Merge pull request #866 from bwmarrin/v8
Switch library to API version v8
This commit is contained in:
commit
cbfa831b6c
14 changed files with 114 additions and 128 deletions
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@ -22,7 +22,7 @@ import (
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)
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// VERSION of DiscordGo, follows Semantic Versioning. (http://semver.org/)
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const VERSION = "0.22.0"
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const VERSION = "0.23.0-v8alpha"
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// ErrMFA will be risen by New when the user has 2FA.
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var ErrMFA = errors.New("account has 2FA enabled")
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@ -125,7 +125,7 @@ func TestOpenClose(t *testing.T) {
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// UpdateStatus - maybe we move this into wsapi_test.go but the websocket
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// created here is needed. This helps tests that the websocket was setup
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// and it is working.
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if err = d.UpdateStatus(0, time.Now().String()); err != nil {
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if err = d.UpdateGameStatus(0, time.Now().String()); err != nil {
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t.Errorf("UpdateStatus error: %+v", err)
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}
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@ -14,7 +14,7 @@ package discordgo
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import "strconv"
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// APIVersion is the Discord API version used for the REST and Websocket API.
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var APIVersion = "6"
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var APIVersion = "8"
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// Known Discord API Endpoints.
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var (
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@ -90,7 +90,8 @@ var (
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EndpointGuildRoles = func(gID string) string { return EndpointGuilds + gID + "/roles" }
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EndpointGuildRole = func(gID, rID string) string { return EndpointGuilds + gID + "/roles/" + rID }
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EndpointGuildInvites = func(gID string) string { return EndpointGuilds + gID + "/invites" }
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EndpointGuildEmbed = func(gID string) string { return EndpointGuilds + gID + "/embed" }
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EndpointGuildWidget = func(gID string) string { return EndpointGuilds + gID + "/widget" }
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EndpointGuildEmbed = EndpointGuildWidget
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EndpointGuildPrune = func(gID string) string { return EndpointGuilds + gID + "/prune" }
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EndpointGuildIcon = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".png" }
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EndpointGuildIconAnimated = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".gif" }
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@ -196,8 +196,7 @@ type PresencesReplace []*Presence
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// PresenceUpdate is the data for a PresenceUpdate event.
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type PresenceUpdate struct {
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Presence
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GuildID string `json:"guild_id"`
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Roles []string `json:"roles"`
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GuildID string `json:"guild_id"`
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}
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// Resumed is the data for a Resumed event.
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@ -55,7 +55,7 @@ func main() {
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// We need information about guilds (which includes their channels),
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// messages and voice states.
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dg.Identify.Intents = discordgo.MakeIntent(discordgo.IntentsGuilds | discordgo.IntentsGuildMessages | discordgo.IntentsGuildVoiceStates)
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dg.Identify.Intents = discordgo.IntentsGuilds | discordgo.IntentsGuildMessages | discordgo.IntentsGuildVoiceStates
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// Open the websocket and begin listening.
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err = dg.Open()
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@ -78,7 +78,7 @@ func main() {
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func ready(s *discordgo.Session, event *discordgo.Ready) {
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// Set the playing status.
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s.UpdateStatus(0, "!airhorn")
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s.UpdateGameStatus(0, "!airhorn")
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}
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// This function will be called (due to AddHandler above) every time a new
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@ -34,7 +34,7 @@ func main() {
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dg.AddHandler(messageCreate)
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// In this example, we only care about receiving message events.
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dg.Identify.Intents = discordgo.MakeIntent(discordgo.IntentsGuildMessages)
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dg.Identify.Intents = discordgo.IntentsGuildMessages
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// Open a websocket connection to Discord and begin listening.
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err = dg.Open()
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@ -75,7 +75,7 @@ func main() {
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defer s.Close()
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// We only really care about receiving voice state updates.
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s.Identify.Intents = discordgo.MakeIntent(discordgo.IntentsGuildVoiceStates)
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s.Identify.Intents = discordgo.IntentsGuildVoiceStates
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err = s.Open()
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if err != nil {
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@ -34,8 +34,10 @@ const (
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MessageTypeUserPremiumGuildSubscriptionTierTwo
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MessageTypeUserPremiumGuildSubscriptionTierThree
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MessageTypeChannelFollowAdd
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MessageTypeGuildDiscoveryDisqualified
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MessageTypeGuildDiscoveryDisqualified = iota + 1
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MessageTypeGuildDiscoveryRequalified
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MessageTypeReply = iota + 4
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MessageTypeApplicationCommand
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)
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// A Message stores all data related to a specific Discord message.
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15
ratelimit.go
15
ratelimit.go
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@ -1,6 +1,7 @@
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package discordgo
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import (
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"math"
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"net/http"
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"strconv"
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"strings"
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@ -140,20 +141,21 @@ func (b *Bucket) Release(headers http.Header) error {
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remaining := headers.Get("X-RateLimit-Remaining")
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reset := headers.Get("X-RateLimit-Reset")
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global := headers.Get("X-RateLimit-Global")
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retryAfter := headers.Get("Retry-After")
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resetAfter := headers.Get("X-RateLimit-Reset-After")
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// Update global and per bucket reset time if the proper headers are available
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// If global is set, then it will block all buckets until after Retry-After
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// If Retry-After without global is provided it will use that for the new reset
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// time since it's more accurate than X-RateLimit-Reset.
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// If Retry-After after is not proided, it will update the reset time from X-RateLimit-Reset
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if retryAfter != "" {
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parsedAfter, err := strconv.ParseInt(retryAfter, 10, 64)
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if resetAfter != "" {
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parsedAfter, err := strconv.ParseFloat(resetAfter, 64)
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if err != nil {
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return err
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}
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resetAt := time.Now().Add(time.Duration(parsedAfter) * time.Millisecond)
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whole, frac := math.Modf(parsedAfter)
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resetAt := time.Now().Add(time.Duration(whole) * time.Second).Add(time.Duration(frac*1000) * time.Millisecond)
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// Lock either this single bucket or all buckets
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if global != "" {
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@ -168,7 +170,7 @@ func (b *Bucket) Release(headers http.Header) error {
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return err
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}
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unix, err := strconv.ParseInt(reset, 10, 64)
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unix, err := strconv.ParseFloat(reset, 64)
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if err != nil {
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return err
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}
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@ -177,7 +179,8 @@ func (b *Bucket) Release(headers http.Header) error {
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// some extra time is added because without it i still encountered 429's.
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// The added amount is the lowest amount that gave no 429's
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// in 1k requests
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delta := time.Unix(unix, 0).Sub(discordTime) + time.Millisecond*250
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whole, frac := math.Modf(unix)
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delta := time.Unix(int64(whole), 0).Add(time.Duration(frac*1000)*time.Millisecond).Sub(discordTime) + time.Millisecond*250
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b.reset = time.Now().Add(delta)
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}
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@ -1,6 +1,7 @@
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package discordgo
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import (
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"fmt"
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"net/http"
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"strconv"
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"testing"
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@ -18,7 +19,7 @@ func TestRatelimitReset(t *testing.T) {
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headers.Set("X-RateLimit-Remaining", "0")
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// Reset for approx 2 seconds from now
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headers.Set("X-RateLimit-Reset", strconv.FormatInt(time.Now().Add(time.Second*2).Unix(), 10))
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headers.Set("X-RateLimit-Reset", fmt.Sprint(float64(time.Now().Add(time.Second*2).UnixNano())/1e9))
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headers.Set("Date", time.Now().Format(time.RFC850))
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err := bucket.Release(headers)
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@ -56,7 +57,7 @@ func TestRatelimitGlobal(t *testing.T) {
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headers.Set("X-RateLimit-Global", "1")
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// Reset for approx 1 seconds from now
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headers.Set("Retry-After", "1000")
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headers.Set("X-RateLimit-Reset-After", "1")
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err := bucket.Release(headers)
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if err != nil {
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@ -105,7 +106,7 @@ func sendBenchReq(endpoint string, rl *RateLimiter) {
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headers := http.Header(make(map[string][]string))
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headers.Set("X-RateLimit-Remaining", "10")
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headers.Set("X-RateLimit-Reset", strconv.FormatInt(time.Now().Unix(), 10))
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headers.Set("X-RateLimit-Reset", fmt.Sprint(float64(time.Now().UnixNano())/1e9))
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headers.Set("Date", time.Now().Format(time.RFC850))
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bucket.Release(headers)
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24
restapi.go
24
restapi.go
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@ -465,7 +465,7 @@ func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSetti
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//
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// NOTE: This function is now deprecated and will be removed in the future.
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// Please see the same function inside state.go
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func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
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func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int64, err error) {
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// Try to just get permissions from state.
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apermissions, err = s.State.UserChannelPermissions(userID, channelID)
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if err == nil {
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@ -507,7 +507,7 @@ func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions
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// Calculates the permissions for a member.
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// https://support.discord.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-
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func memberPermissions(guild *Guild, channel *Channel, userID string, roles []string) (apermissions int) {
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func memberPermissions(guild *Guild, channel *Channel, userID string, roles []string) (apermissions int64) {
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if userID == guild.OwnerID {
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apermissions = PermissionAll
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return
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@ -542,13 +542,11 @@ func memberPermissions(guild *Guild, channel *Channel, userID string, roles []st
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}
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}
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denies := 0
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allows := 0
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var denies, allows int64
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// Member overwrites can override role overrides, so do two passes
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for _, overwrite := range channel.PermissionOverwrites {
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for _, roleID := range roles {
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if overwrite.Type == "role" && roleID == overwrite.ID {
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if overwrite.Type == PermissionOverwriteTypeRole && roleID == overwrite.ID {
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denies |= overwrite.Deny
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allows |= overwrite.Allow
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break
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@ -560,7 +558,7 @@ func memberPermissions(guild *Guild, channel *Channel, userID string, roles []st
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apermissions |= allows
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for _, overwrite := range channel.PermissionOverwrites {
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if overwrite.Type == "member" && overwrite.ID == userID {
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if overwrite.Type == PermissionOverwriteTypeMember && overwrite.ID == userID {
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apermissions &= ^overwrite.Deny
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apermissions |= overwrite.Allow
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break
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@ -717,7 +715,7 @@ func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days
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queryParams := url.Values{}
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if days > 0 {
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queryParams.Set("delete-message-days", strconv.Itoa(days))
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queryParams.Set("delete_message_days", strconv.Itoa(days))
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}
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if reason != "" {
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queryParams.Set("reason", reason)
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@ -1809,13 +1807,13 @@ func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, e
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// ChannelPermissionSet creates a Permission Override for the given channel.
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// NOTE: This func name may changed. Using Set instead of Create because
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// you can both create a new override or update an override with this function.
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func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) {
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func (s *Session) ChannelPermissionSet(channelID, targetID string, targetType PermissionOverwriteType, allow, deny int) (err error) {
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data := struct {
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ID string `json:"id"`
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Type string `json:"type"`
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Allow int `json:"allow"`
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Deny int `json:"deny"`
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ID string `json:"id"`
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Type PermissionOverwriteType `json:"type"`
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Allow int `json:"allow"`
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Deny int `json:"deny"`
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}{targetID, targetType, allow, deny}
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_, err = s.RequestWithBucketID("PUT", EndpointChannelPermission(channelID, targetID), data, EndpointChannelPermission(channelID, ""))
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22
state.go
22
state.go
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@ -200,14 +200,10 @@ func (s *State) PresenceAdd(guildID string, presence *Presence) error {
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//guild.Presences[i] = presence
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//Update status
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guild.Presences[i].Game = presence.Game
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guild.Presences[i].Roles = presence.Roles
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guild.Presences[i].Activities = presence.Activities
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if presence.Status != "" {
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guild.Presences[i].Status = presence.Status
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}
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if presence.Nick != "" {
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guild.Presences[i].Nick = presence.Nick
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}
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//Update the optionally sent user information
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//ID Is a mandatory field so you should not need to check if it is empty
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@ -966,24 +962,12 @@ func (s *State) OnInterface(se *Session, i interface{}) (err error) {
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// Member not found; this is a user coming online
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m = &Member{
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GuildID: t.GuildID,
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Nick: t.Nick,
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User: t.User,
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Roles: t.Roles,
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}
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} else {
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if t.Nick != "" {
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m.Nick = t.Nick
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}
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if t.User.Username != "" {
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m.User.Username = t.User.Username
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}
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// PresenceUpdates always contain a list of roles, so there's no need to check for an empty list here
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m.Roles = t.Roles
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}
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err = s.MemberAdd(m)
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@ -997,7 +981,7 @@ func (s *State) OnInterface(se *Session, i interface{}) (err error) {
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// UserChannelPermissions returns the permission of a user in a channel.
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// userID : The ID of the user to calculate permissions for.
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// channelID : The ID of the channel to calculate permission for.
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func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
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func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int64, err error) {
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if s == nil {
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return 0, ErrNilState
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}
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@ -1022,7 +1006,7 @@ func (s *State) UserChannelPermissions(userID, channelID string) (apermissions i
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// MessagePermissions returns the permissions of the author of the message
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// in the channel in which it was sent.
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func (s *State) MessagePermissions(message *Message) (apermissions int, err error) {
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func (s *State) MessagePermissions(message *Message) (apermissions int64, err error) {
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if s == nil {
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return 0, ErrNilState
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}
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|
|
100
structs.go
100
structs.go
|
@ -14,6 +14,7 @@ package discordgo
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import (
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"encoding/json"
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"fmt"
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"math"
|
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"net/http"
|
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"strings"
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"sync"
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@ -322,12 +323,22 @@ type ChannelFollow struct {
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WebhookID string `json:"webhook_id"`
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}
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|
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// PermissionOverwriteType represents the type of resource on which
|
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// a permission overwrite acts.
|
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type PermissionOverwriteType int
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|
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// The possible permission overwrite types.
|
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const (
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PermissionOverwriteTypeRole PermissionOverwriteType = iota
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PermissionOverwriteTypeMember
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)
|
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|
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// A PermissionOverwrite holds permission overwrite data for a Channel
|
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type PermissionOverwrite struct {
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ID string `json:"id"`
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Type string `json:"type"`
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Deny int `json:"deny"`
|
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Allow int `json:"allow"`
|
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ID string `json:"id"`
|
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Type PermissionOverwriteType `json:"type"`
|
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Deny int64 `json:"deny,string"`
|
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Allow int64 `json:"allow,string"`
|
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}
|
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|
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// Emoji struct holds data related to Emoji's
|
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|
@ -427,9 +438,6 @@ type Guild struct {
|
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// The ID of the AFK voice channel.
|
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AfkChannelID string `json:"afk_channel_id"`
|
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|
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// The ID of the embed channel ID, used for embed widgets.
|
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EmbedChannelID string `json:"embed_channel_id"`
|
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|
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// The user ID of the owner of the guild.
|
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OwnerID string `json:"owner_id"`
|
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|
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|
@ -458,9 +466,6 @@ type Guild struct {
|
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// The verification level required for the guild.
|
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VerificationLevel VerificationLevel `json:"verification_level"`
|
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|
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// Whether the guild has embedding enabled.
|
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EmbedEnabled bool `json:"embed_enabled"`
|
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|
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// Whether the guild is considered large. This is
|
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// determined by a member threshold in the identify packet,
|
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// and is currently hard-coded at 250 members in the library.
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|
@ -564,7 +569,7 @@ type Guild struct {
|
|||
ApproximatePresenceCount int `json:"approximate_presence_count"`
|
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|
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// Permissions of our user
|
||||
Permissions int `json:"permissions"`
|
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Permissions int64 `json:"permissions,string"`
|
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}
|
||||
|
||||
// MessageNotifications is the notification level for a guild
|
||||
|
@ -606,7 +611,7 @@ type UserGuild struct {
|
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Name string `json:"name"`
|
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Icon string `json:"icon"`
|
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Owner bool `json:"owner"`
|
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Permissions int `json:"permissions"`
|
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Permissions int64 `json:"permissions,string"`
|
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}
|
||||
|
||||
// A GuildParams stores all the data needed to update discord guild settings
|
||||
|
@ -650,7 +655,7 @@ type Role struct {
|
|||
// The permissions of the role on the guild (doesn't include channel overrides).
|
||||
// This is a combination of bit masks; the presence of a certain permission can
|
||||
// be checked by performing a bitwise AND between this int and the permission.
|
||||
Permissions int `json:"permissions"`
|
||||
Permissions int64 `json:"permissions,string"`
|
||||
}
|
||||
|
||||
// Mention returns a string which mentions the role
|
||||
|
@ -688,39 +693,10 @@ type VoiceState struct {
|
|||
|
||||
// A Presence stores the online, offline, or idle and game status of Guild members.
|
||||
type Presence struct {
|
||||
User *User `json:"user"`
|
||||
Status Status `json:"status"`
|
||||
Game *Game `json:"game"`
|
||||
Activities []*Game `json:"activities"`
|
||||
Nick string `json:"nick"`
|
||||
Roles []string `json:"roles"`
|
||||
Since *int `json:"since"`
|
||||
}
|
||||
|
||||
// GameType is the type of "game" (see GameType* consts) in the Game struct
|
||||
type GameType int
|
||||
|
||||
// Valid GameType values
|
||||
const (
|
||||
GameTypeGame GameType = iota
|
||||
GameTypeStreaming
|
||||
GameTypeListening
|
||||
GameTypeWatching
|
||||
GameTypeCustom
|
||||
)
|
||||
|
||||
// A Game struct holds the name of the "playing .." game for a user
|
||||
type Game struct {
|
||||
Name string `json:"name"`
|
||||
Type GameType `json:"type"`
|
||||
URL string `json:"url,omitempty"`
|
||||
Details string `json:"details,omitempty"`
|
||||
State string `json:"state,omitempty"`
|
||||
TimeStamps TimeStamps `json:"timestamps,omitempty"`
|
||||
Assets Assets `json:"assets,omitempty"`
|
||||
ApplicationID string `json:"application_id,omitempty"`
|
||||
Instance int8 `json:"instance,omitempty"`
|
||||
// TODO: Party and Secrets (unknown structure)
|
||||
User *User `json:"user"`
|
||||
Status Status `json:"status"`
|
||||
Activities []*Activity `json:"activities"`
|
||||
Since *int `json:"since"`
|
||||
}
|
||||
|
||||
// A TimeStamps struct contains start and end times used in the rich presence "playing .." Game
|
||||
|
@ -841,6 +817,26 @@ type TooManyRequests struct {
|
|||
RetryAfter time.Duration `json:"retry_after"`
|
||||
}
|
||||
|
||||
// UnmarshalJSON helps support translation of a milliseconds-based float
|
||||
// into a time.Duration on TooManyRequests.
|
||||
func (t *TooManyRequests) UnmarshalJSON(b []byte) error {
|
||||
u := struct {
|
||||
Bucket string `json:"bucket"`
|
||||
Message string `json:"message"`
|
||||
RetryAfter float64 `json:"retry_after"`
|
||||
}{}
|
||||
err := json.Unmarshal(b, &u)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
t.Bucket = u.Bucket
|
||||
t.Message = u.Message
|
||||
whole, frac := math.Modf(u.RetryAfter)
|
||||
t.RetryAfter = time.Duration(whole)*time.Second + time.Duration(frac*1000)*time.Millisecond
|
||||
return nil
|
||||
}
|
||||
|
||||
// A ReadState stores data on the read state of channels.
|
||||
type ReadState struct {
|
||||
MentionCount int `json:"mention_count"`
|
||||
|
@ -1131,7 +1127,7 @@ type ActivityType int
|
|||
|
||||
// Valid ActivityType values
|
||||
const (
|
||||
ActivityTypeGame GameType = iota
|
||||
ActivityTypeGame ActivityType = iota
|
||||
ActivityTypeStreaming
|
||||
ActivityTypeListening
|
||||
// ActivityTypeWatching // not valid in this use case?
|
||||
|
@ -1148,7 +1144,7 @@ type Identify struct {
|
|||
Shard *[2]int `json:"shard,omitempty"`
|
||||
Presence GatewayStatusUpdate `json:"presence,omitempty"`
|
||||
GuildSubscriptions bool `json:"guild_subscriptions"`
|
||||
Intents *Intent `json:"intents,omitempty"`
|
||||
Intents Intent `json:"intents"`
|
||||
}
|
||||
|
||||
// IdentifyProperties contains the "properties" portion of an Identify packet
|
||||
|
@ -1335,7 +1331,9 @@ const (
|
|||
IntentsNone Intent = 0
|
||||
)
|
||||
|
||||
// MakeIntent helps convert a gateway intent value for use in the Identify structure.
|
||||
func MakeIntent(intents Intent) *Intent {
|
||||
return &intents
|
||||
// MakeIntent used to help convert a gateway intent value for use in the Identify structure;
|
||||
// this was useful to help support the use of a pointer type when intents were optional.
|
||||
// This is now a no-op, and is not necessary to use.
|
||||
func MakeIntent(intents Intent) Intent {
|
||||
return intents
|
||||
}
|
||||
|
|
50
wsapi.go
50
wsapi.go
|
@ -322,10 +322,10 @@ func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}
|
|||
|
||||
// UpdateStatusData ia provided to UpdateStatusComplex()
|
||||
type UpdateStatusData struct {
|
||||
IdleSince *int `json:"since"`
|
||||
Game *Game `json:"game"`
|
||||
AFK bool `json:"afk"`
|
||||
Status string `json:"status"`
|
||||
IdleSince *int `json:"since"`
|
||||
Activities []*Activity `json:"activities"`
|
||||
AFK bool `json:"afk"`
|
||||
Status string `json:"status"`
|
||||
}
|
||||
|
||||
type updateStatusOp struct {
|
||||
|
@ -333,7 +333,7 @@ type updateStatusOp struct {
|
|||
Data UpdateStatusData `json:"d"`
|
||||
}
|
||||
|
||||
func newUpdateStatusData(idle int, gameType GameType, game, url string) *UpdateStatusData {
|
||||
func newUpdateStatusData(idle int, activityType ActivityType, name, url string) *UpdateStatusData {
|
||||
usd := &UpdateStatusData{
|
||||
Status: "online",
|
||||
}
|
||||
|
@ -342,43 +342,43 @@ func newUpdateStatusData(idle int, gameType GameType, game, url string) *UpdateS
|
|||
usd.IdleSince = &idle
|
||||
}
|
||||
|
||||
if game != "" {
|
||||
usd.Game = &Game{
|
||||
Name: game,
|
||||
Type: gameType,
|
||||
if name != "" {
|
||||
usd.Activities = []*Activity{{
|
||||
Name: name,
|
||||
Type: activityType,
|
||||
URL: url,
|
||||
}
|
||||
}}
|
||||
}
|
||||
|
||||
return usd
|
||||
}
|
||||
|
||||
// UpdateStatus is used to update the user's status.
|
||||
// UpdateGameStatus is used to update the user's status.
|
||||
// If idle>0 then set status to idle.
|
||||
// If game!="" then set game.
|
||||
// if otherwise, set status to active, and no game.
|
||||
func (s *Session) UpdateStatus(idle int, game string) (err error) {
|
||||
return s.UpdateStatusComplex(*newUpdateStatusData(idle, GameTypeGame, game, ""))
|
||||
// If name!="" then set game.
|
||||
// if otherwise, set status to active, and no activity.
|
||||
func (s *Session) UpdateGameStatus(idle int, name string) (err error) {
|
||||
return s.UpdateStatusComplex(*newUpdateStatusData(idle, ActivityTypeGame, name, ""))
|
||||
}
|
||||
|
||||
// UpdateStreamingStatus is used to update the user's streaming status.
|
||||
// If idle>0 then set status to idle.
|
||||
// If game!="" then set game.
|
||||
// If game!="" and url!="" then set the status type to streaming with the URL set.
|
||||
// If name!="" then set game.
|
||||
// If name!="" and url!="" then set the status type to streaming with the URL set.
|
||||
// if otherwise, set status to active, and no game.
|
||||
func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
|
||||
gameType := GameTypeGame
|
||||
func (s *Session) UpdateStreamingStatus(idle int, name string, url string) (err error) {
|
||||
gameType := ActivityTypeGame
|
||||
if url != "" {
|
||||
gameType = GameTypeStreaming
|
||||
gameType = ActivityTypeStreaming
|
||||
}
|
||||
return s.UpdateStatusComplex(*newUpdateStatusData(idle, gameType, game, url))
|
||||
return s.UpdateStatusComplex(*newUpdateStatusData(idle, gameType, name, url))
|
||||
}
|
||||
|
||||
// UpdateListeningStatus is used to set the user to "Listening to..."
|
||||
// If game!="" then set to what user is listening to
|
||||
// Else, set user to active and no game.
|
||||
func (s *Session) UpdateListeningStatus(game string) (err error) {
|
||||
return s.UpdateStatusComplex(*newUpdateStatusData(0, GameTypeListening, game, ""))
|
||||
// If name!="" then set to what user is listening to
|
||||
// Else, set user to active and no activity.
|
||||
func (s *Session) UpdateListeningStatus(name string) (err error) {
|
||||
return s.UpdateStatusComplex(*newUpdateStatusData(0, ActivityTypeListening, name, ""))
|
||||
}
|
||||
|
||||
// UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.
|
||||
|
|
Loading…
Reference in a new issue