* Add Guild Scheduled Events support * Add missing Indents for Guild Scheduled Events * fix: Do update from new schedules updates and repository updates * doc: Add missing documentation on const * doc: Add missing documentation on events struct * tests: Add a Skip condition when dgBot is not set to prevent segfault * fix: Somes changes following the last review steps * docs: Add an example to manipulate GuildScheduledEvent * clean: Remove useless pointers on struct used to retrieve data * tests: Test extra query params on GuildScheduledEventUsers requests * clean: Remove unused variables * feat: Add nullable types to provide null value to Discord API when is necessary * feat: Use NullableString in ScheduledEvents * docs: Add example for usage of NullableString * Update structs.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * Update restapi.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * fix: Review changes to move back nullable string into a simple MarshalJSON * fix: Remove NullString on tests and examples * doc: Add missing doc * Update structs.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * fix: misunderstood MarhsalJSON * fix: Follow the convention of discordgo on url.Values * Update examples/scheduled_events/main.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * changes: use conditional instead on Sprintf * fix: Add missing status on Params * Update structs.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * Update structs.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * changes: Move flag.Parse inside the init function * fix: remove null statement of test suite * fix: Rewrite Marshal of GuildScheduledEventParams to prevent a stack overflow on marshall same type * clean: Remove unused Intents * Update restapi.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * Update restapi.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * Update restapi.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * doc: polish the documentation * clean: Final polish code * doc: Add information about 1:1 usage * Update discord_test.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * doc: remove unnecessary additional infos * Update structs.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * Update discord_test.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * Update restapi.go Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com> * chore(examples/scheduled_events): removed NullString comment * fix(structs): grammar in comment to EntityType * fix: run gofmt Co-authored-by: Fedor Lapshin <fe.lap.prog@gmail.com>
74 lines
1.7 KiB
Go
74 lines
1.7 KiB
Go
package main
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import (
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"flag"
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"fmt"
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"log"
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"os"
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"os/signal"
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"strings"
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"time"
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"github.com/bwmarrin/discordgo"
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)
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// Flags
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var (
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BotToken = flag.String("token", "", "Bot token")
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)
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const timeout time.Duration = time.Second * 10
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var games map[string]time.Time = make(map[string]time.Time)
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func init() { flag.Parse() }
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func main() {
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s, _ := discordgo.New("Bot " + *BotToken)
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s.AddHandler(func(s *discordgo.Session, r *discordgo.Ready) {
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fmt.Println("Bot is ready")
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})
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s.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
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if strings.Contains(m.Content, "ping") {
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if ch, err := s.State.Channel(m.ChannelID); err != nil || !ch.IsThread() {
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thread, err := s.MessageThreadStartComplex(m.ChannelID, m.ID, &discordgo.ThreadStart{
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Name: "Pong game with " + m.Author.Username,
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AutoArchiveDuration: 60,
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Invitable: false,
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RateLimitPerUser: 10,
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})
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if err != nil {
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panic(err)
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}
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_, _ = s.ChannelMessageSend(thread.ID, "pong")
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m.ChannelID = thread.ID
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} else {
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_, _ = s.ChannelMessageSendReply(m.ChannelID, "pong", m.Reference())
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}
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games[m.ChannelID] = time.Now()
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<-time.After(timeout)
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if time.Since(games[m.ChannelID]) >= timeout {
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_, err := s.ChannelEditComplex(m.ChannelID, &discordgo.ChannelEdit{
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Archived: true,
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Locked: true,
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})
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if err != nil {
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panic(err)
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}
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}
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}
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})
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s.Identify.Intents = discordgo.MakeIntent(discordgo.IntentsAllWithoutPrivileged)
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err := s.Open()
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if err != nil {
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log.Fatalf("Cannot open the session: %v", err)
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}
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defer s.Close()
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stop := make(chan os.Signal, 1)
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signal.Notify(stop, os.Interrupt)
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<-stop
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log.Println("Graceful shutdown")
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}
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