Add team data to applications (#787)
* add Team and TeamMember structs * correct indentation * consistency in the documentation * fix data type for membership status * enumerate the MembershipState * make the linter happy Co-authored-by: Ravy <ravy@farfrom.earth>
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28
oauth2.go
28
oauth2.go
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@ -13,6 +13,33 @@ package discordgo
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// Code specific to Discord OAuth2 Applications
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// ------------------------------------------------------------------------------------------------
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// The MembershipState represents whether the user is in the team or has been invited into it
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type MembershipState int
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// Constants for the different stages of the MembershipState
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const (
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MembershipStateInvited MembershipState = iota + 1
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MembershipStateAccepted
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)
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// A TeamMember struct stores values for a single Team Member, extending the normal User data - note that the user field is partial
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type TeamMember struct {
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User *User `json:"user"`
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TeamID string `json:"team_id"`
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MembershipState MembershipState `json:"membership_state"`
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Permissions []string `json:"permissions"`
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}
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// A Team struct stores the members of a Discord Developer Team as well as some metadata about it
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type Team struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Description string `json:"description"`
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Icon string `json:"icon"`
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OwnerID string `json:"owner_user_id"`
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Members []*TeamMember `json:"members"`
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}
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// An Application struct stores values for a Discord OAuth2 Application
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type Application struct {
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ID string `json:"id,omitempty"`
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@ -27,6 +54,7 @@ type Application struct {
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Flags int `json:"flags,omitempty"`
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Owner *User `json:"owner"`
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Bot *User `json:"bot"`
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Team *Team `json:"team"`
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}
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// Application returns an Application structure of a specific Application
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