Merge pull request #90 from iopred/develop

Add support for message state.
This commit is contained in:
Bruce 2016-01-16 10:30:53 -06:00
commit bf20ffffa8
4 changed files with 184 additions and 27 deletions

View file

@ -70,6 +70,9 @@ type Embed struct {
// ContentWithMentionsReplaced will replace all @<id> mentions with the
// username of the mention.
func (m *Message) ContentWithMentionsReplaced() string {
if m.Mentions == nil {
return m.Content
}
content := m.Content
for _, user := range m.Mentions {
content = strings.Replace(content, fmt.Sprintf("<@%s>", user.ID),

143
state.go
View file

@ -31,6 +31,8 @@ func (s *State) OnReady(r *Ready) error {
if s == nil {
return nilError
}
s.Lock()
defer s.Unlock()
s.Ready = *r
return nil
@ -42,16 +44,18 @@ func (s *State) GuildAdd(guild *Guild) error {
if s == nil {
return nilError
}
s.Lock()
defer s.Unlock()
for _, g := range s.Guilds {
// If the guild exists, replace it.
for i, g := range s.Guilds {
if g.ID == guild.ID {
// This could be a little faster ;)
for _, m := range guild.Members {
s.MemberAdd(m)
}
for _, c := range guild.Channels {
s.ChannelAdd(c)
}
// Don't stomp on properties that don't come in updates.
guild.Members = g.Members
guild.Presences = g.Presences
guild.Channels = g.Channels
guild.VoiceStates = g.VoiceStates
s.Guilds[i] = guild
return nil
}
}
@ -65,6 +69,8 @@ func (s *State) GuildRemove(guild *Guild) error {
if s == nil {
return nilError
}
s.Lock()
defer s.Unlock()
for i, g := range s.Guilds {
if g.ID == guild.ID {
@ -84,6 +90,8 @@ func (s *State) Guild(guildID string) (*Guild, error) {
if s == nil {
return nil, nilError
}
s.RLock()
defer s.RUnlock()
for _, g := range s.Guilds {
if g.ID == guildID {
@ -108,6 +116,9 @@ func (s *State) MemberAdd(member *Member) error {
return err
}
s.Lock()
defer s.Unlock()
for i, m := range guild.Members {
if m.User.ID == member.User.ID {
guild.Members[i] = member
@ -130,6 +141,9 @@ func (s *State) MemberRemove(member *Member) error {
return err
}
s.Lock()
defer s.Unlock()
for i, m := range guild.Members {
if m.User.ID == member.User.ID {
guild.Members = append(guild.Members[:i], guild.Members[i+1:]...)
@ -151,6 +165,9 @@ func (s *State) Member(guildID, userID string) (*Member, error) {
return nil, err
}
s.RLock()
defer s.RUnlock()
for _, m := range guild.Members {
if m.User.ID == userID {
return m, nil
@ -170,8 +187,14 @@ func (s *State) ChannelAdd(channel *Channel) error {
}
if channel.IsPrivate {
s.Lock()
defer s.Unlock()
// If the channel exists, replace it.
for i, c := range s.PrivateChannels {
if c.ID == channel.ID {
// Don't stomp on messages.
channel.Messages = c.Messages
s.PrivateChannels[i] = channel
return nil
}
@ -184,8 +207,14 @@ func (s *State) ChannelAdd(channel *Channel) error {
return err
}
s.Lock()
defer s.Unlock()
// If the channel exists, replace it.
for i, c := range guild.Channels {
if c.ID == channel.ID {
// Don't stomp on messages.
channel.Messages = c.Messages
guild.Channels[i] = channel
return nil
}
@ -204,6 +233,9 @@ func (s *State) ChannelRemove(channel *Channel) error {
}
if channel.IsPrivate {
s.Lock()
defer s.Unlock()
for i, c := range s.PrivateChannels {
if c.ID == channel.ID {
s.PrivateChannels = append(s.PrivateChannels[:i], s.PrivateChannels[i+1:]...)
@ -216,6 +248,9 @@ func (s *State) ChannelRemove(channel *Channel) error {
return err
}
s.Lock()
defer s.Unlock()
for i, c := range guild.Channels {
if c.ID == channel.ID {
guild.Channels = append(guild.Channels[:i], guild.Channels[i+1:]...)
@ -238,6 +273,9 @@ func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
return nil, err
}
s.RLock()
defer s.RUnlock()
for _, c := range guild.Channels {
if c.ID == channelID {
return c, nil
@ -252,6 +290,8 @@ func (s *State) PrivateChannel(channelID string) (*Channel, error) {
if s == nil {
return nil, nilError
}
s.RLock()
defer s.RUnlock()
for _, c := range s.PrivateChannels {
if c.ID == channelID {
@ -294,6 +334,9 @@ func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
return nil, err
}
s.RLock()
defer s.RUnlock()
for _, e := range guild.Emojis {
if e.ID == emojiID {
return e, nil
@ -314,6 +357,9 @@ func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
return err
}
s.Lock()
defer s.Unlock()
for i, e := range guild.Emojis {
if e.ID == emoji.ID {
guild.Emojis[i] = emoji
@ -334,3 +380,84 @@ func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error {
}
return nil
}
// MessageAdd adds a message to the current world state, or updates it if it exists.
// If the channel cannot be found, the message is discarded.
// Messages are kept in state up to s.MaxMessageCount
func (s *State) MessageAdd(message *Message) error {
if s == nil {
return nilError
}
c, err := s.Channel(message.ChannelID)
if err != nil {
return err
}
s.Lock()
defer s.Unlock()
// If the message exists, replace it.
for i, m := range c.Messages {
if m.ID == message.ID {
c.Messages[i] = message
return nil
}
}
c.Messages = append(c.Messages, message)
if len(c.Messages) > s.MaxMessageCount {
s.Unlock()
for len(c.Messages) > s.MaxMessageCount {
s.MessageRemove(c.Messages[0])
}
s.Lock()
}
return nil
}
// MessageRemove removes a message from the world state.
func (s *State) MessageRemove(message *Message) error {
if s == nil {
return nilError
}
c, err := s.Channel(message.ChannelID)
if err != nil {
return err
}
s.Lock()
defer s.Unlock()
for i, m := range c.Messages {
if m.ID == message.ID {
c.Messages = append(c.Messages[:i], c.Messages[i+1:]...)
return nil
}
}
return errors.New("Message not found.")
}
// Message gets a message by channel and message ID.
func (s *State) Message(channelID, messageID string) (*Message, error) {
if s == nil {
return nil, nilError
}
c, err := s.Channel(channelID)
if err != nil {
return nil, err
}
s.RLock()
defer s.RUnlock()
for _, m := range c.Messages {
if m.ID == messageID {
return m, nil
}
}
return nil, errors.New("Message not found.")
}

View file

@ -33,7 +33,7 @@ type Session struct {
OnTypingStart func(*Session, *TypingStart)
OnMessageCreate func(*Session, *Message)
OnMessageUpdate func(*Session, *Message)
OnMessageDelete func(*Session, *MessageDelete)
OnMessageDelete func(*Session, *Message)
OnMessageAck func(*Session, *MessageAck)
OnUserUpdate func(*Session, *User)
OnPresenceUpdate func(*Session, *PresenceUpdate)
@ -46,7 +46,7 @@ type Session struct {
OnGuildDelete func(*Session, *Guild)
OnGuildMemberAdd func(*Session, *Member)
OnGuildMemberRemove func(*Session, *Member)
OnGuildMemberDelete func(*Session, *Member) // which is it?
OnGuildMemberDelete func(*Session, *Member)
OnGuildMemberUpdate func(*Session, *Member)
OnGuildRoleCreate func(*Session, *GuildRole)
OnGuildRoleUpdate func(*Session, *GuildRole)
@ -79,6 +79,7 @@ type Session struct {
// Managed state object, updated with events.
State *State
StateEnabled bool
StateMaxMessageCount int
// Mutex/Bools for locks that prevent accidents.
// TODO: Add channels.
@ -138,6 +139,7 @@ type Channel struct {
IsPrivate bool `json:"is_private"`
LastMessageID string `json:"last_message_id"`
Recipient *User `json:"recipient"`
Messages []*Message `json:"-"`
}
// A PermissionOverwrite holds permission overwrite data for a Channel
@ -309,12 +311,6 @@ type MessageAck struct {
ChannelID string `json:"channel_id"`
}
// A MessageDelete stores data for the message delete websocket event.
type MessageDelete struct {
ID string `json:"id"`
ChannelID string `json:"channel_id"`
} // so much like MessageAck..
// A GuildIntegrationsUpdate stores data for the guild integrations update
// websocket event.
type GuildIntegrationsUpdate struct {
@ -349,5 +345,7 @@ type GuildEmojisUpdate struct {
// As discord sends this in a READY blob, it seems reasonable to simply
// use that struct as the data store.
type State struct {
sync.RWMutex
Ready
MaxMessageCount int
}

View file

@ -251,27 +251,56 @@ func (s *Session) event(messageType int, message []byte) (err error) {
}
*/
case "MESSAGE_CREATE":
if s.OnMessageCreate != nil {
stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
if !stateEnabled && s.OnMessageCreate == nil {
break
}
var st *Message
if err = unmarshalEvent(e, &st); err == nil {
if stateEnabled {
s.State.MessageAdd(st)
}
if s.OnMessageCreate != nil {
s.OnMessageCreate(s, st)
}
}
if s.OnMessageCreate != nil {
return
}
case "MESSAGE_UPDATE":
if s.OnMessageUpdate != nil {
stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
if !stateEnabled && s.OnMessageUpdate == nil {
break
}
var st *Message
if err = unmarshalEvent(e, &st); err == nil {
if stateEnabled {
s.State.MessageAdd(st)
}
if s.OnMessageUpdate != nil {
s.OnMessageUpdate(s, st)
}
}
return
if s.OnMessageUpdate != nil {
return
}
case "MESSAGE_DELETE":
if s.OnMessageDelete != nil {
var st *MessageDelete
stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
if !stateEnabled && s.OnMessageDelete == nil {
break
}
var st *Message
if err = unmarshalEvent(e, &st); err == nil {
if stateEnabled {
s.State.MessageRemove(st)
}
if s.OnMessageDelete != nil {
s.OnMessageDelete(s, st)
}
}
return
if s.OnMessageDelete != nil {
return
}
case "MESSAGE_ACK":