272 lines
5.3 KiB
Go
272 lines
5.3 KiB
Go
package discordgo
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import "errors"
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var nilError error = errors.New("State not instantiated, please use discordgo.New() or assign session.State.")
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// NewState creates an empty state.
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func NewState() *State {
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return &State{
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Ready: Ready{
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PrivateChannels: []Channel{},
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Guilds: []Guild{},
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},
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}
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}
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// OnReady takes a Ready event and updates all internal state.
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func (s *State) OnReady(r *Ready) error {
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if s == nil {
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return nilError
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}
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s.Ready = *r
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return nil
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}
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// GuildAdd adds a guild to the current world state, or
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// updates it if it already exists.
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func (s *State) GuildAdd(guild *Guild) error {
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if s == nil {
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return nilError
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}
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for _, g := range s.Guilds {
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if g.ID == guild.ID {
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// This could be a little faster ;)
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for _, m := range guild.Members {
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s.MemberAdd(&m)
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}
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for _, c := range guild.Channels {
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s.ChannelAdd(&c)
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}
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return nil
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}
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}
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s.Guilds = append(s.Guilds, *guild)
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return nil
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}
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// GuildRemove removes a guild from current world state.
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func (s *State) GuildRemove(guild *Guild) error {
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if s == nil {
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return nilError
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}
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for i, g := range s.Guilds {
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if g.ID == guild.ID {
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s.Guilds = append(s.Guilds[:i], s.Guilds[i+1:]...)
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return nil
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}
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}
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return errors.New("Guild not found.")
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}
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// Guild gets a guild by ID.
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// Useful for querying if @me is in a guild:
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// _, err := discordgo.Session.State.Guild(guildID)
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// isInGuild := err == nil
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func (s *State) Guild(guildID string) (*Guild, error) {
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if s == nil {
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return nil, nilError
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}
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for _, g := range s.Guilds {
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if g.ID == guildID {
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return &g, nil
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}
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}
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return nil, errors.New("Guild not found.")
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}
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// TODO: Consider moving Guild state update methods onto *Guild.
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// MemberAdd adds a member to the current world state, or
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// updates it if it already exists.
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func (s *State) MemberAdd(member *Member) error {
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if s == nil {
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return nilError
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}
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guild, err := s.Guild(member.GuildID)
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if err != nil {
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return err
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}
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for i, m := range guild.Members {
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if m.User.ID == member.User.ID {
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guild.Members[i] = *member
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return nil
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}
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}
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guild.Members = append(guild.Members, *member)
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return nil
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}
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// MemberRemove removes a member from current world state.
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func (s *State) MemberRemove(member *Member) error {
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if s == nil {
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return nilError
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}
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guild, err := s.Guild(member.GuildID)
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if err != nil {
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return err
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}
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for i, m := range guild.Members {
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if m.User.ID == member.User.ID {
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guild.Members = append(guild.Members[:i], guild.Members[i+1:]...)
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return nil
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}
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}
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return errors.New("Member not found.")
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}
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// Member gets a member by ID from a guild.
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func (s *State) Member(guildID string, userID string) (*Member, error) {
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if s == nil {
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return nil, nilError
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}
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guild, err := s.Guild(guildID)
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if err != nil {
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return nil, err
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}
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for _, m := range guild.Members {
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if m.User.ID == userID {
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return &m, nil
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}
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}
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return nil, errors.New("Member not found.")
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}
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// ChannelAdd adds a guild to the current world state, or
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// updates it if it already exists.
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// Channels may exist either as PrivateChannels or inside
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// a guild.
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func (s *State) ChannelAdd(channel *Channel) error {
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if s == nil {
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return nilError
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}
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if channel.IsPrivate {
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for i, c := range s.PrivateChannels {
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if c.ID == channel.ID {
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s.PrivateChannels[i] = *channel
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return nil
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}
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}
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s.PrivateChannels = append(s.PrivateChannels, *channel)
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} else {
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guild, err := s.Guild(channel.GuildID)
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if err != nil {
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return err
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}
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for i, c := range guild.Channels {
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if c.ID == channel.ID {
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guild.Channels[i] = *channel
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return nil
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}
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}
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guild.Channels = append(guild.Channels, *channel)
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}
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return nil
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}
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// ChannelRemove removes a channel from current world state.
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func (s *State) ChannelRemove(channel *Channel) error {
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if s == nil {
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return nilError
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}
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if channel.IsPrivate {
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for i, c := range s.PrivateChannels {
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if c.ID == channel.ID {
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s.PrivateChannels = append(s.PrivateChannels[:i], s.PrivateChannels[i+1:]...)
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return nil
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}
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}
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} else {
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guild, err := s.Guild(channel.GuildID)
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if err != nil {
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return err
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}
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for i, c := range guild.Channels {
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if c.ID == channel.ID {
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guild.Channels = append(guild.Channels[:i], guild.Channels[i+1:]...)
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return nil
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}
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}
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}
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return errors.New("Channel not found.")
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}
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// GuildChannel gets a channel by ID from a guild.
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func (s *State) GuildChannel(guildID string, channelID string) (*Channel, error) {
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if s == nil {
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return nil, nilError
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}
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guild, err := s.Guild(guildID)
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if err != nil {
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return nil, err
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}
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for _, c := range guild.Channels {
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if c.ID == channelID {
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return &c, nil
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}
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}
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return nil, errors.New("Channel not found.")
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}
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// PrivateChannel gets a private channel by ID.
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func (s *State) PrivateChannel(channelID string) (*Channel, error) {
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if s == nil {
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return nil, nilError
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}
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for _, c := range s.PrivateChannels {
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if c.ID == channelID {
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return &c, nil
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}
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}
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return nil, errors.New("Channel not found.")
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}
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// Channel gets a channel by ID, it will look in all guilds an private channels.
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func (s *State) Channel(channelID string) (*Channel, error) {
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if s == nil {
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return nil, nilError
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}
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c, err := s.PrivateChannel(channelID)
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if err == nil {
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return c, nil
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}
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for _, g := range s.Guilds {
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c, err := s.GuildChannel(g.ID, channelID)
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if err == nil {
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return c, nil
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}
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}
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return nil, errors.New("Channel not found.")
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}
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