Add GuildMemberNickname

This commit is contained in:
jonas747 2016-04-30 23:43:05 +02:00
parent 2136202ea9
commit c8b796b223
2 changed files with 29 additions and 0 deletions

View file

@ -665,6 +665,19 @@ func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error)
return
}
// GuildMemberNickname updates the nickname of a guild member
// guildID : The ID of a guild
// userID : The ID of a user
func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
data := struct {
Nick string `json:"nick"`
}{nickname}
_, err = s.Request("PATCH", GUILD_MEMBER(guildID, userID), data)
return
}
// GuildChannels returns an array of Channel structures for all channels of a
// given guild.
// guildID : The ID of a Guild.

View file

@ -186,6 +186,22 @@ func TestGuildRoles(t *testing.T) {
}
func TestGuildMemberNickname(t *testing.T) {
if envGuild == "" {
t.Skip("Skipping, DG_GUILD not set.")
}
if dg == nil {
t.Skip("Skipping, dg not set.")
}
err := dg.GuildMemberNickname(envGuild, "@me/nick", "testnickname")
if err != nil {
t.Errorf("GuildNickname returned error: %+v", err)
}
}
// TestChannelMessageSend2 tests the ChannelMessageSend() function. This should not return an error.
func TestChannelMessageSend2(t *testing.T) {