discordmuffin/components.go
Fedor Lapshin 4ebe5a08ee
Selects component (#954)
* Interactions: the Buttons (#933)

* Interactions: buttons

* Doc fix

* Gofmt fix

* Fix typo

* Remaking interaction data into interface

* Godoc fix

* Gofmt fix

* Godoc fix

* InteractionData helper functions and some fixes in slash commands example

* Fix components example

* Yet another fix of components example

* Fix interaction unmarshaling

* Gofmt fix

* Godoc fix

* Gofmt fix

* Corrected naming and docs

* Rolled back API version

* Requested fixes

* Added support of components to webhook and regular messages

* Fix components unmarshaling

* Godoc fix

* Requested fixes

* Fixed unmarshaling issues

* Components example: cleanup

* Added components tracking to state

* Requested fixes

* Renaming fix

* Remove more named returns

* Minor English fixes

Co-authored-by: Carson Hoffman <c@rsonhoffman.com>

* Doc fix

* Gofmt fix

* Fix typo

* Remaking interaction data into interface

* Godoc fix

* Gofmt fix

* Godoc fix

* InteractionData helper functions and some fixes in slash commands example

* Fix components example

* Yet another fix of components example

* Fix interaction unmarshaling

* Godoc fix

* Gofmt fix

* Corrected naming and docs

* Rolled back API version

* Requested fixes

* Added support of components to webhook and regular messages

* Interactions: select menus

* Example fix

* Merge fix

* Some fixes

* Added missing documentation

* Fix components unmarshaling

* Godoc fix

* Requested fixes

* Fixed unmarshaling issues

* Components example: cleanup

* Gofmt fix

* Godoc fix

* URL field renaming fix

* Added flags to followups

* Updated components example

* Fixed typo in components example

* Merge fix

* Improve handling of invalid interaction situations

* support allowing webhook edits with files, and responding to interactions with files (#931)

* allow files in webhook message edits

* add Files to WebhookEdit struct

* move the construction of the multipart body for files into a shared function

* allow  interaction responses to have files

* go fmt

* fix err shadowing

* document MakeFilesBody

* rename MakeFilesBody -> EncodeWithFiles. fix InteractionRespond responding twice

* use resp in InteractionRespond files, add basic-command-with-files example command

* import strings and go fmt

* EncodeWithFiles -> MultiPartBodyWithJSON

* go fmt

* fix example for slash_commands

* move files to responsedata

* Merge fixes

* Fixed rebase consequences

Co-authored-by: Carson Hoffman <c@rsonhoffman.com>
Co-authored-by: plally <pierce@vulpes.dev>
2021-08-08 20:16:07 -04:00

192 lines
5 KiB
Go

package discordgo
import (
"encoding/json"
)
// ComponentType is type of component.
type ComponentType uint
// MessageComponent types.
const (
ActionsRowComponent ComponentType = 1
ButtonComponent ComponentType = 2
SelectMenuComponent ComponentType = 3
)
// MessageComponent is a base interface for all message components.
type MessageComponent interface {
json.Marshaler
Type() ComponentType
}
type unmarshalableMessageComponent struct {
MessageComponent
}
// UnmarshalJSON is a helper function to unmarshal MessageComponent object.
func (umc *unmarshalableMessageComponent) UnmarshalJSON(src []byte) error {
var v struct {
Type ComponentType `json:"type"`
}
err := json.Unmarshal(src, &v)
if err != nil {
return err
}
var data MessageComponent
switch v.Type {
case ActionsRowComponent:
v := ActionsRow{}
err = json.Unmarshal(src, &v)
data = v
case ButtonComponent:
v := Button{}
err = json.Unmarshal(src, &v)
data = v
}
if err != nil {
return err
}
umc.MessageComponent = data
return err
}
// ActionsRow is a container for components within one row.
type ActionsRow struct {
Components []MessageComponent `json:"components"`
}
// MarshalJSON is a method for marshaling ActionsRow to a JSON object.
func (r ActionsRow) MarshalJSON() ([]byte, error) {
type actionsRow ActionsRow
return json.Marshal(struct {
actionsRow
Type ComponentType `json:"type"`
}{
actionsRow: actionsRow(r),
Type: r.Type(),
})
}
// UnmarshalJSON is a helper function to unmarshal Actions Row.
func (r *ActionsRow) UnmarshalJSON(data []byte) error {
var v struct {
RawComponents []unmarshalableMessageComponent `json:"components"`
}
err := json.Unmarshal(data, &v)
if err != nil {
return err
}
r.Components = make([]MessageComponent, len(v.RawComponents))
for i, v := range v.RawComponents {
r.Components[i] = v.MessageComponent
}
return err
}
// Type is a method to get the type of a component.
func (r ActionsRow) Type() ComponentType {
return ActionsRowComponent
}
// ButtonStyle is style of button.
type ButtonStyle uint
// Button styles.
const (
// PrimaryButton is a button with blurple color.
PrimaryButton ButtonStyle = 1
// SecondaryButton is a button with grey color.
SecondaryButton ButtonStyle = 2
// SuccessButton is a button with green color.
SuccessButton ButtonStyle = 3
// DangerButton is a button with red color.
DangerButton ButtonStyle = 4
// LinkButton is a special type of button which navigates to a URL. Has grey color.
LinkButton ButtonStyle = 5
)
// ComponentEmoji represents button emoji, if it does have one.
type ComponentEmoji struct {
Name string `json:"name,omitempty"`
ID string `json:"id,omitempty"`
Animated bool `json:"animated,omitempty"`
}
// Button represents button component.
type Button struct {
Label string `json:"label"`
Style ButtonStyle `json:"style"`
Disabled bool `json:"disabled"`
Emoji ComponentEmoji `json:"emoji"`
// NOTE: Only button with LinkButton style can have link. Also, URL is mutually exclusive with CustomID.
URL string `json:"url,omitempty"`
CustomID string `json:"custom_id,omitempty"`
}
// MarshalJSON is a method for marshaling Button to a JSON object.
func (b Button) MarshalJSON() ([]byte, error) {
type button Button
if b.Style == 0 {
b.Style = PrimaryButton
}
return json.Marshal(struct {
button
Type ComponentType `json:"type"`
}{
button: button(b),
Type: b.Type(),
})
}
// Type is a method to get the type of a component.
func (Button) Type() ComponentType {
return ButtonComponent
}
// SelectMenuOption represents an option for a select menu.
type SelectMenuOption struct {
Label string `json:"label,omitempty"`
Value string `json:"value"`
Description string `json:"description"`
Emoji ComponentEmoji `json:"emoji"`
// Determines whenever option is selected by default or not.
Default bool `json:"default"`
}
// SelectMenu represents select menu component.
type SelectMenu struct {
CustomID string `json:"custom_id,omitempty"`
// The text which will be shown in the menu if there's no default options or all options was deselected and component was closed.
Placeholder string `json:"placeholder"`
// This value determines the minimal amount of selected items in the menu.
MinValues int `json:"min_values,omitempty"`
// This value determines the maximal amount of selected items in the menu.
// If MaxValues or MinValues are greater than one then the user can select multiple items in the component.
MaxValues int `json:"max_values,omitempty"`
Options []SelectMenuOption `json:"options"`
}
// Type is a method to get the type of a component.
func (SelectMenu) Type() ComponentType {
return SelectMenuComponent
}
// MarshalJSON is a method for marshaling SelectMenu to a JSON object.
func (m SelectMenu) MarshalJSON() ([]byte, error) {
type selectMenu SelectMenu
return json.Marshal(struct {
selectMenu
Type ComponentType `json:"type"`
}{
selectMenu: selectMenu(m),
Type: m.Type(),
})
}