs.go
14
structs.go
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@ -33,7 +33,7 @@ type Session struct {
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OnTypingStart func(*Session, *TypingStart)
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OnMessageCreate func(*Session, *Message)
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OnMessageUpdate func(*Session, *Message)
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OnMessageDelete func(*Session, *MessageDelete)
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OnMessageDelete func(*Session, *Message)
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OnMessageAck func(*Session, *MessageAck)
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OnUserUpdate func(*Session, *User)
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OnPresenceUpdate func(*Session, *PresenceUpdate)
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@ -46,7 +46,7 @@ type Session struct {
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OnGuildDelete func(*Session, *Guild)
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OnGuildMemberAdd func(*Session, *Member)
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OnGuildMemberRemove func(*Session, *Member)
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OnGuildMemberDelete func(*Session, *Member) // which is it?
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OnGuildMemberDelete func(*Session, *Member)
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OnGuildMemberUpdate func(*Session, *Member)
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OnGuildRoleCreate func(*Session, *GuildRole)
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OnGuildRoleUpdate func(*Session, *GuildRole)
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@ -79,6 +79,7 @@ type Session struct {
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// Managed state object, updated with events.
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State *State
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StateEnabled bool
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StateMaxMessageCount int
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// Mutex/Bools for locks that prevent accidents.
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// TODO: Add channels.
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@ -138,6 +139,7 @@ type Channel struct {
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IsPrivate bool `json:"is_private"`
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LastMessageID string `json:"last_message_id"`
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Recipient *User `json:"recipient"`
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Messages []*Message `json:"-"`
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}
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// A PermissionOverwrite holds permission overwrite data for a Channel
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@ -309,12 +311,6 @@ type MessageAck struct {
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ChannelID string `json:"channel_id"`
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}
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// A MessageDelete stores data for the message delete websocket event.
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type MessageDelete struct {
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ID string `json:"id"`
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ChannelID string `json:"channel_id"`
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} // so much like MessageAck..
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// A GuildIntegrationsUpdate stores data for the guild integrations update
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// websocket event.
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type GuildIntegrationsUpdate struct {
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@ -349,5 +345,7 @@ type GuildEmojisUpdate struct {
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// As discord sends this in a READY blob, it seems reasonable to simply
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// use that struct as the data store.
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type State struct {
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sync.RWMutex
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Ready
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MaxMessageCount int
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}
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37
wsapi.go
37
wsapi.go
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@ -251,27 +251,56 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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}
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*/
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case "MESSAGE_CREATE":
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if s.OnMessageCreate != nil {
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stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
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if !stateEnabled && s.OnMessageCreate == nil {
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break
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}
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var st *Message
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if err = unmarshalEvent(e, &st); err == nil {
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if stateEnabled {
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s.State.MessageAdd(st)
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}
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if s.OnMessageCreate != nil {
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s.OnMessageCreate(s, st)
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}
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}
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if s.OnMessageCreate != nil {
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return
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}
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case "MESSAGE_UPDATE":
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if s.OnMessageUpdate != nil {
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stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
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if !stateEnabled && s.OnMessageUpdate == nil {
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break
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}
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var st *Message
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if err = unmarshalEvent(e, &st); err == nil {
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if stateEnabled {
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s.State.MessageAdd(st)
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}
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if s.OnMessageUpdate != nil {
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s.OnMessageUpdate(s, st)
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}
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}
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return
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if s.OnMessageUpdate != nil {
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return
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}
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case "MESSAGE_DELETE":
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if s.OnMessageDelete != nil {
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var st *MessageDelete
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stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
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if !stateEnabled && s.OnMessageDelete == nil {
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break
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}
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var st *Message
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if err = unmarshalEvent(e, &st); err == nil {
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if stateEnabled {
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s.State.MessageRemove(st)
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}
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if s.OnMessageDelete != nil {
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s.OnMessageDelete(s, st)
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}
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}
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return
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if s.OnMessageDelete != nil {
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return
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}
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case "MESSAGE_ACK":
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