Rename methods.

This commit is contained in:
Chris Rhodes 2016-01-02 13:09:20 -08:00
parent 14c18b2286
commit 66052d0a9c
2 changed files with 23 additions and 23 deletions

View file

@ -24,9 +24,9 @@ func (s *State) OnReady(r *Ready) error {
return nil return nil
} }
// AddGuild adds a guild to the current world state, or // GuildAdd adds a guild to the current world state, or
// updates it if it already exists. // updates it if it already exists.
func (s *State) AddGuild(guild *Guild) error { func (s *State) GuildAdd(guild *Guild) error {
if s == nil { if s == nil {
return nilError return nilError
} }
@ -35,10 +35,10 @@ func (s *State) AddGuild(guild *Guild) error {
if g.ID == guild.ID { if g.ID == guild.ID {
// This could be a little faster ;) // This could be a little faster ;)
for _, m := range guild.Members { for _, m := range guild.Members {
s.AddMember(&m) s.MemberAdd(&m)
} }
for _, c := range guild.Channels { for _, c := range guild.Channels {
s.AddChannel(&c) s.ChannelAdd(&c)
} }
return nil return nil
} }
@ -47,8 +47,8 @@ func (s *State) AddGuild(guild *Guild) error {
return nil return nil
} }
// RemoveGuild removes a guild from current world state. // GuildRemove removes a guild from current world state.
func (s *State) RemoveGuild(guild *Guild) error { func (s *State) GuildRemove(guild *Guild) error {
if s == nil { if s == nil {
return nilError return nilError
} }
@ -81,9 +81,9 @@ func (s *State) Guild(guildID string) (*Guild, error) {
// TODO: Consider moving Guild state update methods onto *Guild. // TODO: Consider moving Guild state update methods onto *Guild.
// AddMember adds a member to the current world state, or // MemberAdd adds a member to the current world state, or
// updates it if it already exists. // updates it if it already exists.
func (s *State) AddMember(member *Member) error { func (s *State) MemberAdd(member *Member) error {
if s == nil { if s == nil {
return nilError return nilError
} }
@ -104,8 +104,8 @@ func (s *State) AddMember(member *Member) error {
return nil return nil
} }
// RemoveMember removes a member from current world state. // MemberRemove removes a member from current world state.
func (s *State) RemoveMember(member *Member) error { func (s *State) MemberRemove(member *Member) error {
if s == nil { if s == nil {
return nilError return nilError
} }
@ -145,11 +145,11 @@ func (s *State) Member(guildID string, userID string) (*Member, error) {
return nil, errors.New("Member not found.") return nil, errors.New("Member not found.")
} }
// AddChannel adds a guild to the current world state, or // ChannelAdd adds a guild to the current world state, or
// updates it if it already exists. // updates it if it already exists.
// Channels may exist either as PrivateChannels or inside // Channels may exist either as PrivateChannels or inside
// a guild. // a guild.
func (s *State) AddChannel(channel *Channel) error { func (s *State) ChannelAdd(channel *Channel) error {
if s == nil { if s == nil {
return nilError return nilError
} }
@ -181,8 +181,8 @@ func (s *State) AddChannel(channel *Channel) error {
return nil return nil
} }
// RemoveChannel removes a channel from current world state. // ChannelRemove removes a channel from current world state.
func (s *State) RemoveChannel(channel *Channel) error { func (s *State) ChannelRemove(channel *Channel) error {
if s == nil { if s == nil {
return nilError return nilError
} }

View file

@ -241,7 +241,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
var st Channel var st Channel
if err = unmarshalEvent(e, &st); err == nil { if err = unmarshalEvent(e, &st); err == nil {
if s.StateEnabled { if s.StateEnabled {
s.State.AddChannel(&st) s.State.ChannelAdd(&st)
} }
if s.OnChannelCreate != nil { if s.OnChannelCreate != nil {
s.OnChannelCreate(s, st) s.OnChannelCreate(s, st)
@ -252,7 +252,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
var st Channel var st Channel
if err = unmarshalEvent(e, &st); err == nil { if err = unmarshalEvent(e, &st); err == nil {
if s.StateEnabled { if s.StateEnabled {
s.State.AddChannel(&st) s.State.ChannelAdd(&st)
} }
if s.OnChannelUpdate != nil { if s.OnChannelUpdate != nil {
s.OnChannelUpdate(s, st) s.OnChannelUpdate(s, st)
@ -263,7 +263,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
var st Channel var st Channel
if err = unmarshalEvent(e, &st); err == nil { if err = unmarshalEvent(e, &st); err == nil {
if s.StateEnabled { if s.StateEnabled {
s.State.RemoveChannel(&st) s.State.ChannelRemove(&st)
} }
if s.OnChannelDelete != nil { if s.OnChannelDelete != nil {
s.OnChannelDelete(s, st) s.OnChannelDelete(s, st)
@ -274,7 +274,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
var st Guild var st Guild
if err = unmarshalEvent(e, &st); err == nil { if err = unmarshalEvent(e, &st); err == nil {
if s.StateEnabled { if s.StateEnabled {
s.State.AddGuild(&st) s.State.GuildAdd(&st)
} }
if s.OnGuildCreate != nil { if s.OnGuildCreate != nil {
s.OnGuildCreate(s, st) s.OnGuildCreate(s, st)
@ -285,7 +285,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
var st Guild var st Guild
if err = unmarshalEvent(e, &st); err == nil { if err = unmarshalEvent(e, &st); err == nil {
if s.StateEnabled { if s.StateEnabled {
s.State.AddGuild(&st) s.State.GuildAdd(&st)
} }
if s.OnGuildCreate != nil { if s.OnGuildCreate != nil {
s.OnGuildUpdate(s, st) s.OnGuildUpdate(s, st)
@ -296,7 +296,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
var st Guild var st Guild
if err = unmarshalEvent(e, &st); err == nil { if err = unmarshalEvent(e, &st); err == nil {
if s.StateEnabled { if s.StateEnabled {
s.State.RemoveGuild(&st) s.State.GuildRemove(&st)
} }
if s.OnGuildDelete != nil { if s.OnGuildDelete != nil {
s.OnGuildDelete(s, st) s.OnGuildDelete(s, st)
@ -307,7 +307,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
var st Member var st Member
if err = unmarshalEvent(e, &st); err == nil { if err = unmarshalEvent(e, &st); err == nil {
if s.StateEnabled { if s.StateEnabled {
s.State.AddMember(&st) s.State.MemberAdd(&st)
} }
if s.OnGuildMemberAdd != nil { if s.OnGuildMemberAdd != nil {
s.OnGuildMemberAdd(s, st) s.OnGuildMemberAdd(s, st)
@ -318,7 +318,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
var st Member var st Member
if err = unmarshalEvent(e, &st); err == nil { if err = unmarshalEvent(e, &st); err == nil {
if s.StateEnabled { if s.StateEnabled {
s.State.RemoveMember(&st) s.State.MemberRemove(&st)
} }
if s.OnGuildMemberRemove != nil { if s.OnGuildMemberRemove != nil {
s.OnGuildMemberRemove(s, st) s.OnGuildMemberRemove(s, st)
@ -329,7 +329,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
var st Member var st Member
if err = unmarshalEvent(e, &st); err == nil { if err = unmarshalEvent(e, &st); err == nil {
if s.StateEnabled { if s.StateEnabled {
s.State.AddMember(&st) s.State.MemberAdd(&st)
} }
if s.OnGuildMemberUpdate != nil { if s.OnGuildMemberUpdate != nil {
s.OnGuildMemberUpdate(s, st) s.OnGuildMemberUpdate(s, st)