Added GuildChannelsUpdate
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@ -716,6 +716,15 @@ func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel,
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return
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return
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}
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}
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// GuildChannelsUpdate updates the given channels of a guild
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// guildID : The ID of a Guild.
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// channels : Updated channels.
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func (s *Session) GuildChannelsUpdate(guildID string, channels []*Channel) (err error) {
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_, err = s.Request("PATCH", GUILD_CHANNELS(guildID), channels)
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return
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}
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// GuildInvites returns an array of Invite structures for the given guild
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// GuildInvites returns an array of Invite structures for the given guild
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// guildID : The ID of a Guild.
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// guildID : The ID of a Guild.
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func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
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func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
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