Requires a channelID and a slice of messageIDs from the channel. If only on ID is in the slice calls ChannelMessageDelete() internally. If the slice of IDs is empty do nothing.
1319 lines
34 KiB
Go
1319 lines
34 KiB
Go
// Discordgo - Discord bindings for Go
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// Available at https://github.com/bwmarrin/discordgo
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// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file contains functions for interacting with the Discord REST/JSON API
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// at the lowest level.
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package discordgo
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import (
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"bytes"
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"encoding/json"
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"errors"
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"fmt"
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"image"
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_ "image/jpeg" // For JPEG decoding
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_ "image/png" // For PNG decoding
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"io"
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"io/ioutil"
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"log"
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"mime/multipart"
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"net/http"
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"net/url"
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"strconv"
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"strings"
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"sync"
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"time"
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)
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// ErrJSONUnmarshal is returned for JSON Unmarshall errors.
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var ErrJSONUnmarshal = errors.New("json unmarshal")
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// Request makes a (GET/POST/...) Requests to Discord REST API with JSON data.
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// All the other Discord REST Calls in this file use this function.
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func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
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var body []byte
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if data != nil {
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body, err = json.Marshal(data)
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if err != nil {
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return
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}
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}
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return s.request(method, urlStr, "application/json", body)
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}
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// request makes a (GET/POST/...) Requests to Discord REST API.
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func (s *Session) request(method, urlStr, contentType string, b []byte) (response []byte, err error) {
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// rate limit mutex for this url
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// TODO: review for performance improvements
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// ideally we just ignore endpoints that we've never
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// received a 429 on. But this simple method works and
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// is a lot less complex :) It also might even be more
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// performat due to less checks and maps.
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var mu *sync.Mutex
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s.rateLimit.Lock()
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if s.rateLimit.url == nil {
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s.rateLimit.url = make(map[string]*sync.Mutex)
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}
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bu := strings.Split(urlStr, "?")
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mu, _ = s.rateLimit.url[bu[0]]
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if mu == nil {
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mu = new(sync.Mutex)
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s.rateLimit.url[urlStr] = mu
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}
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s.rateLimit.Unlock()
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mu.Lock() // lock this URL for ratelimiting
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if s.Debug {
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log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
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log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
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}
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req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b))
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if err != nil {
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return
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}
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// Not used on initial login..
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// TODO: Verify if a login, otherwise complain about no-token
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if s.Token != "" {
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req.Header.Set("authorization", s.Token)
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}
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req.Header.Set("Content-Type", contentType)
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// TODO: Make a configurable static variable.
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req.Header.Set("User-Agent", fmt.Sprintf("DiscordBot (https://github.com/bwmarrin/discordgo, v%s)", VERSION))
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if s.Debug {
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for k, v := range req.Header {
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log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v)
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}
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}
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client := &http.Client{Timeout: (20 * time.Second)}
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resp, err := client.Do(req)
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mu.Unlock() // unlock ratelimit mutex
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if err != nil {
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return
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}
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defer func() {
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err := resp.Body.Close()
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if err != nil {
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log.Println("error closing resp body")
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}
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}()
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response, err = ioutil.ReadAll(resp.Body)
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if err != nil {
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return
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}
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if s.Debug {
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log.Printf("API RESPONSE STATUS :: %s\n", resp.Status)
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for k, v := range resp.Header {
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log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v)
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}
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log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response)
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}
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switch resp.StatusCode {
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case http.StatusOK:
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case http.StatusCreated:
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case http.StatusNoContent:
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// TODO check for 401 response, invalidate token if we get one.
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case 429: // TOO MANY REQUESTS - Rate limiting
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mu.Lock() // lock URL ratelimit mutex
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rl := TooManyRequests{}
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err = json.Unmarshal(response, &rl)
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if err != nil {
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s.log(LogError, "rate limit unmarshal error, %s", err)
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mu.Unlock()
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return
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}
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s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
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s.handle(RateLimit{TooManyRequests: &rl, URL: urlStr})
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time.Sleep(rl.RetryAfter)
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// we can make the above smarter
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// this method can cause longer delays then required
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mu.Unlock() // we have to unlock here
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response, err = s.request(method, urlStr, contentType, b)
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default: // Error condition
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err = fmt.Errorf("HTTP %s, %s", resp.Status, response)
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}
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return
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}
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func unmarshal(data []byte, v interface{}) error {
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err := json.Unmarshal(data, v)
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if err != nil {
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return ErrJSONUnmarshal
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}
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return nil
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}
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// ------------------------------------------------------------------------------------------------
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// Functions specific to Discord Sessions
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// ------------------------------------------------------------------------------------------------
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// Login asks the Discord server for an authentication token.
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func (s *Session) Login(email, password string) (err error) {
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data := struct {
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Email string `json:"email"`
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Password string `json:"password"`
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}{email, password}
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response, err := s.Request("POST", LOGIN, data)
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if err != nil {
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return
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}
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temp := struct {
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Token string `json:"token"`
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}{}
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err = unmarshal(response, &temp)
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if err != nil {
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return
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}
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s.Token = temp.Token
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return
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}
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// Register sends a Register request to Discord, and returns the authentication token
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// Note that this account is temporary and should be verified for future use.
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// Another option is to save the authentication token external, but this isn't recommended.
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func (s *Session) Register(username string) (token string, err error) {
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data := struct {
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Username string `json:"username"`
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}{username}
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response, err := s.Request("POST", REGISTER, data)
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if err != nil {
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return
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}
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temp := struct {
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Token string `json:"token"`
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}{}
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err = unmarshal(response, &temp)
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if err != nil {
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return
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}
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token = temp.Token
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return
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}
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// Logout sends a logout request to Discord.
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// This does not seem to actually invalidate the token. So you can still
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// make API calls even after a Logout. So, it seems almost pointless to
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// even use.
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func (s *Session) Logout() (err error) {
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// _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
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if s.Token == "" {
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return
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}
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data := struct {
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Token string `json:"token"`
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}{s.Token}
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_, err = s.Request("POST", LOGOUT, data)
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return
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}
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// ------------------------------------------------------------------------------------------------
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// Functions specific to Discord Users
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// ------------------------------------------------------------------------------------------------
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// User returns the user details of the given userID
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// userID : A user ID or "@me" which is a shortcut of current user ID
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func (s *Session) User(userID string) (st *User, err error) {
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body, err := s.Request("GET", USER(userID), nil)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// UserAvatar returns an image.Image of a users Avatar.
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// userID : A user ID or "@me" which is a shortcut of current user ID
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func (s *Session) UserAvatar(userID string) (img image.Image, err error) {
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u, err := s.User(userID)
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if err != nil {
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return
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}
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body, err := s.Request("GET", USER_AVATAR(userID, u.Avatar), nil)
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if err != nil {
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return
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}
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img, _, err = image.Decode(bytes.NewReader(body))
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return
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}
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// UserUpdate updates a users settings.
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func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) {
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// NOTE: Avatar must be either the hash/id of existing Avatar or
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// data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
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// to set a new avatar.
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// If left blank, avatar will be set to null/blank
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data := struct {
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Email string `json:"email"`
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Password string `json:"password"`
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Username string `json:"username"`
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Avatar string `json:"avatar,omitempty"`
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NewPassword string `json:"new_password,omitempty"`
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}{email, password, username, avatar, newPassword}
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body, err := s.Request("PATCH", USER("@me"), data)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// UserSettings returns the settings for a given user
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func (s *Session) UserSettings() (st *Settings, err error) {
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body, err := s.Request("GET", USER_SETTINGS("@me"), nil)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// UserChannels returns an array of Channel structures for all private
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// channels.
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func (s *Session) UserChannels() (st []*Channel, err error) {
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body, err := s.Request("GET", USER_CHANNELS("@me"), nil)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// UserChannelCreate creates a new User (Private) Channel with another User
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// recipientID : A user ID for the user to which this channel is opened with.
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func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) {
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data := struct {
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RecipientID string `json:"recipient_id"`
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}{recipientID}
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body, err := s.Request("POST", USER_CHANNELS("@me"), data)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// UserGuilds returns an array of Guild structures for all guilds.
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func (s *Session) UserGuilds() (st []*Guild, err error) {
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body, err := s.Request("GET", USER_GUILDS("@me"), nil)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// UserChannelPermissions returns the permission of a user in a channel.
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// userID : The ID of the user to calculate permissions for.
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// channelID : The ID of the channel to calculate permission for.
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func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
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channel, err := s.Channel(channelID)
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if err != nil {
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return
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}
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guild, err := s.Guild(channel.GuildID)
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if err != nil {
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return
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}
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if userID == guild.OwnerID {
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apermissions = PermissionAll
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return
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}
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member, err := s.GuildMember(guild.ID, userID)
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if err != nil {
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return
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}
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for _, role := range guild.Roles {
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for _, roleID := range member.Roles {
|
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if role.ID == roleID {
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apermissions |= role.Permissions
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break
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}
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}
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}
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if apermissions&PermissionManageRoles > 0 {
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apermissions |= PermissionAll
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}
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|
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// Member overwrites can override role overrides, so do two passes
|
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for _, overwrite := range channel.PermissionOverwrites {
|
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for _, roleID := range member.Roles {
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if overwrite.Type == "role" && roleID == overwrite.ID {
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apermissions &= ^overwrite.Deny
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apermissions |= overwrite.Allow
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break
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}
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}
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}
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|
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for _, overwrite := range channel.PermissionOverwrites {
|
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if overwrite.Type == "member" && overwrite.ID == userID {
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apermissions &= ^overwrite.Deny
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apermissions |= overwrite.Allow
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break
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}
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}
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|
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if apermissions&PermissionManageRoles > 0 {
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apermissions |= PermissionAllChannel
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}
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return
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}
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// ------------------------------------------------------------------------------------------------
|
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// Functions specific to Discord Guilds
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// ------------------------------------------------------------------------------------------------
|
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// Guild returns a Guild structure of a specific Guild.
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// guildID : The ID of a Guild
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func (s *Session) Guild(guildID string) (st *Guild, err error) {
|
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if s.StateEnabled {
|
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// Attempt to grab the guild from State first.
|
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st, err = s.State.Guild(guildID)
|
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if err == nil {
|
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return
|
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}
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}
|
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|
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body, err := s.Request("GET", GUILD(guildID), nil)
|
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if err != nil {
|
|
return
|
|
}
|
|
|
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err = unmarshal(body, &st)
|
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return
|
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}
|
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|
|
// GuildCreate creates a new Guild
|
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// name : A name for the Guild (2-100 characters)
|
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func (s *Session) GuildCreate(name string) (st *Guild, err error) {
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|
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data := struct {
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Name string `json:"name"`
|
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}{name}
|
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|
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body, err := s.Request("POST", GUILDS, data)
|
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if err != nil {
|
|
return
|
|
}
|
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|
|
err = unmarshal(body, &st)
|
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return
|
|
}
|
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|
|
// GuildEdit edits a new Guild
|
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// guildID : The ID of a Guild
|
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// g : A GuildParams struct with the values Name, Region and VerificationLevel defined.
|
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func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) {
|
|
|
|
// Bounds checking for VerificationLevel, interval: [0, 3]
|
|
if g.VerificationLevel != nil {
|
|
val := *g.VerificationLevel
|
|
if val < 0 || val > 3 {
|
|
err = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
|
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return
|
|
}
|
|
}
|
|
|
|
//Bounds checking for regions
|
|
if g.Region != "" {
|
|
isValid := false
|
|
regions, _ := s.VoiceRegions()
|
|
for _, r := range regions {
|
|
if g.Region == r.ID {
|
|
isValid = true
|
|
}
|
|
}
|
|
if !isValid {
|
|
var valid []string
|
|
for _, r := range regions {
|
|
valid = append(valid, r.ID)
|
|
}
|
|
err = fmt.Errorf("Region not a valid region (%q)", valid)
|
|
return
|
|
}
|
|
}
|
|
|
|
data := struct {
|
|
Name string `json:"name,omitempty"`
|
|
Region string `json:"region,omitempty"`
|
|
VerificationLevel *VerificationLevel `json:"verification_level,omitempty"`
|
|
}{g.Name, g.Region, g.VerificationLevel}
|
|
|
|
body, err := s.Request("PATCH", GUILD(guildID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// GuildDelete deletes a Guild.
|
|
// guildID : The ID of a Guild
|
|
func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
|
|
|
|
body, err := s.Request("DELETE", GUILD(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// GuildLeave leaves a Guild.
|
|
// guildID : The ID of a Guild
|
|
func (s *Session) GuildLeave(guildID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", USER_GUILD("@me", guildID), nil)
|
|
return
|
|
}
|
|
|
|
// GuildBans returns an array of User structures for all bans of a
|
|
// given guild.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildBans(guildID string) (st []*User, err error) {
|
|
|
|
body, err := s.Request("GET", GUILD_BANS(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildBanCreate bans the given user from the given guild.
|
|
// guildID : The ID of a Guild.
|
|
// userID : The ID of a User
|
|
// days : The number of days of previous comments to delete.
|
|
func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
|
|
|
|
uri := GUILD_BAN(guildID, userID)
|
|
|
|
if days > 0 {
|
|
uri = fmt.Sprintf("%s?delete-message-days=%d", uri, days)
|
|
}
|
|
|
|
_, err = s.Request("PUT", uri, nil)
|
|
return
|
|
}
|
|
|
|
// GuildBanDelete removes the given user from the guild bans
|
|
// guildID : The ID of a Guild.
|
|
// userID : The ID of a User
|
|
func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", GUILD_BAN(guildID, userID), nil)
|
|
return
|
|
}
|
|
|
|
// GuildMembers returns a list of members for a guild.
|
|
// guildID : The ID of a Guild.
|
|
// offset : A number of members to skip
|
|
// limit : max number of members to return (max 1000)
|
|
func (s *Session) GuildMembers(guildID string, offset, limit int) (st []*Member, err error) {
|
|
|
|
uri := GUILD_MEMBERS(guildID)
|
|
|
|
v := url.Values{}
|
|
|
|
if offset > 0 {
|
|
v.Set("offset", strconv.Itoa(offset))
|
|
}
|
|
|
|
if limit > 0 {
|
|
v.Set("limit", strconv.Itoa(limit))
|
|
}
|
|
|
|
if len(v) > 0 {
|
|
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
|
|
}
|
|
|
|
body, err := s.Request("GET", uri, nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// GuildMember returns a member of a guild.
|
|
// guildID : The ID of a Guild.
|
|
// userID : The ID of a User
|
|
func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
|
|
|
|
body, err := s.Request("GET", GUILD_MEMBER(guildID, userID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// GuildMemberDelete removes the given user from the given guild.
|
|
// guildID : The ID of a Guild.
|
|
// userID : The ID of a User
|
|
func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", GUILD_MEMBER(guildID, userID), nil)
|
|
return
|
|
}
|
|
|
|
// GuildMemberEdit edits the roles of a member.
|
|
// guildID : The ID of a Guild.
|
|
// userID : The ID of a User.
|
|
// roles : A list of role ID's to set on the member.
|
|
func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) {
|
|
|
|
data := struct {
|
|
Roles []string `json:"roles"`
|
|
}{roles}
|
|
|
|
_, err = s.Request("PATCH", GUILD_MEMBER(guildID, userID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
// GuildMemberMove moves a guild member from one voice channel to another/none
|
|
// guildID : The ID of a Guild.
|
|
// userID : The ID of a User.
|
|
// channelID : The ID of a channel to move user to, or null?
|
|
// NOTE : I am not entirely set on the name of this function and it may change
|
|
// prior to the final 1.0.0 release of Discordgo
|
|
func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) {
|
|
|
|
data := struct {
|
|
ChannelID string `json:"channel_id"`
|
|
}{channelID}
|
|
|
|
_, err = s.Request("PATCH", GUILD_MEMBER(guildID, userID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
// GuildMemberNickname updates the nickname of a guild member
|
|
// guildID : The ID of a guild
|
|
// userID : The ID of a user
|
|
func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
|
|
|
|
data := struct {
|
|
Nick string `json:"nick"`
|
|
}{nickname}
|
|
|
|
_, err = s.Request("PATCH", GUILD_MEMBER(guildID, userID), data)
|
|
return
|
|
}
|
|
|
|
// GuildChannels returns an array of Channel structures for all channels of a
|
|
// given guild.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
|
|
|
|
body, err := s.Request("GET", GUILD_CHANNELS(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildChannelCreate creates a new channel in the given guild
|
|
// guildID : The ID of a Guild.
|
|
// name : Name of the channel (2-100 chars length)
|
|
// ctype : Tpye of the channel (voice or text)
|
|
func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) {
|
|
|
|
data := struct {
|
|
Name string `json:"name"`
|
|
Type string `json:"type"`
|
|
}{name, ctype}
|
|
|
|
body, err := s.Request("POST", GUILD_CHANNELS(guildID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// GuildInvites returns an array of Invite structures for the given guild
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
|
|
body, err := s.Request("GET", GUILD_INVITES(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// GuildRoles returns all roles for a given guild.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
|
|
|
|
body, err := s.Request("GET", GUILD_ROLES(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return // TODO return pointer
|
|
}
|
|
|
|
// GuildRoleCreate returns a new Guild Role.
|
|
// guildID: The ID of a Guild.
|
|
func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
|
|
|
|
body, err := s.Request("POST", GUILD_ROLES(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildRoleEdit updates an existing Guild Role with new values
|
|
// guildID : The ID of a Guild.
|
|
// roleID : The ID of a Role.
|
|
// name : The name of the Role.
|
|
// color : The color of the role (decimal, not hex).
|
|
// hoist : Whether to display the role's users separately.
|
|
// perm : The permissions for the role.
|
|
func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int) (st *Role, err error) {
|
|
|
|
// Prevent sending a color int that is too big.
|
|
if color > 0xFFFFFF {
|
|
err = fmt.Errorf("color value cannot be larger than 0xFFFFFF")
|
|
}
|
|
|
|
data := struct {
|
|
Name string `json:"name"` // The color the role should have (as a decimal, not hex)
|
|
Color int `json:"color"` // Whether to display the role's users separately
|
|
Hoist bool `json:"hoist"` // The role's name (overwrites existing)
|
|
Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing)
|
|
}{name, color, hoist, perm}
|
|
|
|
body, err := s.Request("PATCH", GUILD_ROLE(guildID, roleID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildRoleReorder reoders guild roles
|
|
// guildID : The ID of a Guild.
|
|
// roles : A list of ordered roles.
|
|
func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) {
|
|
|
|
body, err := s.Request("PATCH", GUILD_ROLES(guildID), roles)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildRoleDelete deletes an existing role.
|
|
// guildID : The ID of a Guild.
|
|
// roleID : The ID of a Role.
|
|
func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", GUILD_ROLE(guildID, roleID), nil)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildIntegrations returns an array of Integrations for a guild.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error) {
|
|
|
|
body, err := s.Request("GET", GUILD_INTEGRATIONS(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildIntegrationCreate creates a Guild Integration.
|
|
// guildID : The ID of a Guild.
|
|
// integrationType : The Integration type.
|
|
// integrationID : The ID of an integration.
|
|
func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) {
|
|
|
|
data := struct {
|
|
Type string `json:"type"`
|
|
Id string `json:"id"`
|
|
}{integrationType, integrationID}
|
|
|
|
_, err = s.Request("POST", GUILD_INTEGRATIONS(guildID), data)
|
|
return
|
|
}
|
|
|
|
// GuildIntegrationEdit edits a Guild Integration.
|
|
// guildID : The ID of a Guild.
|
|
// integrationType : The Integration type.
|
|
// integrationID : The ID of an integration.
|
|
// expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation).
|
|
// expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions.
|
|
// enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).
|
|
func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) {
|
|
|
|
data := struct {
|
|
ExpireBehavior int `json:"expire_behavior"`
|
|
ExpireGracePeriod int `json:"expire_grace_period"`
|
|
EnableEmoticons bool `json:"enable_emoticons"`
|
|
}{expireBehavior, expireGracePeriod, enableEmoticons}
|
|
|
|
_, err = s.Request("PATCH", GUILD_INTEGRATION(guildID, integrationID), data)
|
|
return
|
|
}
|
|
|
|
// GuildIntegrationDelete removes the given integration from the Guild.
|
|
// guildID : The ID of a Guild.
|
|
// integrationID : The ID of an integration.
|
|
func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", GUILD_INTEGRATION(guildID, integrationID), nil)
|
|
return
|
|
}
|
|
|
|
// GuildIntegrationSync syncs an integration.
|
|
// guildID : The ID of a Guild.
|
|
// integrationID : The ID of an integration.
|
|
func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) {
|
|
|
|
_, err = s.Request("POST", GUILD_INTEGRATION_SYNC(guildID, integrationID), nil)
|
|
return
|
|
}
|
|
|
|
// GuildIcon returns an image.Image of a guild icon.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildIcon(guildID string) (img image.Image, err error) {
|
|
g, err := s.Guild(guildID)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
if g.Icon == "" {
|
|
err = errors.New("Guild does not have an icon set.")
|
|
return
|
|
}
|
|
|
|
body, err := s.Request("GET", GUILD_ICON(guildID, g.Icon), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
img, _, err = image.Decode(bytes.NewReader(body))
|
|
return
|
|
}
|
|
|
|
// GuildSplash returns an image.Image of a guild splash image.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildSplash(guildID string) (img image.Image, err error) {
|
|
g, err := s.Guild(guildID)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
if g.Splash == "" {
|
|
err = errors.New("Guild does not have a splash set.")
|
|
return
|
|
}
|
|
|
|
body, err := s.Request("GET", GUILD_SPLASH(guildID, g.Splash), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
img, _, err = image.Decode(bytes.NewReader(body))
|
|
return
|
|
}
|
|
|
|
// GuildEmbed returns the embed for a Guild.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) {
|
|
|
|
body, err := s.Request("GET", GUILD_EMBED(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// GuildEmbedEdit returns the embed for a Guild.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) {
|
|
|
|
data := GuildEmbed{enabled, channelID}
|
|
|
|
_, err = s.Request("PATCH", GUILD_EMBED(guildID), data)
|
|
return
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Functions specific to Discord Channels
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Channel returns a Channel strucutre of a specific Channel.
|
|
// channelID : The ID of the Channel you want returned.
|
|
func (s *Session) Channel(channelID string) (st *Channel, err error) {
|
|
body, err := s.Request("GET", CHANNEL(channelID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelEdit edits the given channel
|
|
// channelID : The ID of a Channel
|
|
// name : The new name to assign the channel.
|
|
func (s *Session) ChannelEdit(channelID, name string) (st *Channel, err error) {
|
|
|
|
data := struct {
|
|
Name string `json:"name"`
|
|
}{name}
|
|
|
|
body, err := s.Request("PATCH", CHANNEL(channelID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelDelete deletes the given channel
|
|
// channelID : The ID of a Channel
|
|
func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
|
|
|
|
body, err := s.Request("DELETE", CHANNEL(channelID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelTyping broadcasts to all members that authenticated user is typing in
|
|
// the given channel.
|
|
// channelID : The ID of a Channel
|
|
func (s *Session) ChannelTyping(channelID string) (err error) {
|
|
|
|
_, err = s.Request("POST", CHANNEL_TYPING(channelID), nil)
|
|
return
|
|
}
|
|
|
|
// ChannelMessages returns an array of Message structures for messages within
|
|
// a given channel.
|
|
// channelID : The ID of a Channel.
|
|
// limit : The number messages that can be returned. (max 100)
|
|
// beforeID : If provided all messages returned will be before given ID.
|
|
// afterID : If provided all messages returned will be after given ID.
|
|
func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID string) (st []*Message, err error) {
|
|
|
|
uri := CHANNEL_MESSAGES(channelID)
|
|
|
|
v := url.Values{}
|
|
if limit > 0 {
|
|
v.Set("limit", strconv.Itoa(limit))
|
|
}
|
|
if afterID != "" {
|
|
v.Set("after", afterID)
|
|
}
|
|
if beforeID != "" {
|
|
v.Set("before", beforeID)
|
|
}
|
|
if len(v) > 0 {
|
|
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
|
|
}
|
|
|
|
body, err := s.Request("GET", uri, nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelMessageAck acknowledges and marks the given message as read
|
|
// channeld : The ID of a Channel
|
|
// messageID : the ID of a Message
|
|
func (s *Session) ChannelMessageAck(channelID, messageID string) (err error) {
|
|
|
|
_, err = s.request("POST", CHANNEL_MESSAGE_ACK(channelID, messageID), "", nil)
|
|
return
|
|
}
|
|
|
|
// channelMessageSend sends a message to the given channel.
|
|
// channelID : The ID of a Channel.
|
|
// content : The message to send.
|
|
// tts : Whether to send the message with TTS.
|
|
func (s *Session) channelMessageSend(channelID, content string, tts bool) (st *Message, err error) {
|
|
|
|
// TODO: nonce string ?
|
|
data := struct {
|
|
Content string `json:"content"`
|
|
TTS bool `json:"tts"`
|
|
}{content, tts}
|
|
|
|
// Send the message to the given channel
|
|
response, err := s.Request("POST", CHANNEL_MESSAGES(channelID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(response, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelMessageSend sends a message to the given channel.
|
|
// channelID : The ID of a Channel.
|
|
// content : The message to send.
|
|
func (s *Session) ChannelMessageSend(channelID string, content string) (st *Message, err error) {
|
|
|
|
return s.channelMessageSend(channelID, content, false)
|
|
}
|
|
|
|
// ChannelMessageSendTTS sends a message to the given channel with Text to Speech.
|
|
// channelID : The ID of a Channel.
|
|
// content : The message to send.
|
|
func (s *Session) ChannelMessageSendTTS(channelID string, content string) (st *Message, err error) {
|
|
|
|
return s.channelMessageSend(channelID, content, true)
|
|
}
|
|
|
|
// ChannelMessageEdit edits an existing message, replacing it entirely with
|
|
// the given content.
|
|
// channeld : The ID of a Channel
|
|
// messageID : the ID of a Message
|
|
func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (st *Message, err error) {
|
|
|
|
data := struct {
|
|
Content string `json:"content"`
|
|
}{content}
|
|
|
|
response, err := s.Request("PATCH", CHANNEL_MESSAGE(channelID, messageID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(response, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelMessageDelete deletes a message from the Channel.
|
|
func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", CHANNEL_MESSAGE(channelID, messageID), nil)
|
|
return
|
|
}
|
|
|
|
// ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs.
|
|
// If only one messageID is in the slice call channelMessageDelete funciton.
|
|
// If the slice is empty do nothing.
|
|
// channelID : The ID of the channel for the messages to delete.
|
|
// messages : The IDs of the messages to be deleted. A slice of string IDs.
|
|
func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) {
|
|
|
|
if len(messages) == 0 {
|
|
return
|
|
}
|
|
|
|
if len(messages) == 1 {
|
|
err = s.ChannelMessageDelete(channelID, messages[0])
|
|
return
|
|
}
|
|
|
|
data := struct {
|
|
Messages []string `json:"messages"`
|
|
}{messages}
|
|
|
|
_, err = s.Request("POST", CHANNEL_MESSAGES_BULK_DELETE(channelID), data)
|
|
return
|
|
}
|
|
|
|
// ChannelFileSend sends a file to the given channel.
|
|
// channelID : The ID of a Channel.
|
|
// io.Reader : A reader for the file contents.
|
|
func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (st *Message, err error) {
|
|
|
|
body := &bytes.Buffer{}
|
|
bodywriter := multipart.NewWriter(body)
|
|
|
|
writer, err := bodywriter.CreateFormFile("file", name)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
_, err = io.Copy(writer, r)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = bodywriter.Close()
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
response, err := s.request("POST", CHANNEL_MESSAGES(channelID), bodywriter.FormDataContentType(), body.Bytes())
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(response, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelInvites returns an array of Invite structures for the given channel
|
|
// channelID : The ID of a Channel
|
|
func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
|
|
|
|
body, err := s.Request("GET", CHANNEL_INVITES(channelID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelInviteCreate creates a new invite for the given channel.
|
|
// channelID : The ID of a Channel
|
|
// i : An Invite struct with the values MaxAge, MaxUses, Temporary,
|
|
// and XkcdPass defined.
|
|
func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) {
|
|
|
|
data := struct {
|
|
MaxAge int `json:"max_age"`
|
|
MaxUses int `json:"max_uses"`
|
|
Temporary bool `json:"temporary"`
|
|
XKCDPass string `json:"xkcdpass"`
|
|
}{i.MaxAge, i.MaxUses, i.Temporary, i.XkcdPass}
|
|
|
|
body, err := s.Request("POST", CHANNEL_INVITES(channelID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelPermissionSet creates a Permission Override for the given channel.
|
|
// NOTE: This func name may changed. Using Set instead of Create because
|
|
// you can both create a new override or update an override with this function.
|
|
func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) {
|
|
|
|
data := struct {
|
|
ID string `json:"id"`
|
|
Type string `json:"type"`
|
|
Allow int `json:"allow"`
|
|
Deny int `json:"deny"`
|
|
}{targetID, targetType, allow, deny}
|
|
|
|
_, err = s.Request("PUT", CHANNEL_PERMISSION(channelID, targetID), data)
|
|
return
|
|
}
|
|
|
|
// ChannelPermissionDelete deletes a specific permission override for the given channel.
|
|
// NOTE: Name of this func may change.
|
|
func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", CHANNEL_PERMISSION(channelID, targetID), nil)
|
|
return
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Functions specific to Discord Invites
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Invite returns an Invite structure of the given invite
|
|
// inviteID : The invite code (or maybe xkcdpass?)
|
|
func (s *Session) Invite(inviteID string) (st *Invite, err error) {
|
|
|
|
body, err := s.Request("GET", INVITE(inviteID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// InviteDelete deletes an existing invite
|
|
// inviteID : the code (or maybe xkcdpass?) of an invite
|
|
func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
|
|
|
|
body, err := s.Request("DELETE", INVITE(inviteID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// InviteAccept accepts an Invite to a Guild or Channel
|
|
// inviteID : The invite code (or maybe xkcdpass?)
|
|
func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
|
|
|
|
body, err := s.Request("POST", INVITE(inviteID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Functions specific to Discord Voice
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// VoiceRegions returns the voice server regions
|
|
func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
|
|
|
|
body, err := s.Request("GET", VOICE_REGIONS, nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// VoiceICE returns the voice server ICE information
|
|
func (s *Session) VoiceICE() (st *VoiceICE, err error) {
|
|
|
|
body, err := s.Request("GET", VOICE_ICE, nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Functions specific to Discord Websockets
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Gateway returns the a websocket Gateway address
|
|
func (s *Session) Gateway() (gateway string, err error) {
|
|
|
|
response, err := s.Request("GET", GATEWAY, nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
temp := struct {
|
|
URL string `json:"url"`
|
|
}{}
|
|
|
|
err = unmarshal(response, &temp)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
gateway = temp.URL
|
|
return
|
|
}
|