discordmuffin/state.go
2016-01-02 12:01:03 -08:00

247 lines
4.9 KiB
Go

package discordgo
import "errors"
var nilError error = errors.New("State not instantiated, please use discordgo.New() or assign session.State.")
// NewState creates an empty state.
func NewState() *State {
return &State{
Ready: Ready{
PrivateChannels: []Channel{},
Guilds: []Guild{},
},
}
}
// OnReady takes a Ready event and updates all internal state.
func (s *State) OnReady(r *Ready) error {
if s == nil {
return nilError
}
s.Ready = *r
return nil
}
// AddGuild adds a guild to the current world state, or
// updates it if it already exists.
func (s *State) AddGuild(guild *Guild) error {
if s == nil {
return nilError
}
for _, g := range s.Guilds {
if g.ID == guild.ID {
// This could be a little faster ;)
for _, m := range guild.Members {
s.AddMember(&m)
}
for _, c := range guild.Channels {
s.AddChannel(&c)
}
return nil
}
}
s.Guilds = append(s.Guilds, *guild)
return nil
}
// RemoveGuild removes a guild from current world state.
func (s *State) RemoveGuild(guild *Guild) error {
if s == nil {
return nilError
}
for i, g := range s.Guilds {
if g.ID == guild.ID {
s.Guilds = append(s.Guilds[:i], s.Guilds[i+1:]...)
return nil
}
}
return errors.New("Guild not found.")
}
// Guild gets a guild by ID.
// Useful for querying if @me is in a guild:
// _, err := discordgo.Session.State.Guild(guildID)
// isInGuild := err == nil
func (s *State) Guild(guildID string) (*Guild, error) {
if s == nil {
return nil, nilError
}
for _, g := range s.Guilds {
if g.ID == guildID {
return &g, nil
}
}
return nil, errors.New("Guild not found.")
}
// TODO: Consider moving Guild state update methods onto *Guild.
// AddMember adds a member to the current world state, or
// updates it if it already exists.
func (s *State) AddMember(member *Member) error {
if s == nil {
return nilError
}
guild, err := s.Guild(member.GuildID)
if err != nil {
return err
}
for i, m := range guild.Members {
if m.User.ID == member.User.ID {
guild.Members[i] = *member
return nil
}
}
guild.Members = append(guild.Members, *member)
return nil
}
// RemoveMember removes a member from current world state.
func (s *State) RemoveMember(member *Member) error {
if s == nil {
return nilError
}
guild, err := s.Guild(member.GuildID)
if err != nil {
return err
}
for i, m := range guild.Members {
if m.User.ID == member.User.ID {
guild.Members = append(guild.Members[:i], guild.Members[i+1:]...)
return nil
}
}
return errors.New("Member not found.")
}
// Member gets a member by ID from a guild.
func (s *State) Member(guildID string, userID string) (*Member, error) {
if s == nil {
return nil, nilError
}
guild, err := s.Guild(guildID)
if err != nil {
return nil, err
}
for _, m := range guild.Members {
if m.User.ID == userID {
return &m, nil
}
}
return nil, errors.New("Member not found.")
}
// AddChannel adds a guild to the current world state, or
// updates it if it already exists.
// Channels may exist either as PrivateChannels or inside
// a guild.
func (s *State) AddChannel(channel *Channel) error {
if s == nil {
return nilError
}
if channel.IsPrivate {
for i, c := range s.PrivateChannels {
if c.ID == channel.ID {
s.PrivateChannels[i] = *channel
return nil
}
}
s.PrivateChannels = append(s.PrivateChannels, *channel)
} else {
guild, err := s.Guild(channel.GuildID)
if err != nil {
return err
}
for i, c := range guild.Channels {
if c.ID == channel.ID {
guild.Channels[i] = *channel
return nil
}
}
guild.Channels = append(guild.Channels, *channel)
}
return nil
}
// RemoveChannel removes a channel from current world state.
func (s *State) RemoveChannel(channel *Channel) error {
if s == nil {
return nilError
}
if channel.IsPrivate {
for i, c := range s.PrivateChannels {
if c.ID == channel.ID {
s.PrivateChannels = append(s.PrivateChannels[:i], s.PrivateChannels[i+1:]...)
return nil
}
}
} else {
guild, err := s.Guild(channel.GuildID)
if err != nil {
return err
}
for i, c := range guild.Channels {
if c.ID == channel.ID {
guild.Channels = append(guild.Channels[:i], guild.Channels[i+1:]...)
return nil
}
}
}
return errors.New("Channel not found.")
}
// GuildChannel gets a channel by ID from a guild.
func (s *State) GuildChannel(guildID string, channelID string) (*Channel, error) {
if s == nil {
return nil, nilError
}
guild, err := s.Guild(guildID)
if err != nil {
return nil, err
}
for _, c := range guild.Channels {
if c.ID == channelID {
return &c, nil
}
}
return nil, errors.New("Channel not found.")
}
// PrivateChannel gets a private channel by ID.
func (s *State) PrivateChannel(channelID string) (*Channel, error) {
if s == nil {
return nil, nilError
}
for _, c := range s.PrivateChannels {
if c.ID == channelID {
return &c, nil
}
}
return nil, errors.New("Channel not found.")
}