discordmuffin/events.go
2016-11-09 22:27:12 -08:00

187 lines
4.9 KiB
Go

package discordgo
// eventToInterface is a mapping of Discord WSAPI events to their
// DiscordGo event container.
// Each Discord WSAPI event maps to a unique interface.
// Use Session.AddHandler with one of these types to handle that
// type of event.
// eg:
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
// })
//
// or:
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
// })
var eventToInterface = map[string]interface{}{
"CHANNEL_CREATE": ChannelCreate{},
"CHANNEL_UPDATE": ChannelUpdate{},
"CHANNEL_DELETE": ChannelDelete{},
"CHANNEL_PINS_UPDATE": ChannelPinsUpdate{},
"GUILD_CREATE": GuildCreate{},
"GUILD_UPDATE": GuildUpdate{},
"GUILD_DELETE": GuildDelete{},
"GUILD_BAN_ADD": GuildBanAdd{},
"GUILD_BAN_REMOVE": GuildBanRemove{},
"GUILD_MEMBER_ADD": GuildMemberAdd{},
"GUILD_MEMBER_UPDATE": GuildMemberUpdate{},
"GUILD_MEMBER_REMOVE": GuildMemberRemove{},
"GUILD_ROLE_CREATE": GuildRoleCreate{},
"GUILD_ROLE_UPDATE": GuildRoleUpdate{},
"GUILD_ROLE_DELETE": GuildRoleDelete{},
"GUILD_INTEGRATIONS_UPDATE": GuildIntegrationsUpdate{},
"GUILD_EMOJIS_UPDATE": GuildEmojisUpdate{},
"GUILD_MEMBERS_CHUNK": GuildMembersChunk{},
"MESSAGE_ACK": MessageAck{},
"MESSAGE_CREATE": MessageCreate{},
"MESSAGE_UPDATE": MessageUpdate{},
"MESSAGE_DELETE": MessageDelete{},
"MESSAGE_REACTION_ADD": MessageReactionAdd{},
"MESSAGE_REACTION_REMOVE": MessageReactionRemove{},
"PRESENCE_UPDATE": PresenceUpdate{},
"PRESENCES_REPLACE": PresencesReplace{},
"READY": Ready{},
"RELATIONSHIP_ADD": RelationshipAdd{},
"RELATIONSHIP_REMOVE": RelationshipRemove{},
"USER_UPDATE": UserUpdate{},
"USER_SETTINGS_UPDATE": UserSettingsUpdate{},
"USER_GUILD_SETTINGS_UPDATE": UserGuildSettingsUpdate{},
"TYPING_START": TypingStart{},
"VOICE_SERVER_UPDATE": VoiceServerUpdate{},
"VOICE_STATE_UPDATE": VoiceStateUpdate{},
"RESUMED": Resumed{},
}
// Connect is an empty struct for an event.
type Connect struct{}
// Disconnect is an empty struct for an event.
type Disconnect struct{}
// RateLimit is a struct for the RateLimited event
type RateLimit struct {
*TooManyRequests
URL string
}
// MessageCreate is a wrapper struct for an event.
type MessageCreate struct {
*Message
}
// MessageUpdate is a wrapper struct for an event.
type MessageUpdate struct {
*Message
}
// MessageDelete is a wrapper struct for an event.
type MessageDelete struct {
*Message
}
// MessageReactionAdd is a wrapper struct for an event.
type MessageReactionAdd struct {
*MessageReaction
}
// MessageReactionRemove is a wrapper struct for an event.
type MessageReactionRemove struct {
*MessageReaction
}
// ChannelCreate is a wrapper struct for an event.
type ChannelCreate struct {
*Channel
}
// ChannelUpdate is a wrapper struct for an event.
type ChannelUpdate struct {
*Channel
}
// ChannelDelete is a wrapper struct for an event.
type ChannelDelete struct {
*Channel
}
// GuildCreate is a wrapper struct for an event.
type GuildCreate struct {
*Guild
}
// GuildUpdate is a wrapper struct for an event.
type GuildUpdate struct {
*Guild
}
// GuildDelete is a wrapper struct for an event.
type GuildDelete struct {
*Guild
}
// GuildBanAdd is a wrapper struct for an event.
type GuildBanAdd struct {
User *User `json:"user"`
GuildID string `json:"guild_id"`
}
// GuildBanRemove is a wrapper struct for an event.
type GuildBanRemove struct {
User *User `json:"user"`
GuildID string `json:"guild_id"`
}
// GuildMemberAdd is a wrapper struct for an event.
type GuildMemberAdd struct {
*Member
}
// GuildMemberUpdate is a wrapper struct for an event.
type GuildMemberUpdate struct {
*Member
}
// GuildMemberRemove is a wrapper struct for an event.
type GuildMemberRemove struct {
*Member
}
// GuildRoleCreate is a wrapper struct for an event.
type GuildRoleCreate struct {
*GuildRole
}
// GuildRoleUpdate is a wrapper struct for an event.
type GuildRoleUpdate struct {
*GuildRole
}
// PresencesReplace is an array of Presences for an event.
type PresencesReplace []*Presence
// RelationshipAdd is a wrapper struct for an event.
type RelationshipAdd struct {
*Relationship
}
// RelationshipRemove is a wrapper struct for an event.
type RelationshipRemove struct {
*Relationship
}
// VoiceStateUpdate is a wrapper struct for an event.
type VoiceStateUpdate struct {
*VoiceState
}
// UserUpdate is a wrapper struct for an event.
type UserUpdate struct {
*User
}
// UserSettingsUpdate is a map for an event.
type UserSettingsUpdate map[string]interface{}
// UserGuildSettingsUpdate is a map for an event.
type UserGuildSettingsUpdate struct {
*UserGuildSettings
}