Several updates to make library more idiomatic Go
This commit is contained in:
parent
1ae6895552
commit
f655167761
8 changed files with 94 additions and 78 deletions
10
channel.go
10
channel.go
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@ -1,21 +1,23 @@
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package discordgo
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// A Channel holds all data related to an individual Discord channel.
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type Channel struct {
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Id string `json:"id"`
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GuildId string `json:"guild_idomitempty"`
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ID string `json:"id"`
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GuildID string `json:"guild_idomitempty"`
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Name string `json:"name"`
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Topic string `json:"topic"`
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Position int `json:"position"`
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Type string `json:"type"`
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PermissionOverwrites []PermissionOverwrite `json:"permission_overwrites"`
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IsPrivate bool `json:"is_private"`
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LastMessageId string `json:"last_message_id"`
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LastMessageID string `json:"last_message_id"`
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Recipient User `json:"recipient"`
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Session *Session
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}
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// A PermissionOverwrite holds permission overwrite data for a Channel
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type PermissionOverwrite struct {
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Id string `json:"id"`
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ID string `json:"id"`
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Type string `json:"type"`
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Deny int `json:"deny"`
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Allow int `json:"allow"`
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27
guild.go
27
guild.go
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@ -1,15 +1,17 @@
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package discordgo
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// A Guild holds all data related to a specific Discord Guild. Guilds are also
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// sometimes referred to as Servers in the Discord client.
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type Guild struct {
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Id string `json:"id"`
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ID string `json:"id"`
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Name string `json:"name"`
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Icon string `json:"icon"`
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Region string `json:"region"`
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AfkTimeout int `json:"afk_timeout"`
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AfkChannelId string `json:"afk_channel_id"`
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EmbedChannelId string `json:"embed_channel_id"`
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AfkChannelID string `json:"afk_channel_id"`
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EmbedChannelID string `json:"embed_channel_id"`
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EmbedEnabled bool `json:"embed_enabled"`
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OwnerId string `json:"owner_id"`
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OwnerID string `json:"owner_id"`
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Large bool `json:"large"` // ??
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JoinedAt string `json:"joined_at"` // make this a timestamp
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Roles []Role `json:"roles"`
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@ -19,8 +21,9 @@ type Guild struct {
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VoiceStates []VoiceState `json:"voice_states"`
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}
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// A Role stores information about Discord guild member roles.
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type Role struct {
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Id string `json:"id"`
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ID string `json:"id"`
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Name string `json:"name"`
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Managed bool `json:"managed"`
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Color int `json:"color"`
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@ -29,26 +32,28 @@ type Role struct {
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Permissions int `json:"permissions"`
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}
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// A VoiceState stores the voice states of Guilds
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type VoiceState struct {
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UserId string `json:"user_id"`
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UserID string `json:"user_id"`
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Suppress bool `json:"suppress"`
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SessionId string `json:"session_id"`
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SessionID string `json:"session_id"`
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SelfMute bool `json:"self_mute"`
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SelfDeaf bool `json:"self_deaf"`
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Mute bool `json:"mute"`
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Deaf bool `json:"deaf"`
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ChannelId string `json:"channel_id"`
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ChannelID string `json:"channel_id"`
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}
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// A Presence stores the online, offline, or idle and game status of Guild members.
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type Presence struct {
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User User `json:"user"`
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Status string `json:"status"`
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GameId int `json:"game_id"`
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GameID int `json:"game_id"`
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}
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// TODO: Member vs User?
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// A Member stores user information for Guild members.
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type Member struct {
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GuildId string `json:"guild_id"`
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GuildID string `json:"guild_id"`
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JoinedAt string `json:"joined_at"`
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Deaf bool `json:"deaf"`
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Mute bool `json:"mute"`
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@ -541,8 +541,8 @@ func (s *Session) VoiceRegions() (st []VoiceRegion, err error) {
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return
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}
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// VoiceIce returns the voice server ICE information
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func (s *Session) VoiceIce() (st VoiceIce, err error) {
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// VoiceICE returns the voice server ICE information
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func (s *Session) VoiceICE() (st VoiceICE, err error) {
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body, err := s.Request("GET", VOICE_ICE, ``)
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err = json.Unmarshal(body, &st)
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19
session.go
19
session.go
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@ -59,22 +59,3 @@ type Session struct {
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// lets put all the general session
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// tracking and infos here.. clearly
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}
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/******************************************************************************
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* The below functions are "shortcut" methods for functions in restapi.go
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* Reference the client.go file for more documentation.
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*/
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func (s *Session) Self() (user User, err error) {
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user, err = s.User("@me")
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return
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}
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func (s *Session) MyPrivateChannels() (channels []Channel, err error) {
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channels, err = s.UserChannels("@me")
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return
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}
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func (s *Session) MyGuilds() (servers []Guild, err error) {
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servers, err = s.UserGuilds("@me")
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return
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}
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23
structs.go
23
structs.go
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@ -2,8 +2,9 @@ package discordgo
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// TODO: Eventually everything here gets moved to a better place.
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// A Message stores all data related to a specific Discord message.
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type Message struct {
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Id int `json:"id,string"`
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ID int `json:"id,string"`
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Author User `json:"author"`
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Content string `json:"content"`
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Attachments []Attachment `json:"attachments"`
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@ -13,33 +14,39 @@ type Message struct {
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MentionEveryone bool `json:"mention_everyone"`
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EditedTimestamp string `json:"edited_timestamp"`
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Mentions []User `json:"mentions"`
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ChannelId int `json:"channel_id,string"`
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ChannelID int `json:"channel_id,string"`
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}
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// An Attachment stores data for message attachments.
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type Attachment struct { //TODO figure this out
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}
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// An Embed stores data for message embeds.
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type Embed struct { // TODO figure this out
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}
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// A VoiceRegion stores data for a specific voice region server.
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type VoiceRegion struct {
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Id string `json:"id"`
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ID string `json:"id"`
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Name string `json:"name"`
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SampleHostname string `json:"sample_hostname"`
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SamplePort int `json:"sample_port"`
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}
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type VoiceIce struct {
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Ttl int `json:"ttl,string"`
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Servers []IceServer `json:"servers"`
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// A VoiceICE stores data for voice ICE servers.
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type VoiceICE struct {
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TTL int `json:"ttl,string"`
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Servers []ICEServer `json:"servers"`
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}
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type IceServer struct {
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Url string `json:"url"`
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// A ICEServer stores data for a specific voice ICE server.
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type ICEServer struct {
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URL string `json:"url"`
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Username string `json:"username"`
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Credential string `json:"credential"`
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}
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// A Invite stores all data related to a specific Discord Guild or Channel invite.
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type Invite struct {
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MaxAge int `json:"max_age"`
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Code string `json:"code"`
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11
users.go
11
users.go
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@ -1,7 +1,8 @@
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package discordgo
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// A User stores all data for an individual Discord user.
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type User struct {
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Id string `json:"id"`
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ID string `json:"id"`
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Email string `json:"email"`
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Username string `json:"username"`
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Avatar string `json:"Avatar"`
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@ -18,13 +19,15 @@ type User struct {
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// it just doesn't seem able to handle this one
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// field correctly. Need to research this more.
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// A PrivateChannel stores all data for a specific user private channel.
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type PrivateChannel struct {
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Id string `json:"id"`
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ID string `json:"id"`
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IsPrivate bool `json:"is_private"`
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LastMessageId string `json:"last_message_id"`
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LastMessageID string `json:"last_message_id"`
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Recipient User `json:"recipient"`
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} // merge with channel?
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// A Settings stores data for a specific users Discord client settings.
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type Settings struct {
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RenderEmbeds bool `json:"render_embeds"`
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InlineEmbedMedia bool `json:"inline_embed_media"`
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@ -35,5 +38,3 @@ type Settings struct {
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Theme string `json:"theme"`
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MutedChannels []string `json:"muted_channels"`
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}
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// PM function to PM a user.
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2
util.go
2
util.go
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@ -9,7 +9,7 @@ import (
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"fmt"
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)
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// convert to return as string
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// printJSON is a helper function to display JSON data in a easy to read format.
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func printJSON(body []byte) {
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var prettyJSON bytes.Buffer
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error := json.Indent(&prettyJSON, body, "", "\t")
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76
wsapi.go
76
wsapi.go
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@ -17,19 +17,16 @@ import (
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"github.com/gorilla/websocket"
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)
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// Basic struct for all Websocket Event messages
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// An Event provides a basic initial struct for all websocket event.
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type Event struct {
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Type string `json:"t"`
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State int `json:"s"`
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Operation int `json:"o"`
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Direction int `json:"dir"`
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//Direction of command, 0-received, 1-sent -- thanks Xackery/discord
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RawData json.RawMessage `json:"d"`
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Session *Session
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Type string `json:"t"`
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State int `json:"s"`
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Operation int `json:"o"`
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Direction int `json:"dir"`
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RawData json.RawMessage `json:"d"`
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}
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// The Ready Event given after initial connection
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// A Ready stores all data for the websocket READY event.
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type Ready struct {
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Version int `json:"v"`
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SessionID string `json:"session_id"`
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@ -42,51 +39,61 @@ type Ready struct {
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// ReadState might need to move? Gives me the read status
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// of all my channels when first connecting. I think :)
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// A ReadState stores data on the read state of channels.
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type ReadState struct {
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MentionCount int
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LastMessageId string `json:"last_message_id"`
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Id string `json:"id"`
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LastMessageID string `json:"last_message_id"`
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ID string `json:"id"`
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}
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// A TypingStart stores data for the typing start websocket event.
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type TypingStart struct {
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UserId string `json:"user_id"`
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ChannelId string `json:"channel_id"`
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UserID string `json:"user_id"`
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ChannelID string `json:"channel_id"`
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Timestamp int `json:"timestamp"`
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}
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// A PresenceUpdate stores data for the pressence update websocket event.
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type PresenceUpdate struct {
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User User `json:"user"`
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Status string `json:"status"`
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Roles []string `json:"roles"`
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GuildId string `json:"guild_id"`
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GameId int `json:"game_id"`
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GuildID string `json:"guild_id"`
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GameID int `json:"game_id"`
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}
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// A MessageAck stores data for the message ack websocket event.
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type MessageAck struct {
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MessageId string `json:"message_id"`
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ChannelId string `json:"channel_id"`
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MessageID string `json:"message_id"`
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ChannelID string `json:"channel_id"`
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}
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// A MessageDelete stores data for the message delete websocket event.
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type MessageDelete struct {
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Id string `json:"id"`
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ChannelId string `json:"channel_id"`
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ID string `json:"id"`
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ChannelID string `json:"channel_id"`
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} // so much like MessageAck..
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// A GuildIntegrationsUpdate stores data for the guild integrations update
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// websocket event.
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type GuildIntegrationsUpdate struct {
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GuildId string `json:"guild_id"`
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GuildID string `json:"guild_id"`
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}
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// A GuildRole stores data for guild role websocket events.
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type GuildRole struct {
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Role Role `json:"role"`
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GuildId string `json:"guild_id"`
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GuildID string `json:"guild_id"`
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}
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// A GuildRoleDelete stores data for the guild role delete websocket event.
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type GuildRoleDelete struct {
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RoleId string `json:"role_id"`
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GuildId string `json:"guild_id"`
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RoleID string `json:"role_id"`
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GuildID string `json:"guild_id"`
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}
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// Open a websocket connection to Discord
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// Open opens a websocket connection to Discord.
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func (s *Session) Open() (err error) {
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// Get the gateway to use for the Websocket connection
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@ -101,6 +108,8 @@ func (s *Session) Open() (err error) {
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// maybe this is SendOrigin? not sure the right name here
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// also bson.M vs string interface map? Read about
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// how to send JSON the right way.
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// Handshake sends the client data to Discord during websocket initial connection.
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func (s *Session) Handshake() (err error) {
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err = s.wsConn.WriteJSON(map[string]interface{}{
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@ -121,21 +130,23 @@ func (s *Session) Handshake() (err error) {
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return
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}
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func (s *Session) UpdateStatus(idleSince, gameId string) (err error) {
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// UpdateStatus is used to update the authenticated user's status.
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func (s *Session) UpdateStatus(idleSince, gameID string) (err error) {
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err = s.wsConn.WriteJSON(map[string]interface{}{
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"op": 2,
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"d": map[string]interface{}{
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"idle_since": idleSince,
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"game_id": gameId,
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"game_id": gameID,
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},
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})
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return
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}
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// TODO: need a channel or something to communicate
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// to this so I can tell it to stop listening
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// Listen starts listening to the websocket connection for events.
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func (s *Session) Listen() (err error) {
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if s.wsConn == nil {
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@ -157,12 +168,17 @@ func (s *Session) Listen() (err error) {
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// Not sure how needed this is and where it would be best to call it.
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// somewhere.
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// Close closes the connection to the websocket.
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func (s *Session) Close() {
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s.wsConn.Close()
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}
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// Front line handler for all Websocket Events. Determines the
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// event type and passes the message along to the next handler.
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// event is the front line handler for all events. This needs to be
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// broken up into smaller functions to be more idiomatic Go.
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func (s *Session) event(messageType int, message []byte) (err error) {
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if s.Debug {
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@ -429,6 +445,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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// This heartbeat is sent to keep the Websocket conenction
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// to Discord alive. If not sent, Discord will close the
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// connection.
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// Heartbeat sends regular heartbeats to Discord so it knows the client
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// is still connected. If you do not send these heartbeats Discord will
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// disconnect the websocket connection after a few seconds.
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func (s *Session) Heartbeat(i time.Duration) {
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if s.wsConn == nil {
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