Updates to Ping Pong bot.
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2 changed files with 111 additions and 7 deletions
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===
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DiscordGo Ping Pong Example.
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<img align="right" src="http://bwmarrin.github.io/discordgo/img/discordgo.png">
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PingPong Example
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====
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This is an example bot that will respond to "ping" with "Pong!" and
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"pong" with "Ping!" on any channel it has access to.
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This example demonstrates how to utilize DiscordGo to create a Ping Pong Bot.
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This example requires the use of an **Authentication Token** for login instead
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of an email and password. If you don't know your token you can use the
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**mytoken** example to get it.
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This Bot will respond to "ping" with "Pong!" and "pong" with "Ping!".
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### Build
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This assumes you already have a working Go environment setup and that
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DiscordGo is correctly installed on your system.
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```sh
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go build
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```
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### Usage
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You must authenticate using either an Authentication Token or both Email and
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Password for an account. Keep in mind official Bot accounts only support
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authenticating via Token.
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```
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./pingpong --help
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Usage of ./pingpong:
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-e string
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Account Email
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-p string
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Account Password
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-t string
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Account Token
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```
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The below example shows how to start the bot using an Email and Password for
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authentication.
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```sh
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./pingpong -e EmailHere -p PasswordHere
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```
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73
examples/pingpong/main.go
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73
examples/pingpong/main.go
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package main
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import (
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"flag"
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"fmt"
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"github.com/bwmarrin/discordgo"
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)
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var (
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Email string
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Password string
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Token string
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BotID string
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)
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func init() {
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flag.StringVar(&Email, "e", "", "Account Email")
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flag.StringVar(&Password, "p", "", "Account Password")
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flag.StringVar(&Token, "t", "", "Account Token")
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flag.Parse()
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}
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func main() {
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// Create a new Discord session using the provided login information.
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dg, err := discordgo.New(Email, Password, Token)
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if err != nil {
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fmt.Println("error creating Discord session,", err)
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return
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}
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// Get the account information.
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u, err := dg.User("@me")
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if err != nil {
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fmt.Println("error obtaining account details,", err)
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}
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// Store the account ID for later use.
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BotID = u.ID
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// Register messageCreate as a callback for the messageCreate events.
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dg.AddHandler(messageCreate)
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// Open the websocket and begin listening.
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dg.Open()
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fmt.Println("Bot is now running. Press CTRL-C to exit.")
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// Simple way to keep program running until CTRL-C is pressed.
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<-make(chan struct{})
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return
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}
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// This function will be called (due to AddHandler above) every time a new
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// message is created on any channel that the autenticated bot has access to.
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func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
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// Ignore all messages created by the bot itself
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if m.Author.ID == BotID {
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return
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}
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// If the message is "ping" reply with "Pong!"
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if m.Content == "ping" {
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s.ChannelMessageSend(m.ChannelID, "Pong!")
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}
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// If the message is "pong" reply with "Ping!"
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if m.Content == "pong" {
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s.ChannelMessageSend(m.ChannelID, "Ping!")
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}
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}
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