slash_commands example spelling & grammar (#905)
Co-authored-by: chris <christophpryer@gmail.com>
This commit is contained in:
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faf06855cf
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590e92e1c6
1 changed files with 27 additions and 28 deletions
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@ -34,7 +34,7 @@ var (
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commands = []*discordgo.ApplicationCommand{
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commands = []*discordgo.ApplicationCommand{
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{
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{
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Name: "basic-command",
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Name: "basic-command",
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// All commands and options must have an description
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// All commands and options must have a description
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// Commands/options without description will fail the registration
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// Commands/options without description will fail the registration
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// of the command.
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// of the command.
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Description: "Basic command",
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Description: "Basic command",
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@ -63,8 +63,8 @@ var (
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Required: true,
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Required: true,
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},
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},
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// Required options must be listed first, because
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// Required options must be listed first since optional parameters
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// like everyone knows - optional parameters is on the back.
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// always come after when they're used.
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// The same concept applies to Discord's Slash-commands API
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// The same concept applies to Discord's Slash-commands API
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{
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{
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@ -91,19 +91,19 @@ var (
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Name: "subcommands",
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Name: "subcommands",
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Description: "Subcommands and command groups example",
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Description: "Subcommands and command groups example",
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Options: []*discordgo.ApplicationCommandOption{
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Options: []*discordgo.ApplicationCommandOption{
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// When command have subcommands/subcommand groups
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// When a command has subcommands/subcommand groups
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// It must not have top-level options, they aren't accesible in the UI
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// It must not have top-level options, they aren't accesible in the UI
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// in this case (at least, yet), so if command is with
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// in this case (at least not yet), so if a command has
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// subcommands/subcommand groups registering top-level options
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// subcommands/subcommand any groups registering top-level options
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// will fail the registration of the command
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// will cause the registration of the command to fail
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{
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{
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Name: "scmd-grp",
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Name: "scmd-grp",
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Description: "Subcommands group",
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Description: "Subcommands group",
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Options: []*discordgo.ApplicationCommandOption{
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Options: []*discordgo.ApplicationCommandOption{
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// Also, subcommand groups isn't capable of
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// Also, subcommand groups aren't capable of
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// containg options, by the name of them, you can see
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// containg options, by the name of them, you can see
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// they can contain only subcommands
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// they can only contain subcommands
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{
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{
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Name: "nst-subcmd",
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Name: "nst-subcmd",
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Description: "Nested subcommand",
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Description: "Nested subcommand",
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@ -179,7 +179,7 @@ var (
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i.Data.Options[2].BoolValue(),
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i.Data.Options[2].BoolValue(),
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}
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}
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msgformat :=
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msgformat :=
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` Now you just leared how to use command options. Take a look to the value of which you've just entered:
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` Now you just learned how to use command options. Take a look to the value of which you've just entered:
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> string_option: %s
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> string_option: %s
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> integer_option: %d
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> integer_option: %d
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> bool_option: %v
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> bool_option: %v
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@ -215,7 +215,7 @@ var (
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switch i.Data.Options[0].Name {
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switch i.Data.Options[0].Name {
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case "subcmd":
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case "subcmd":
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content =
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content =
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"The top-level subcommand is executed. Now try to execute nested one."
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"The top-level subcommand is executed. Now try to execute the nested one."
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default:
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default:
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if i.Data.Options[0].Name != "scmd-grp" {
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if i.Data.Options[0].Name != "scmd-grp" {
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return
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return
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@ -237,16 +237,15 @@ var (
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})
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})
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},
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},
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"responses": func(s *discordgo.Session, i *discordgo.InteractionCreate) {
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"responses": func(s *discordgo.Session, i *discordgo.InteractionCreate) {
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// Responses to a command is really important thing.
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// Responses to a command are very important.
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// First of all, because you need to react to the interaction
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// First of all, because you need to react to the interaction
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// by sending the response in 3 seconds after receiving, otherwise
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// by sending the response in 3 seconds after receiving, otherwise
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// interaction will be considered invalid and you can no longer
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// interaction will be considered invalid and you can no longer
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// use interaction token and ID for responding to the user's request
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// use the interaction token and ID for responding to the user's request
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content := ""
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content := ""
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// As you can see, response type names saying by themselvs
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// As you can see, the response type names used here are pretty self-explanatory,
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// how they're used, but for those who want to get
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// but for those who want more information see the official documentation
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// more information - read the official documentation
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switch i.Data.Options[0].IntValue() {
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switch i.Data.Options[0].IntValue() {
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case int64(discordgo.InteractionResponseChannelMessage):
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case int64(discordgo.InteractionResponseChannelMessage):
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content =
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content =
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@ -266,7 +265,7 @@ var (
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})
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})
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if err != nil {
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if err != nil {
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s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{
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s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{
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Content: "Something gone wrong",
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Content: "Something went wrong",
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})
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})
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}
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}
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return
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return
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@ -280,7 +279,7 @@ var (
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})
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})
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if err != nil {
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if err != nil {
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s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{
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s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{
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Content: "Something gone wrong",
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Content: "Something went wrong",
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})
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})
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return
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return
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}
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}
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@ -292,7 +291,7 @@ var (
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})
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})
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if err != nil {
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if err != nil {
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s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{
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s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{
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Content: "Something gone wrong",
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Content: "Something went wrong",
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})
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})
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return
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return
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}
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}
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@ -301,33 +300,33 @@ var (
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})
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})
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},
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},
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"followups": func(s *discordgo.Session, i *discordgo.InteractionCreate) {
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"followups": func(s *discordgo.Session, i *discordgo.InteractionCreate) {
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// Followup messages is basically regular messages (you can create as many of them as you wish),
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// Followup messages are basically regular messages (you can create as many of them as you wish)
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// but working as they is created by webhooks and their functional
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// but work as they are created by webhooks and their functionality
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// is for handling additional messages after sending response.
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// is for handling additional messages after sending a response.
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s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionApplicationCommandResponseData{
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Data: &discordgo.InteractionApplicationCommandResponseData{
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// Note: this isn't documented, but you can use that if you want to.
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// Note: this isn't documented, but you can use that if you want to.
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// This flag just allows to create messages visible only for the caller (user who triggered the command)
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// This flag just allows you to create messages visible only for the caller of the command
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// of the command
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// (user who triggered the command)
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Flags: 1 << 6,
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Flags: 1 << 6,
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Content: "Surprise!",
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Content: "Surprise!",
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},
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},
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})
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})
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msg, err := s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{
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msg, err := s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{
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Content: "Followup message has created, after 5 seconds it will be edited",
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Content: "Followup message has been created, after 5 seconds it will be edited",
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})
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})
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if err != nil {
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if err != nil {
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s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{
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s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{
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Content: "Something gone wrong",
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Content: "Something went wrong",
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})
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})
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return
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return
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}
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}
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time.Sleep(time.Second * 5)
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time.Sleep(time.Second * 5)
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s.FollowupMessageEdit(s.State.User.ID, i.Interaction, msg.ID, &discordgo.WebhookEdit{
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s.FollowupMessageEdit(s.State.User.ID, i.Interaction, msg.ID, &discordgo.WebhookEdit{
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Content: "Now original message is gone and after 10 seconds this message will ~~self-destruct~~ be deleted.",
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Content: "Now the original message is gone and after 10 seconds this message will ~~self-destruct~~ be deleted.",
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})
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})
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time.Sleep(time.Second * 10)
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time.Sleep(time.Second * 10)
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@ -337,7 +336,7 @@ var (
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s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{
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s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{
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Content: "For those, who didn't skip anything and followed tutorial along fairly, " +
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Content: "For those, who didn't skip anything and followed tutorial along fairly, " +
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"take a unicorn :unicorn: as reward!\n" +
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"take a unicorn :unicorn: as reward!\n" +
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"Also, as bonus..., look at the original interaction response :D",
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"Also, as bonus... look at the original interaction response :D",
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})
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})
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},
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},
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}
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}
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