377 lines
9.6 KiB
Go
377 lines
9.6 KiB
Go
// Discordgo - Discord bindings for Go
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// Available at https://github.com/bwmarrin/discordgo
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// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file contains code related to Discord voice suppport
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package discordgo
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import (
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"encoding/binary"
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"encoding/json"
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"fmt"
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"net"
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"strings"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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// ------------------------------------------------------------------------------------------------
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// Code related to both Voice Websocket and UDP connections.
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// ------------------------------------------------------------------------------------------------
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// A Voice struct holds all data and functions related to Discord Voice support.
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type Voice struct {
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sync.Mutex // future use
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Ready bool // If true, voice is ready to send/receive audio
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Debug bool // If true, print extra logging
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Chan chan struct{} // future use
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UDPConn *net.UDPConn // exported for dgvoice, may change.
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OP2 *voiceOP2 // exported for dgvoice, may change.
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wsConn *websocket.Conn
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sessionID string
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token string
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endpoint string
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guildID string
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channelID string
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userID string
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}
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// ------------------------------------------------------------------------------------------------
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// Code related to the Voice websocket connection
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// ------------------------------------------------------------------------------------------------
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// A voiceOP2 stores the data for the voice operation 2 websocket event
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// which is sort of like the voice READY packet
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type voiceOP2 struct {
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SSRC uint32 `json:"ssrc"`
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Port int `json:"port"`
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Modes []string `json:"modes"`
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HeartbeatInterval time.Duration `json:"heartbeat_interval"`
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}
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type voiceHandshakeData struct {
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ServerID string `json:"server_id"`
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UserID string `json:"user_id"`
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SessionID string `json:"session_id"`
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Token string `json:"token"`
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}
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type voiceHandshakeOp struct {
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Op int `json:"op"` // Always 0
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Data voiceHandshakeData `json:"d"`
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}
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// Open opens a voice connection. This should be called
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// after VoiceChannelJoin is used and the data VOICE websocket events
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// are captured.
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func (v *Voice) Open() (err error) {
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// TODO: How do we handle changing channels?
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// Don't open a websocket if one is already open
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if v.wsConn != nil {
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return
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}
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// Connect to Voice Websocket
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vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(v.endpoint, ":80"))
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v.wsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
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if err != nil {
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fmt.Println("VOICE error opening websocket:", err)
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return
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}
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data := voiceHandshakeOp{0, voiceHandshakeData{v.guildID, v.userID, v.sessionID, v.token}}
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err = v.wsConn.WriteJSON(data)
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if err != nil {
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fmt.Println("VOICE error sending init packet:", err)
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return
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}
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// Start a listening for voice websocket events
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// TODO add a check here to make sure Listen worked by monitoring
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// a chan or bool?
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go v.wsListen()
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return
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}
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// Close closes the voice connection
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func (v *Voice) Close() {
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if v.UDPConn != nil {
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v.UDPConn.Close()
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}
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if v.wsConn != nil {
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v.wsConn.Close()
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}
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}
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// wsListen listens on the voice websocket for messages and passes them
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// to the voice event handler. This is automaticly called by the Open func
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func (v *Voice) wsListen() {
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for {
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messageType, message, err := v.wsConn.ReadMessage()
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if err != nil {
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// TODO: Handle this problem better.
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// TODO: needs proper logging
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fmt.Println("Voice Listen Error:", err)
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break
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}
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// Pass received message to voice event handler
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go v.wsEvent(messageType, message)
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}
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return
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}
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// wsEvent handles any voice websocket events. This is only called by the
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// wsListen() function.
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func (v *Voice) wsEvent(messageType int, message []byte) {
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if v.Debug {
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fmt.Println("wsEvent received: ", messageType)
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printJSON(message)
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}
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var e Event
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if err := json.Unmarshal(message, &e); err != nil {
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fmt.Println("wsEvent Unmarshall error: ", err)
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return
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}
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switch e.Operation {
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case 2: // READY
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v.OP2 = &voiceOP2{}
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if err := json.Unmarshal(e.RawData, v.OP2); err != nil {
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fmt.Println("voiceWS.onEvent OP2 Unmarshall error: ", err)
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printJSON(e.RawData) // TODO: Better error logging
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return
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}
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// Start the voice websocket heartbeat to keep the connection alive
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go v.wsHeartbeat(v.OP2.HeartbeatInterval)
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// TODO monitor a chan/bool to verify this was successful
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// Start the UDP connection
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err := v.udpOpen()
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if err != nil {
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fmt.Println("Error opening udp connection: ", err)
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return
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}
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// start udpKeepAlive
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go v.udpKeepAlive(5 * time.Second)
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// TODO: find a way to check that it fired off okay
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return
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case 3: // HEARTBEAT response
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// add code to use this to track latency?
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return
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case 4:
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// TODO
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case 5:
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// SPEAKING TRUE/FALSE NOTIFICATION
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/*
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{
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"user_id": "1238921738912",
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"ssrc": 2,
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"speaking": false
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}
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*/
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default:
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fmt.Println("UNKNOWN VOICE OP: ", e.Operation)
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printJSON(e.RawData)
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}
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return
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}
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type voiceHeartbeatOp struct {
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Op int `json:"op"` // Always 3
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Data int `json:"d"`
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}
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// wsHeartbeat sends regular heartbeats to voice Discord so it knows the client
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// is still connected. If you do not send these heartbeats Discord will
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// disconnect the websocket connection after a few seconds.
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func (v *Voice) wsHeartbeat(i time.Duration) {
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ticker := time.NewTicker(i * time.Millisecond)
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for {
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err := v.wsConn.WriteJSON(voiceHeartbeatOp{3, int(time.Now().Unix())})
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if err != nil {
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v.Ready = false
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fmt.Println("wsHeartbeat send error: ", err)
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return // TODO better logging
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}
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<-ticker.C
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}
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}
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type voiceSpeakingData struct {
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Speaking bool `json:"speaking"`
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Delay int `json:"delay"`
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}
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type voiceSpeakingOp struct {
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Op int `json:"op"` // Always 5
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Data voiceSpeakingData `json:"d"`
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}
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// Speaking sends a speaking notification to Discord over the voice websocket.
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// This must be sent as true prior to sending audio and should be set to false
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// once finished sending audio.
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// b : Send true if speaking, false if not.
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func (v *Voice) Speaking(b bool) (err error) {
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if v.wsConn == nil {
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return fmt.Errorf("No Voice websocket.")
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}
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data := voiceSpeakingOp{5, voiceSpeakingData{b, 0}}
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err = v.wsConn.WriteJSON(data)
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if err != nil {
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fmt.Println("Speaking() write json error:", err)
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return
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}
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return
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}
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// ------------------------------------------------------------------------------------------------
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// Code related to the Voice UDP connection
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// ------------------------------------------------------------------------------------------------
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type voiceUDPData struct {
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Address string `json:"address"` // Public IP of machine running this code
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Port uint16 `json:"port"` // UDP Port of machine running this code
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Mode string `json:"mode"` // plain or ? (plain or encrypted)
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}
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type voiceUDPD struct {
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Protocol string `json:"protocol"` // Always "udp" ?
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Data voiceUDPData `json:"data"`
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}
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type voiceUDPOp struct {
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Op int `json:"op"` // Always 1
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Data voiceUDPD `json:"d"`
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}
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// udpOpen opens a UDP connection to the voice server and completes the
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// initial required handshake. This connection is left open in the session
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// and can be used to send or receive audio. This should only be called
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// from voice.wsEvent OP2
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func (v *Voice) udpOpen() (err error) {
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host := fmt.Sprintf("%s:%d", strings.TrimSuffix(v.endpoint, ":80"), v.OP2.Port)
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addr, err := net.ResolveUDPAddr("udp", host)
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if err != nil {
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fmt.Println("udpOpen resolve addr error: ", err)
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// TODO better logging
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return
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}
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v.UDPConn, err = net.DialUDP("udp", nil, addr)
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if err != nil {
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fmt.Println("udpOpen dial udp error: ", err)
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// TODO better logging
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return
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}
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// Create a 70 byte array and put the SSRC code from the Op 2 Voice event
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// into it. Then send that over the UDP connection to Discord
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sb := make([]byte, 70)
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binary.BigEndian.PutUint32(sb, v.OP2.SSRC)
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_, err = v.UDPConn.Write(sb)
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if err != nil {
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fmt.Println("udpOpen udp write error : ", err)
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// TODO better logging
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return
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}
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// Create a 70 byte array and listen for the initial handshake response
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// from Discord. Once we get it parse the IP and PORT information out
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// of the response. This should be our public IP and PORT as Discord
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// saw us.
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rb := make([]byte, 70)
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rlen, _, err := v.UDPConn.ReadFromUDP(rb)
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if err != nil {
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fmt.Println("udpOpen udp read error : ", err)
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// TODO better logging
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return
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}
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if rlen < 70 {
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fmt.Println("Voice RLEN should be 70 but isn't")
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}
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// Loop over position 4 though 20 to grab the IP address
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// Should never be beyond position 20.
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var ip string
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for i := 4; i < 20; i++ {
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if rb[i] == 0 {
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break
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}
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ip += string(rb[i])
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}
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// Grab port from postion 68 and 69
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port := binary.LittleEndian.Uint16(rb[68:70])
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// Take the data from above and send it back to Discord to finalize
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// the UDP connection handshake.
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data := voiceUDPOp{1, voiceUDPD{"udp", voiceUDPData{ip, port, "plain"}}}
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err = v.wsConn.WriteJSON(data)
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if err != nil {
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fmt.Println("udpOpen write json error:", err)
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return
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}
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v.Ready = true
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return
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}
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// udpKeepAlive sends a udp packet to keep the udp connection open
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// This is still a bit of a "proof of concept"
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func (v *Voice) udpKeepAlive(i time.Duration) {
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var err error
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var sequence uint64 = 0
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packet := make([]byte, 8)
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ticker := time.NewTicker(i)
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for {
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// TODO: Add a way to break from loop
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binary.LittleEndian.PutUint64(packet, sequence)
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sequence++
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_, err = v.UDPConn.Write(packet)
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if err != nil {
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fmt.Println("udpKeepAlive udp write error : ", err)
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return
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}
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<-ticker.C
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}
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}
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