77 lines
2.2 KiB
Go
77 lines
2.2 KiB
Go
package discordgo
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type Guild struct {
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Id string `json:"id"`
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Name string `json:"name"`
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Icon string `json:"icon"`
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Region string `json:"region"`
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AfkTimeout int `json:"afk_timeout"`
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AfkChannelId string `json:"afk_channel_id"`
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EmbedChannelId string `json:"embed_channel_id"`
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EmbedEnabled bool `json:"embed_enabled"`
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OwnerId string `json:"owner_id"`
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Large bool `json:"large"` // ??
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JoinedAt string `json:"joined_at"` // make this a timestamp
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Roles []Role `json:"roles"`
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Members []Member `json:"members"`
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Presences []Presence `json:"presences"`
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Channels []Channel `json:"channels"`
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VoiceStates []VoiceState `json:"voice_states"`
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}
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type Role struct {
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Id string `json:"id"`
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Name string `json:"name"`
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Managed bool `json:"managed"`
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Color int `json:"color"`
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Hoist bool `json:"hoist"`
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Position int `json:"position"`
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Permissions int `json:"permissions"`
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}
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type VoiceState struct {
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UserId string `json:"user_id"`
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Suppress bool `json:"suppress"`
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SessionId string `json:"session_id"`
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SelfMute bool `json:"self_mute"`
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SelfDeaf bool `json:"self_deaf"`
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Mute bool `json:"mute"`
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Deaf bool `json:"deaf"`
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ChannelId string `json:"channel_id"`
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}
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type Presence struct {
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User User `json:"user"`
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Status string `json:"status"`
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GameId int `json:"game_id"`
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}
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// TODO: Member vs User?
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type Member struct {
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GuildId string `json:"guild_id"`
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JoinedAt string `json:"joined_at"`
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Deaf bool `json:"deaf"`
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mute bool `json:"mute"`
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User User `json:"user"`
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Roles []string `json:"roles"`
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}
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/*
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TODO: How to name these? If we make a variable to store
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channels from READY packet, etc. We can't have a Channel
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func? And which is better. Channels func gets live up
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to date data on each call.. so, there is some benefit there.
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Maybe it should have both, but make the Channels check and
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pull new data based on a cache time?
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func (s *Server) Channels() (c []Channel, err error) {
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c, err = Channels(s.Session, s.Id)
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return
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}
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*/
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/*
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func (s *Server) Members() (m []Users, err error) {
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}
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*/
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