Add GuildMemberNickname
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2136202ea9
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2 changed files with 29 additions and 0 deletions
13
restapi.go
13
restapi.go
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@ -665,6 +665,19 @@ func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error)
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return
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}
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// GuildMemberNickname updates the nickname of a guild member
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// guildID : The ID of a guild
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// userID : The ID of a user
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func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
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data := struct {
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Nick string `json:"nick"`
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}{nickname}
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_, err = s.Request("PATCH", GUILD_MEMBER(guildID, userID), data)
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return
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}
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// GuildChannels returns an array of Channel structures for all channels of a
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// given guild.
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// guildID : The ID of a Guild.
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@ -186,6 +186,22 @@ func TestGuildRoles(t *testing.T) {
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}
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func TestGuildMemberNickname(t *testing.T) {
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if envGuild == "" {
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t.Skip("Skipping, DG_GUILD not set.")
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}
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if dg == nil {
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t.Skip("Skipping, dg not set.")
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}
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err := dg.GuildMemberNickname(envGuild, "@me/nick", "testnickname")
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if err != nil {
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t.Errorf("GuildNickname returned error: %+v", err)
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}
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}
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// TestChannelMessageSend2 tests the ChannelMessageSend() function. This should not return an error.
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func TestChannelMessageSend2(t *testing.T) {
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