Linting.
This commit is contained in:
parent
53db54ea8c
commit
edc09778a7
6 changed files with 132 additions and 54 deletions
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@ -12,13 +12,13 @@ import (
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var (
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var (
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dg *Session // Stores global discordgo session
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dg *Session // Stores global discordgo session
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envToken string = os.Getenv("DG_TOKEN") // Token to use when authenticating
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envToken = os.Getenv("DG_TOKEN") // Token to use when authenticating
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envEmail string = os.Getenv("DG_EMAIL") // Email to use when authenticating
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envEmail = os.Getenv("DG_EMAIL") // Email to use when authenticating
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envPassword string = os.Getenv("DG_PASSWORD") // Password to use when authenticating
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envPassword = os.Getenv("DG_PASSWORD") // Password to use when authenticating
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envGuild string = os.Getenv("DG_GUILD") // Guild ID to use for tests
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envGuild = os.Getenv("DG_GUILD") // Guild ID to use for tests
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envChannel string = os.Getenv("DG_CHANNEL") // Channel ID to use for tests
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envChannel = os.Getenv("DG_CHANNEL") // Channel ID to use for tests
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envUser string = os.Getenv("DG_USER") // User ID to use for tests
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envUser = os.Getenv("DG_USER") // User ID to use for tests
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envAdmin string = os.Getenv("DG_ADMIN") // User ID of admin user to use for tests
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envAdmin = os.Getenv("DG_ADMIN") // User ID of admin user to use for tests
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)
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)
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func init() {
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func init() {
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@ -25,7 +25,7 @@ import (
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"time"
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"time"
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)
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)
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// Error returned for unmarshal errors.
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// ErrJSONUnmarshal is returned for JSON Unmarshall errors.
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var ErrJSONUnmarshal = errors.New("json unmarshal")
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var ErrJSONUnmarshal = errors.New("json unmarshal")
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// Request makes a (GET/POST/...) Requests to Discord REST API.
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// Request makes a (GET/POST/...) Requests to Discord REST API.
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@ -69,10 +69,15 @@ func (s *Session) Request(method, urlStr string, data interface{}) (response []b
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client := &http.Client{Timeout: (20 * time.Second)}
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client := &http.Client{Timeout: (20 * time.Second)}
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resp, err := client.Do(req)
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resp, err := client.Do(req)
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defer resp.Body.Close()
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if err != nil {
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if err != nil {
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return
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return
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}
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}
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defer func() {
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err := resp.Body.Close()
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if err != nil {
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fmt.Println("error closing resp body")
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}
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}()
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response, err = ioutil.ReadAll(resp.Body)
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response, err = ioutil.ReadAll(resp.Body)
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if err != nil {
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if err != nil {
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47
state.go
47
state.go
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@ -12,9 +12,13 @@
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package discordgo
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package discordgo
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import "errors"
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import (
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"errors"
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"fmt"
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)
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var nilError error = errors.New("State not instantiated, please use discordgo.New() or assign Session.State.")
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// ErrNilState is returned when the state is nil.
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var ErrNilState = errors.New("State not instantiated, please use discordgo.New() or assign Session.State.")
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// NewState creates an empty state.
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// NewState creates an empty state.
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func NewState() *State {
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func NewState() *State {
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@ -29,7 +33,7 @@ func NewState() *State {
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// OnReady takes a Ready event and updates all internal state.
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// OnReady takes a Ready event and updates all internal state.
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func (s *State) OnReady(r *Ready) error {
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func (s *State) OnReady(r *Ready) error {
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if s == nil {
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if s == nil {
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return nilError
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return ErrNilState
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}
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}
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s.Lock()
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s.Lock()
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defer s.Unlock()
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defer s.Unlock()
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@ -42,7 +46,7 @@ func (s *State) OnReady(r *Ready) error {
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// updates it if it already exists.
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// updates it if it already exists.
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func (s *State) GuildAdd(guild *Guild) error {
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func (s *State) GuildAdd(guild *Guild) error {
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if s == nil {
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if s == nil {
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return nilError
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return ErrNilState
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}
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}
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s.Lock()
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s.Lock()
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defer s.Unlock()
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defer s.Unlock()
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@ -67,7 +71,7 @@ func (s *State) GuildAdd(guild *Guild) error {
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// GuildRemove removes a guild from current world state.
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// GuildRemove removes a guild from current world state.
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func (s *State) GuildRemove(guild *Guild) error {
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func (s *State) GuildRemove(guild *Guild) error {
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if s == nil {
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if s == nil {
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return nilError
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return ErrNilState
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}
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}
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s.Lock()
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s.Lock()
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defer s.Unlock()
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defer s.Unlock()
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@ -88,7 +92,7 @@ func (s *State) GuildRemove(guild *Guild) error {
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// isInGuild := err == nil
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// isInGuild := err == nil
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func (s *State) Guild(guildID string) (*Guild, error) {
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func (s *State) Guild(guildID string) (*Guild, error) {
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if s == nil {
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if s == nil {
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return nil, nilError
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return nil, ErrNilState
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}
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}
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s.RLock()
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s.RLock()
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defer s.RUnlock()
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defer s.RUnlock()
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@ -108,7 +112,7 @@ func (s *State) Guild(guildID string) (*Guild, error) {
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// updates it if it already exists.
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// updates it if it already exists.
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func (s *State) MemberAdd(member *Member) error {
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func (s *State) MemberAdd(member *Member) error {
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if s == nil {
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if s == nil {
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return nilError
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return ErrNilState
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}
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}
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guild, err := s.Guild(member.GuildID)
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guild, err := s.Guild(member.GuildID)
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@ -133,7 +137,7 @@ func (s *State) MemberAdd(member *Member) error {
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// MemberRemove removes a member from current world state.
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// MemberRemove removes a member from current world state.
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func (s *State) MemberRemove(member *Member) error {
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func (s *State) MemberRemove(member *Member) error {
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if s == nil {
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if s == nil {
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return nilError
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return ErrNilState
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}
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}
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guild, err := s.Guild(member.GuildID)
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guild, err := s.Guild(member.GuildID)
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@ -157,7 +161,7 @@ func (s *State) MemberRemove(member *Member) error {
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// Member gets a member by ID from a guild.
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// Member gets a member by ID from a guild.
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func (s *State) Member(guildID, userID string) (*Member, error) {
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func (s *State) Member(guildID, userID string) (*Member, error) {
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if s == nil {
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if s == nil {
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return nil, nilError
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return nil, ErrNilState
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}
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}
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guild, err := s.Guild(guildID)
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guild, err := s.Guild(guildID)
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@ -183,7 +187,7 @@ func (s *State) Member(guildID, userID string) (*Member, error) {
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// a guild.
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// a guild.
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func (s *State) ChannelAdd(channel *Channel) error {
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func (s *State) ChannelAdd(channel *Channel) error {
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if s == nil {
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if s == nil {
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return nilError
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return ErrNilState
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}
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}
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if channel.IsPrivate {
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if channel.IsPrivate {
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@ -229,7 +233,7 @@ func (s *State) ChannelAdd(channel *Channel) error {
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// ChannelRemove removes a channel from current world state.
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// ChannelRemove removes a channel from current world state.
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func (s *State) ChannelRemove(channel *Channel) error {
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func (s *State) ChannelRemove(channel *Channel) error {
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if s == nil {
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if s == nil {
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return nilError
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return ErrNilState
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}
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}
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if channel.IsPrivate {
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if channel.IsPrivate {
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@ -265,7 +269,7 @@ func (s *State) ChannelRemove(channel *Channel) error {
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// GuildChannel gets a channel by ID from a guild.
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// GuildChannel gets a channel by ID from a guild.
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func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
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func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
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if s == nil {
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if s == nil {
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return nil, nilError
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return nil, ErrNilState
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}
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}
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guild, err := s.Guild(guildID)
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guild, err := s.Guild(guildID)
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@ -288,7 +292,7 @@ func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
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// PrivateChannel gets a private channel by ID.
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// PrivateChannel gets a private channel by ID.
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func (s *State) PrivateChannel(channelID string) (*Channel, error) {
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func (s *State) PrivateChannel(channelID string) (*Channel, error) {
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if s == nil {
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if s == nil {
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return nil, nilError
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return nil, ErrNilState
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}
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}
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s.RLock()
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s.RLock()
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defer s.RUnlock()
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defer s.RUnlock()
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@ -305,7 +309,7 @@ func (s *State) PrivateChannel(channelID string) (*Channel, error) {
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// Channel gets a channel by ID, it will look in all guilds an private channels.
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// Channel gets a channel by ID, it will look in all guilds an private channels.
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func (s *State) Channel(channelID string) (*Channel, error) {
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func (s *State) Channel(channelID string) (*Channel, error) {
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if s == nil {
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if s == nil {
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return nil, nilError
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return nil, ErrNilState
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}
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}
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c, err := s.PrivateChannel(channelID)
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c, err := s.PrivateChannel(channelID)
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@ -326,7 +330,7 @@ func (s *State) Channel(channelID string) (*Channel, error) {
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// Emoji returns an emoji for a guild and emoji id.
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// Emoji returns an emoji for a guild and emoji id.
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func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
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func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
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if s == nil {
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if s == nil {
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return nil, nilError
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return nil, ErrNilState
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}
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}
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guild, err := s.Guild(guildID)
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guild, err := s.Guild(guildID)
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@ -349,7 +353,7 @@ func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
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// EmojiAdd adds an emoji to the current world state.
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// EmojiAdd adds an emoji to the current world state.
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func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
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func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
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if s == nil {
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if s == nil {
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return nilError
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return ErrNilState
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}
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}
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guild, err := s.Guild(guildID)
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guild, err := s.Guild(guildID)
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@ -386,7 +390,7 @@ func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error {
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// Messages are kept in state up to s.MaxMessageCount
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// Messages are kept in state up to s.MaxMessageCount
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func (s *State) MessageAdd(message *Message) error {
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func (s *State) MessageAdd(message *Message) error {
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if s == nil {
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if s == nil {
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return nilError
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return ErrNilState
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}
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}
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c, err := s.Channel(message.ChannelID)
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c, err := s.Channel(message.ChannelID)
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@ -410,7 +414,10 @@ func (s *State) MessageAdd(message *Message) error {
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if len(c.Messages) > s.MaxMessageCount {
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if len(c.Messages) > s.MaxMessageCount {
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s.Unlock()
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s.Unlock()
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for len(c.Messages) > s.MaxMessageCount {
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for len(c.Messages) > s.MaxMessageCount {
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s.MessageRemove(c.Messages[0])
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err := s.MessageRemove(c.Messages[0])
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if err != nil {
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fmt.Println("message remove error: ", err)
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}
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}
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}
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s.Lock()
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s.Lock()
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}
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}
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@ -420,7 +427,7 @@ func (s *State) MessageAdd(message *Message) error {
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// MessageRemove removes a message from the world state.
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// MessageRemove removes a message from the world state.
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func (s *State) MessageRemove(message *Message) error {
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func (s *State) MessageRemove(message *Message) error {
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if s == nil {
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if s == nil {
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return nilError
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return ErrNilState
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}
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}
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c, err := s.Channel(message.ChannelID)
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c, err := s.Channel(message.ChannelID)
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if err != nil {
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if err != nil {
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@ -443,7 +450,7 @@ func (s *State) MessageRemove(message *Message) error {
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// Message gets a message by channel and message ID.
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// Message gets a message by channel and message ID.
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func (s *State) Message(channelID, messageID string) (*Message, error) {
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func (s *State) Message(channelID, messageID string) (*Message, error) {
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if s == nil {
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if s == nil {
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return nil, nilError
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return nil, ErrNilState
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}
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}
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c, err := s.Channel(channelID)
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c, err := s.Channel(channelID)
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if err != nil {
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if err != nil {
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@ -151,6 +151,7 @@ type PermissionOverwrite struct {
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Allow int `json:"allow"`
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Allow int `json:"allow"`
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}
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}
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// Emoji struct holds data related to Emoji's
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type Emoji struct {
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type Emoji struct {
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Roles []string `json:"roles"`
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Roles []string `json:"roles"`
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RequireColons bool `json:"require_colons"`
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RequireColons bool `json:"require_colons"`
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@ -212,6 +213,7 @@ type Presence struct {
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Game *Game `json:"game"`
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Game *Game `json:"game"`
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}
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}
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// A Game struct holds the name of the "playing .." game for a user
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type Game struct {
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type Game struct {
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Name string `json:"name"`
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Name string `json:"name"`
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}
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}
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@ -277,6 +279,8 @@ type Ready struct {
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PrivateChannels []*Channel `json:"private_channels"`
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PrivateChannels []*Channel `json:"private_channels"`
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Guilds []*Guild `json:"guilds"`
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Guilds []*Guild `json:"guilds"`
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}
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}
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// A RateLimit struct holds information related to a specific rate limit.
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type RateLimit struct {
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type RateLimit struct {
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Bucket string `json:"bucket"`
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Bucket string `json:"bucket"`
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Message string `json:"message"`
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Message string `json:"message"`
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24
voice.go
24
voice.go
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@ -112,11 +112,17 @@ func (v *Voice) Open() (err error) {
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func (v *Voice) Close() {
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func (v *Voice) Close() {
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if v.UDPConn != nil {
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if v.UDPConn != nil {
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v.UDPConn.Close()
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err := v.UDPConn.Close()
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if err != nil {
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fmt.Println("error closing udp connection: ", err)
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}
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}
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}
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if v.wsConn != nil {
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if v.wsConn != nil {
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v.wsConn.Close()
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err := v.wsConn.Close()
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if err != nil {
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fmt.Println("error closing websocket connection: ", err)
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}
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}
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}
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}
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}
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@ -363,7 +369,7 @@ func (v *Voice) udpOpen() (err error) {
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func (v *Voice) udpKeepAlive(i time.Duration) {
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func (v *Voice) udpKeepAlive(i time.Duration) {
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var err error
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var err error
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var sequence uint64 = 0
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var sequence uint64
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packet := make([]byte, 8)
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packet := make([]byte, 8)
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@ -403,8 +409,8 @@ func (v *Voice) opusSender(opus <-chan []byte, rate, size int) {
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v.Ready = true
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v.Ready = true
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defer func() { v.Ready = false }()
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defer func() { v.Ready = false }()
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var sequence uint16 = 0
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var sequence uint16
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var timestamp uint32 = 0
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var timestamp uint32
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udpHeader := make([]byte, 12)
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udpHeader := make([]byte, 12)
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// build the parts that don't change in the udpHeader
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// build the parts that don't change in the udpHeader
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@ -432,12 +438,16 @@ func (v *Voice) opusSender(opus <-chan []byte, rate, size int) {
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// block here until we're exactly at the right time :)
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// block here until we're exactly at the right time :)
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// Then send rtp audio packet to Discord over UDP
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// Then send rtp audio packet to Discord over UDP
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<-ticker.C
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<-ticker.C
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v.UDPConn.Write(sendbuf)
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_, err := v.UDPConn.Write(sendbuf)
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if err != nil {
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fmt.Println("error writing to udp connection: ", err)
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}
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if (sequence) == 0xFFFF {
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if (sequence) == 0xFFFF {
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sequence = 0
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sequence = 0
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} else {
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} else {
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sequence += 1
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sequence++
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}
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}
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if (timestamp + uint32(size)) >= 0xFFFFFFFF {
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if (timestamp + uint32(size)) >= 0xFFFFFFFF {
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88
wsapi.go
88
wsapi.go
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@ -134,7 +134,10 @@ func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) {
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if sameConnection {
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if sameConnection {
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// There has been an error reading, Close() the websocket so that
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// There has been an error reading, Close() the websocket so that
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// OnDisconnect is fired.
|
// OnDisconnect is fired.
|
||||||
s.Close()
|
err := s.Close()
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error closing session connection: ", err)
|
||||||
|
}
|
||||||
|
|
||||||
// Attempt to reconnect, with expenonential backoff up to 10 minutes.
|
// Attempt to reconnect, with expenonential backoff up to 10 minutes.
|
||||||
if s.ShouldReconnectOnError {
|
if s.ShouldReconnectOnError {
|
||||||
|
@ -262,7 +265,8 @@ func unmarshalEvent(event *Event, i interface{}) (err error) {
|
||||||
// broken up into smaller functions to be more idiomatic Go.
|
// broken up into smaller functions to be more idiomatic Go.
|
||||||
// Events will be handled by any implemented handler in Session.
|
// Events will be handled by any implemented handler in Session.
|
||||||
// All unhandled events will then be handled by OnEvent.
|
// All unhandled events will then be handled by OnEvent.
|
||||||
func (s *Session) event(messageType int, message []byte) (err error) {
|
func (s *Session) event(messageType int, message []byte) {
|
||||||
|
var err error
|
||||||
var reader io.Reader
|
var reader io.Reader
|
||||||
reader = bytes.NewBuffer(message)
|
reader = bytes.NewBuffer(message)
|
||||||
|
|
||||||
|
@ -270,9 +274,14 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
z, err1 := zlib.NewReader(reader)
|
z, err1 := zlib.NewReader(reader)
|
||||||
if err1 != nil {
|
if err1 != nil {
|
||||||
fmt.Println(err1)
|
fmt.Println(err1)
|
||||||
return err1
|
return
|
||||||
}
|
}
|
||||||
defer z.Close()
|
defer func() {
|
||||||
|
err := z.Close()
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error closing zlib:", err)
|
||||||
|
}
|
||||||
|
}()
|
||||||
reader = z
|
reader = z
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -293,7 +302,11 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
go s.heartbeat(s.wsConn, s.listening, st.HeartbeatInterval)
|
go s.heartbeat(s.wsConn, s.listening, st.HeartbeatInterval)
|
||||||
if s.StateEnabled {
|
if s.StateEnabled {
|
||||||
s.State.OnReady(st)
|
err := s.State.OnReady(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error: ", err)
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
if s.OnReady != nil {
|
if s.OnReady != nil {
|
||||||
s.OnReady(s, st)
|
s.OnReady(s, st)
|
||||||
|
@ -353,7 +366,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *Message
|
var st *Message
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if stateEnabled {
|
if stateEnabled {
|
||||||
s.State.MessageAdd(st)
|
err := s.State.MessageAdd(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnMessageCreate != nil {
|
if s.OnMessageCreate != nil {
|
||||||
s.OnMessageCreate(s, st)
|
s.OnMessageCreate(s, st)
|
||||||
|
@ -370,7 +386,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *Message
|
var st *Message
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if stateEnabled {
|
if stateEnabled {
|
||||||
s.State.MessageAdd(st)
|
err := s.State.MessageAdd(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnMessageUpdate != nil {
|
if s.OnMessageUpdate != nil {
|
||||||
s.OnMessageUpdate(s, st)
|
s.OnMessageUpdate(s, st)
|
||||||
|
@ -385,7 +404,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *Message
|
var st *Message
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if stateEnabled {
|
if stateEnabled {
|
||||||
s.State.MessageRemove(st)
|
err := s.State.MessageRemove(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnMessageDelete != nil {
|
if s.OnMessageDelete != nil {
|
||||||
s.OnMessageDelete(s, st)
|
s.OnMessageDelete(s, st)
|
||||||
|
@ -407,7 +429,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *Channel
|
var st *Channel
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if s.StateEnabled {
|
if s.StateEnabled {
|
||||||
s.State.ChannelAdd(st)
|
err := s.State.ChannelAdd(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnChannelCreate != nil {
|
if s.OnChannelCreate != nil {
|
||||||
s.OnChannelCreate(s, st)
|
s.OnChannelCreate(s, st)
|
||||||
|
@ -423,7 +448,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *Channel
|
var st *Channel
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if s.StateEnabled {
|
if s.StateEnabled {
|
||||||
s.State.ChannelAdd(st)
|
err := s.State.ChannelAdd(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnChannelUpdate != nil {
|
if s.OnChannelUpdate != nil {
|
||||||
s.OnChannelUpdate(s, st)
|
s.OnChannelUpdate(s, st)
|
||||||
|
@ -439,7 +467,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *Channel
|
var st *Channel
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if s.StateEnabled {
|
if s.StateEnabled {
|
||||||
s.State.ChannelRemove(st)
|
err := s.State.ChannelRemove(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnChannelDelete != nil {
|
if s.OnChannelDelete != nil {
|
||||||
s.OnChannelDelete(s, st)
|
s.OnChannelDelete(s, st)
|
||||||
|
@ -455,7 +486,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *Guild
|
var st *Guild
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if s.StateEnabled {
|
if s.StateEnabled {
|
||||||
s.State.GuildAdd(st)
|
err := s.State.GuildAdd(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnGuildCreate != nil {
|
if s.OnGuildCreate != nil {
|
||||||
s.OnGuildCreate(s, st)
|
s.OnGuildCreate(s, st)
|
||||||
|
@ -471,7 +505,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *Guild
|
var st *Guild
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if s.StateEnabled {
|
if s.StateEnabled {
|
||||||
s.State.GuildAdd(st)
|
err := s.State.GuildAdd(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnGuildCreate != nil {
|
if s.OnGuildCreate != nil {
|
||||||
s.OnGuildUpdate(s, st)
|
s.OnGuildUpdate(s, st)
|
||||||
|
@ -487,7 +524,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *Guild
|
var st *Guild
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if s.StateEnabled {
|
if s.StateEnabled {
|
||||||
s.State.GuildRemove(st)
|
err := s.State.GuildRemove(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnGuildDelete != nil {
|
if s.OnGuildDelete != nil {
|
||||||
s.OnGuildDelete(s, st)
|
s.OnGuildDelete(s, st)
|
||||||
|
@ -503,7 +543,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *Member
|
var st *Member
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if s.StateEnabled {
|
if s.StateEnabled {
|
||||||
s.State.MemberAdd(st)
|
err := s.State.MemberAdd(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnGuildMemberAdd != nil {
|
if s.OnGuildMemberAdd != nil {
|
||||||
s.OnGuildMemberAdd(s, st)
|
s.OnGuildMemberAdd(s, st)
|
||||||
|
@ -519,7 +562,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *Member
|
var st *Member
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if s.StateEnabled {
|
if s.StateEnabled {
|
||||||
s.State.MemberRemove(st)
|
err := s.State.MemberRemove(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnGuildMemberRemove != nil {
|
if s.OnGuildMemberRemove != nil {
|
||||||
s.OnGuildMemberRemove(s, st)
|
s.OnGuildMemberRemove(s, st)
|
||||||
|
@ -535,7 +581,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *Member
|
var st *Member
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if s.StateEnabled {
|
if s.StateEnabled {
|
||||||
s.State.MemberAdd(st)
|
err := s.State.MemberAdd(st)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnGuildMemberUpdate != nil {
|
if s.OnGuildMemberUpdate != nil {
|
||||||
s.OnGuildMemberUpdate(s, st)
|
s.OnGuildMemberUpdate(s, st)
|
||||||
|
@ -599,7 +648,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
||||||
var st *GuildEmojisUpdate
|
var st *GuildEmojisUpdate
|
||||||
if err = unmarshalEvent(e, &st); err == nil {
|
if err = unmarshalEvent(e, &st); err == nil {
|
||||||
if s.StateEnabled {
|
if s.StateEnabled {
|
||||||
s.State.EmojisAdd(st.GuildID, st.Emojis)
|
err := s.State.EmojisAdd(st.GuildID, st.Emojis)
|
||||||
|
if err != nil {
|
||||||
|
fmt.Println("error :", err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if s.OnGuildEmojisUpdate != nil {
|
if s.OnGuildEmojisUpdate != nil {
|
||||||
s.OnGuildEmojisUpdate(s, st)
|
s.OnGuildEmojisUpdate(s, st)
|
||||||
|
|
Loading…
Reference in a new issue