195 lines
4.4 KiB
Go
195 lines
4.4 KiB
Go
package discordgo
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import "errors"
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// NewState creates an empty state.
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func NewState() *State {
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return &State{
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Ready: Ready{
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PrivateChannels: []Channel{},
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Guilds: []Guild{},
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},
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}
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}
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// OnReady takes a Ready event and updates all internal state.
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func (s *State) OnReady(r *Ready) {
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s.Ready = *r
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}
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// AddGuild adds a guild to the current world state, or
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// updates it if it already exists.
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func (s *State) AddGuild(guild *Guild) {
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for _, g := range s.Guilds {
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if g.ID == guild.ID {
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// This could be a little faster ;)
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for _, m := range guild.Members {
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s.AddMember(&m)
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}
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for _, c := range guild.Channels {
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s.AddChannel(&c)
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}
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return
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}
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}
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s.Guilds = append(s.Guilds, *guild)
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}
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// RemoveGuild removes a guild from current world state.
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func (s *State) RemoveGuild(guild *Guild) error {
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for i, g := range s.Guilds {
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if g.ID == guild.ID {
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s.Guilds = append(s.Guilds[:i], s.Guilds[i+1:]...)
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return nil
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}
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}
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return errors.New("Guild not found.")
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}
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// GetGuildByID gets a guild by ID.
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// Useful for querying if @me is in a guild:
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// _, err := discordgo.Session.State.GetGuildById(guildID)
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// isInGuild := err == nil
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func (s *State) GetGuildByID(guildID string) (*Guild, error) {
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for _, g := range s.Guilds {
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if g.ID == guildID {
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return &g, nil
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}
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}
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return nil, errors.New("Guild not found.")
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}
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// TODO: Consider moving Guild state update methods onto *Guild.
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// AddMember adds a member to the current world state, or
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// updates it if it already exists.
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func (s *State) AddMember(member *Member) error {
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guild, err := s.GetGuildByID(member.GuildID)
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if err != nil {
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return err
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}
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for i, m := range guild.Members {
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if m.User.ID == member.User.ID {
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guild.Members[i] = *member
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return nil
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}
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}
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guild.Members = append(guild.Members, *member)
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return nil
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}
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// RemoveMember removes a member from current world state.
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func (s *State) RemoveMember(member *Member) error {
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guild, err := s.GetGuildByID(member.GuildID)
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if err != nil {
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return err
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}
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for i, m := range guild.Members {
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if m.User.ID == member.User.ID {
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guild.Members = append(guild.Members[:i], guild.Members[i+1:]...)
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return nil
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}
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}
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return errors.New("Member not found.")
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}
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// GetMemberByID gets a member by ID from a guild.
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func (s *State) GetMemberByID(guildID string, userID string) (*Member, error) {
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guild, err := s.GetGuildByID(guildID)
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if err != nil {
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return nil, err
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}
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for _, m := range guild.Members {
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if m.User.ID == userID {
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return &m, nil
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}
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}
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return nil, errors.New("Member not found.")
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}
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// AddChannel adds a guild to the current world state, or
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// updates it if it already exists.
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// Channels may exist either as PrivateChannels or inside
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// a guild.
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func (s *State) AddChannel(channel *Channel) error {
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if channel.IsPrivate {
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for i, c := range s.PrivateChannels {
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if c.ID == channel.ID {
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s.PrivateChannels[i] = *channel
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return nil
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}
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}
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s.PrivateChannels = append(s.PrivateChannels, *channel)
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} else {
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guild, err := s.GetGuildByID(channel.GuildID)
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if err != nil {
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return err
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}
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for i, c := range guild.Channels {
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if c.ID == channel.ID {
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guild.Channels[i] = *channel
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return nil
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}
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}
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guild.Channels = append(guild.Channels, *channel)
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}
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return nil
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}
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// RemoveChannel removes a channel from current world state.
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func (s *State) RemoveChannel(channel *Channel) error {
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if channel.IsPrivate {
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for i, c := range s.PrivateChannels {
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if c.ID == channel.ID {
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s.PrivateChannels = append(s.PrivateChannels[:i], s.PrivateChannels[i+1:]...)
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return nil
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}
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}
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} else {
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guild, err := s.GetGuildByID(channel.GuildID)
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if err != nil {
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return err
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}
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for i, c := range guild.Channels {
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if c.ID == channel.ID {
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guild.Channels = append(guild.Channels[:i], guild.Channels[i+1:]...)
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return nil
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}
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}
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}
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return errors.New("Channel not found.")
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}
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// GetGuildChannelById gets a channel by ID from a guild.
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func (s *State) GetGuildChannelByID(guildID string, channelID string) (*Channel, error) {
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guild, err := s.GetGuildByID(guildID)
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if err != nil {
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return nil, err
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}
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for _, c := range guild.Channels {
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if c.ID == channelID {
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return &c, nil
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}
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}
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return nil, errors.New("Channel not found.")
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}
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// GetPrivateChannelByID gets a private channel by ID.
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func (s *State) GetPrivateChannelByID(channelID string) (*Channel, error) {
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for _, c := range s.PrivateChannels {
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if c.ID == channelID {
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return &c, nil
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}
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}
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return nil, errors.New("Channel not found.")
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}
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