With the recent change to the OnEvent event now always executing insted of only on error we don't want this printing out every single event. A different way to handle unknown events will be added in the wsapi.go code.
237 lines
6.5 KiB
Go
237 lines
6.5 KiB
Go
// Discordgo - Discord bindings for Go
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// Available at https://github.com/bwmarrin/discordgo
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// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file contains high level helper functions and easy entry points for the
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// entire discordgo package. These functions are beling developed and are very
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// experimental at this point. They will most likley change so please use the
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// low level functions if that's a problem.
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// Package discordgo provides Discord binding for Go
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package discordgo
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import (
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"fmt"
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"reflect"
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)
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// VERSION of Discordgo, follows Symantic Versioning. (http://semver.org/)
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const VERSION = "0.12.0-alpha"
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// New creates a new Discord session and will automate some startup
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// tasks if given enough information to do so. Currently you can pass zero
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// arguments and it will return an empty Discord session.
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// There are 3 ways to call New:
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// With a single auth token - All requests will use the token blindly,
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// no verification of the token will be done and requests may fail.
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// With an email and password - Discord will sign in with the provided
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// credentials.
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// With an email, password and auth token - Discord will verify the auth
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// token, if it is invalid it will sign in with the provided
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// credentials. This is the Discord recommended way to sign in.
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func New(args ...interface{}) (s *Session, err error) {
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// Create an empty Session interface.
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s = &Session{
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State: NewState(),
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StateEnabled: true,
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Compress: true,
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ShouldReconnectOnError: true,
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}
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// If no arguments are passed return the empty Session interface.
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// Later I will add default values, if appropriate.
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if args == nil {
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return
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}
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// Variables used below when parsing func arguments
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var auth, pass string
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// Parse passed arguments
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for _, arg := range args {
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switch v := arg.(type) {
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case []string:
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if len(v) > 3 {
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err = fmt.Errorf("Too many string parameters provided.")
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return
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}
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// First string is either token or username
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if len(v) > 0 {
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auth = v[0]
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}
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// If second string exists, it must be a password.
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if len(v) > 1 {
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pass = v[1]
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}
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// If third string exists, it must be an auth token.
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if len(v) > 2 {
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s.Token = v[2]
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}
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case string:
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// First string must be either auth token or username.
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// Second string must be a password.
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// Only 2 input strings are supported.
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if auth == "" {
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auth = v
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} else if pass == "" {
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pass = v
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} else if s.Token == "" {
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s.Token = v
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} else {
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err = fmt.Errorf("Too many string parameters provided.")
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return
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}
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// case Config:
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// TODO: Parse configuration
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default:
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err = fmt.Errorf("Unsupported parameter type provided.")
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return
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}
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}
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// If only one string was provided, assume it is an auth token.
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// Otherwise get auth token from Discord, if a token was specified
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// Discord will verify it for free, or log the user in if it is
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// invalid.
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if pass == "" {
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s.Token = auth
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} else {
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err = s.Login(auth, pass)
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if err != nil || s.Token == "" {
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err = fmt.Errorf("Unable to fetch discord authentication token. %v", err)
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return
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}
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}
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// The Session is now able to have RestAPI methods called on it.
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// It is recommended that you now call Open() so that events will trigger.
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return
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}
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// validateHandler takes an event handler func, and returns the type of event.
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// eg.
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// Session.validateHandler(func (s *discordgo.Session, m *discordgo.MessageCreate))
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// will return the reflect.Type of *discordgo.MessageCreate
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func (s *Session) validateHandler(handler interface{}) reflect.Type {
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handlerType := reflect.TypeOf(handler)
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if handlerType.NumIn() != 2 {
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panic("Unable to add event handler, handler must be of the type func(*discordgo.Session, *discordgo.EventType).")
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}
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if handlerType.In(0) != reflect.TypeOf(s) {
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panic("Unable to add event handler, first argument must be of type *discordgo.Session.")
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}
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eventType := handlerType.In(1)
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// Support handlers of type interface{}, this is a special handler, which is triggered on every event.
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if eventType.Kind() == reflect.Interface {
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eventType = nil
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}
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return eventType
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}
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// AddHandler allows you to add an event handler that will be fired anytime
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// the Discord WSAPI event that matches the interface fires.
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// eventToInterface in events.go has a list of all the Discord WSAPI events
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// and their respective interface.
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// eg:
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// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
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// })
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//
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// or:
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// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
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// })
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// The return value of this method is a function, that when called will remove the
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// event handler.
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func (s *Session) AddHandler(handler interface{}) func() {
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s.initialize()
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eventType := s.validateHandler(handler)
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s.handlersMu.Lock()
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defer s.handlersMu.Unlock()
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h := reflect.ValueOf(handler)
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s.handlers[eventType] = append(s.handlers[eventType], h)
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// This must be done as we need a consistent reference to the
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// reflected value, otherwise a RemoveHandler method would have
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// been nice.
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return func() {
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s.handlersMu.Lock()
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defer s.handlersMu.Unlock()
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handlers := s.handlers[eventType]
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for i, v := range handlers {
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if h == v {
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s.handlers[eventType] = append(handlers[:i], handlers[i+1:]...)
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return
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}
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}
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}
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}
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// handle calls any handlers that match the event type and any handlers of
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// interface{}.
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func (s *Session) handle(event interface{}) {
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s.handlersMu.RLock()
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defer s.handlersMu.RUnlock()
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if s.handlers == nil {
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return
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}
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handlerParameters := []reflect.Value{reflect.ValueOf(s), reflect.ValueOf(event)}
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if handlers, ok := s.handlers[reflect.TypeOf(event)]; ok {
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for _, handler := range handlers {
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handler.Call(handlerParameters)
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}
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}
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if handlers, ok := s.handlers[nil]; ok {
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for _, handler := range handlers {
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handler.Call(handlerParameters)
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}
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}
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}
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// initialize adds all internal handlers and state tracking handlers.
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func (s *Session) initialize() {
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s.handlersMu.Lock()
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if s.handlers != nil {
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s.handlersMu.Unlock()
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return
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}
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s.handlers = map[interface{}][]reflect.Value{}
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s.handlersMu.Unlock()
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s.AddHandler(s.onReady)
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s.AddHandler(s.onVoiceServerUpdate)
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s.AddHandler(s.onVoiceStateUpdate)
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s.AddHandler(s.State.onInterface)
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}
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// onReady handles the ready event.
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func (s *Session) onReady(se *Session, r *Ready) {
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go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
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}
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