We're moving to lazy-loading guilds, meaning bots now recieve a READY packet with guilds that only have 'id' and 'unavailable' fields. Post READY, the client then lazyily recieves GUILD_CREATE's for the rest of the guilds it's in. Previously we assumed the first instance of the guild we got (from ready) had all the required information, now we need to use the GUILD_CREATE if the guild was marked as unavailable.
427 lines
14 KiB
Go
427 lines
14 KiB
Go
// Discordgo - Discord bindings for Go
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// Available at https://github.com/bwmarrin/discordgo
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// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file contains all structures for the discordgo package. These
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// may be moved about later into separate files but I find it easier to have
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// them all located together.
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package discordgo
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import (
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"encoding/json"
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"reflect"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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// A Session represents a connection to the Discord API.
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type Session struct {
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sync.RWMutex
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// General configurable settings.
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// Authentication token for this session
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Token string
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// Debug for printing JSON request/responses
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Debug bool
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// Should the session reconnect the websocket on errors.
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ShouldReconnectOnError bool
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// Should the session request compressed websocket data.
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Compress bool
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// Should state tracking be enabled.
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// State tracking is the best way for getting the the users
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// active guilds and the members of the guilds.
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StateEnabled bool
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// Exposed but should not be modified by User.
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// Whether the Data Websocket is ready
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DataReady bool
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// Whether the Voice Websocket is ready
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VoiceReady bool
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// Whether the UDP Connection is ready
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UDPReady bool
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// Stores a mapping of guild id's to VoiceConnections
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VoiceConnections map[string]*VoiceConnection
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// Managed state object, updated internally with events when
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// StateEnabled is true.
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State *State
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handlersMu sync.RWMutex
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// This is a mapping of event struct to a reflected value
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// for event handlers.
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// We store the reflected value instead of the function
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// reference as it is more performant, instead of re-reflecting
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// the function each event.
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handlers map[interface{}][]reflect.Value
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// The websocket connection.
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wsConn *websocket.Conn
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// When nil, the session is not listening.
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listening chan interface{}
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}
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// A VoiceRegion stores data for a specific voice region server.
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type VoiceRegion struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Hostname string `json:"sample_hostname"`
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Port int `json:"sample_port"`
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}
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// A VoiceICE stores data for voice ICE servers.
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type VoiceICE struct {
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TTL string `json:"ttl"`
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Servers []*ICEServer `json:"servers"`
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}
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// A ICEServer stores data for a specific voice ICE server.
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type ICEServer struct {
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URL string `json:"url"`
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Username string `json:"username"`
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Credential string `json:"credential"`
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}
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// A Invite stores all data related to a specific Discord Guild or Channel invite.
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type Invite struct {
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Guild *Guild `json:"guild"`
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Channel *Channel `json:"channel"`
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Inviter *User `json:"inviter"`
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Code string `json:"code"`
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CreatedAt string `json:"created_at"` // TODO make timestamp
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MaxAge int `json:"max_age"`
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Uses int `json:"uses"`
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MaxUses int `json:"max_uses"`
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XkcdPass bool `json:"xkcdpass"`
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Revoked bool `json:"revoked"`
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Temporary bool `json:"temporary"`
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}
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// A Channel holds all data related to an individual Discord channel.
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type Channel struct {
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ID string `json:"id"`
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GuildID string `json:"guild_id"`
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Name string `json:"name"`
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Topic string `json:"topic"`
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Position int `json:"position"`
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Bitrate int `json:"bitrate"`
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Type string `json:"type"`
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PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
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IsPrivate bool `json:"is_private"`
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LastMessageID string `json:"last_message_id"`
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Recipient *User `json:"recipient"`
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Messages []*Message `json:"-"`
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}
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// A PermissionOverwrite holds permission overwrite data for a Channel
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type PermissionOverwrite struct {
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ID string `json:"id"`
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Type string `json:"type"`
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Deny int `json:"deny"`
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Allow int `json:"allow"`
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}
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// Emoji struct holds data related to Emoji's
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type Emoji struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Roles []string `json:"roles"`
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Managed bool `json:"managed"`
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RequireColons bool `json:"require_colons"`
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}
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// Custom VerificationLevel typedef for int
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type VerificationLevel int
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// Constants for VerificationLevel levels from 0 to 3 inclusive
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const (
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VerificationLevelNone VerificationLevel = iota
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VerificationLevelLow
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VerificationLevelMedium
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VerificationLevelHigh
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)
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// A Guild holds all data related to a specific Discord Guild. Guilds are also
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// sometimes referred to as Servers in the Discord client.
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type Guild struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Icon string `json:"icon"`
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Region string `json:"region"`
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AfkChannelID string `json:"afk_channel_id"`
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EmbedChannelID string `json:"embed_channel_id"`
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OwnerID string `json:"owner_id"`
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JoinedAt string `json:"joined_at"` // make this a timestamp
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Splash string `json:"splash"`
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AfkTimeout int `json:"afk_timeout"`
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VerificationLevel VerificationLevel `json:"verification_level"`
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EmbedEnabled bool `json:"embed_enabled"`
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Large bool `json:"large"` // ??
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Roles []*Role `json:"roles"`
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Emojis []*Emoji `json:"emojis"`
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Members []*Member `json:"members"`
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Presences []*Presence `json:"presences"`
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Channels []*Channel `json:"channels"`
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VoiceStates []*VoiceState `json:"voice_states"`
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Unavailable bool `json:"unavailable"`
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}
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// A GuildParams stores all the data needed to update discord guild settings
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type GuildParams struct {
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Name string `json:"name"`
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Region string `json:"region"`
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VerificationLevel *VerificationLevel `json:"verification_level"`
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}
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// A Role stores information about Discord guild member roles.
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type Role struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Managed bool `json:"managed"`
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Hoist bool `json:"hoist"`
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Color int `json:"color"`
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Position int `json:"position"`
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Permissions int `json:"permissions"`
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}
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// A VoiceState stores the voice states of Guilds
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type VoiceState struct {
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UserID string `json:"user_id"`
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SessionID string `json:"session_id"`
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ChannelID string `json:"channel_id"`
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GuildID string `json:"guild_id"`
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Suppress bool `json:"suppress"`
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SelfMute bool `json:"self_mute"`
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SelfDeaf bool `json:"self_deaf"`
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Mute bool `json:"mute"`
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Deaf bool `json:"deaf"`
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}
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// A Presence stores the online, offline, or idle and game status of Guild members.
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type Presence struct {
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User *User `json:"user"`
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Status string `json:"status"`
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Game *Game `json:"game"`
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}
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// A Game struct holds the name of the "playing .." game for a user
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type Game struct {
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Name string `json:"name"`
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}
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// A Member stores user information for Guild members.
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type Member struct {
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GuildID string `json:"guild_id"`
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JoinedAt string `json:"joined_at"`
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Deaf bool `json:"deaf"`
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Mute bool `json:"mute"`
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User *User `json:"user"`
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Roles []string `json:"roles"`
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}
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// A User stores all data for an individual Discord user.
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type User struct {
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ID string `json:"id"`
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Email string `json:"email"`
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Username string `json:"username"`
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Avatar string `json:"Avatar"`
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Discriminator string `json:"discriminator"`
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Token string `json:"token"`
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Verified bool `json:"verified"`
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Bot bool `json:"bot"`
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}
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// A Settings stores data for a specific users Discord client settings.
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type Settings struct {
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RenderEmbeds bool `json:"render_embeds"`
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InlineEmbedMedia bool `json:"inline_embed_media"`
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EnableTtsCommand bool `json:"enable_tts_command"`
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MessageDisplayCompact bool `json:"message_display_compact"`
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ShowCurrentGame bool `json:"show_current_game"`
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Locale string `json:"locale"`
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Theme string `json:"theme"`
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MutedChannels []string `json:"muted_channels"`
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}
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// An Event provides a basic initial struct for all websocket event.
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type Event struct {
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Type string `json:"t"`
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State int `json:"s"`
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Operation int `json:"op"`
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Direction int `json:"dir"`
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RawData json.RawMessage `json:"d"`
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}
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// A Ready stores all data for the websocket READY event.
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type Ready struct {
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Version int `json:"v"`
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SessionID string `json:"session_id"`
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HeartbeatInterval time.Duration `json:"heartbeat_interval"`
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User *User `json:"user"`
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ReadState []*ReadState `json:"read_state"`
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PrivateChannels []*Channel `json:"private_channels"`
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Guilds []*Guild `json:"guilds"`
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}
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// A RateLimit struct holds information related to a specific rate limit.
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type RateLimit struct {
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Bucket string `json:"bucket"`
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Message string `json:"message"`
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RetryAfter time.Duration `json:"retry_after"`
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}
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// A ReadState stores data on the read state of channels.
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type ReadState struct {
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MentionCount int `json:"mention_count"`
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LastMessageID string `json:"last_message_id"`
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ID string `json:"id"`
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}
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// A TypingStart stores data for the typing start websocket event.
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type TypingStart struct {
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UserID string `json:"user_id"`
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ChannelID string `json:"channel_id"`
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Timestamp int `json:"timestamp"`
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}
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// A PresenceUpdate stores data for the presence update websocket event.
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type PresenceUpdate struct {
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User *User `json:"user"`
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Status string `json:"status"`
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Roles []string `json:"roles"`
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GuildID string `json:"guild_id"`
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Game *Game `json:"game"`
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}
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// A MessageAck stores data for the message ack websocket event.
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type MessageAck struct {
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MessageID string `json:"message_id"`
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ChannelID string `json:"channel_id"`
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}
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// A GuildIntegrationsUpdate stores data for the guild integrations update
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// websocket event.
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type GuildIntegrationsUpdate struct {
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GuildID string `json:"guild_id"`
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}
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// A GuildRole stores data for guild role websocket events.
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type GuildRole struct {
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Role *Role `json:"role"`
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GuildID string `json:"guild_id"`
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}
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// A GuildRoleDelete stores data for the guild role delete websocket event.
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type GuildRoleDelete struct {
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RoleID string `json:"role_id"`
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GuildID string `json:"guild_id"`
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}
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// A GuildBan stores data for a guild ban.
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type GuildBan struct {
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User *User `json:"user"`
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GuildID string `json:"guild_id"`
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}
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// A GuildEmojisUpdate stores data for a guild emoji update event.
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type GuildEmojisUpdate struct {
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GuildID string `json:"guild_id"`
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Emojis []*Emoji `json:"emojis"`
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}
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// A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.
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type UserGuildSettingsChannelOverride struct {
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Muted bool `json:"muted"`
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MessageNotifications int `json:"message_notifications"`
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ChannelID string `json:"channel_id"`
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}
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// A UserGuildSettings stores data for a users guild settings.
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type UserGuildSettings struct {
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SupressEveryone bool `json:"suppress_everyone"`
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Muted bool `json:"muted"`
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MobilePush bool `json:"mobile_push"`
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MessageNotifications int `json:"message_notifications"`
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GuildID string `json:"guild_id"`
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ChannelOverrides []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
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}
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// A State contains the current known state.
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// As discord sends this in a READY blob, it seems reasonable to simply
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// use that struct as the data store.
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type State struct {
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sync.RWMutex
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Ready
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MaxMessageCount int
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}
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// Constants for the different bit offsets of text channel permissions
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const (
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PermissionReadMessages = 1 << (iota + 10)
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PermissionSendMessages
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PermissionSendTTSMessages
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PermissionManageMessages
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PermissionEmbedLinks
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PermissionAttachFiles
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PermissionReadMessageHistory
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PermissionMentionEveryone
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)
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// Constants for the different bit offsets of voice permissions
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const (
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PermissionVoiceConnect = 1 << (iota + 20)
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PermissionVoiceSpeak
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PermissionVoiceMuteMembers
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PermissionVoiceDeafenMembers
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PermissionVoiceMoveMembers
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PermissionVoiceUseVAD
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)
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// Constants for the different bit offsets of general permissions
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const (
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PermissionCreateInstantInvite = 1 << iota
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PermissionKickMembers
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PermissionBanMembers
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PermissionManageRoles
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PermissionManageChannels
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PermissionManageServer
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PermissionAllText = PermissionReadMessages |
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PermissionSendMessages |
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PermissionSendTTSMessages |
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PermissionManageMessages |
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PermissionEmbedLinks |
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PermissionAttachFiles |
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PermissionReadMessageHistory |
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PermissionMentionEveryone
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PermissionAllVoice = PermissionVoiceConnect |
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PermissionVoiceSpeak |
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PermissionVoiceMuteMembers |
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PermissionVoiceDeafenMembers |
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PermissionVoiceMoveMembers |
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PermissionVoiceUseVAD
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PermissionAllChannel = PermissionAllText |
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PermissionAllVoice |
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PermissionCreateInstantInvite |
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PermissionManageRoles |
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PermissionManageChannels
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PermissionAll = PermissionAllChannel |
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PermissionKickMembers |
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PermissionBanMembers |
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PermissionManageServer
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)
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