Finish converting large switch statement into a map of functions.
This commit is contained in:
parent
8ffaa85b0b
commit
6fa99712ef
6 changed files with 220 additions and 353 deletions
39
discord.go
39
discord.go
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@ -144,6 +144,11 @@ func (s *Session) AddHandler(handler interface{}) {
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eventType := handlerType.In(1)
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// Support handlers of type interface{}, this is a special handler, which is triggered on every event.
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if eventType.Kind() == reflect.Interface {
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eventType = nil
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}
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handlers := s.Handlers[eventType]
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if handlers == nil {
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handlers = []interface{}{}
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@ -153,39 +158,39 @@ func (s *Session) AddHandler(handler interface{}) {
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s.Handlers[eventType] = handlers
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}
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func (s *Session) Handle(event interface{}) (handled bool) {
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func (s *Session) handle(event interface{}) {
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s.RLock()
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defer s.RUnlock()
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eventType := reflect.TypeOf(event)
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handlers, ok := s.Handlers[eventType]
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if !ok {
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return
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if handlers, ok := s.Handlers[reflect.TypeOf(event)]; ok {
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for _, handler := range handlers {
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reflect.ValueOf(handler).Call([]reflect.Value{reflect.ValueOf(s), reflect.ValueOf(event)})
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}
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}
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for _, handler := range handlers {
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reflect.ValueOf(handler).Call([]reflect.Value{reflect.ValueOf(s), reflect.ValueOf(event)})
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handled = true
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if handlers, ok := s.Handlers[nil]; ok {
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for _, handler := range handlers {
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reflect.ValueOf(handler).Call([]reflect.Value{reflect.ValueOf(s), reflect.ValueOf(event)})
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}
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}
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return
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}
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// initialize adds all internal handlers and state tracking handlers.
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func (s *Session) initialize() {
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s.Lock()
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defer s.Unlock()
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s.Handlers = map[interface{}][]interface{}{}
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s.Unlock()
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s.AddHandler(s.onEvent)
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s.AddHandler(s.onReady)
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s.AddHandler(s.onVoiceServerUpdate)
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s.AddHandler(s.onVoiceStateUpdate)
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s.AddHandler(s.State.onInterface)
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}
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s.AddHandler(s.State.onReady)
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s.AddHandler(s.State.onMessageCreate)
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s.AddHandler(s.State.onMessageUpdate)
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s.AddHandler(s.State.onMessageDelete)
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// onEvent handles events that are unhandled or errored while unmarshalling
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func (s *Session) onEvent(se *Session, e *Event) {
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printEvent(e)
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}
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// onReady handles the ready event.
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100
events.go
Normal file
100
events.go
Normal file
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@ -0,0 +1,100 @@
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package discordgo
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// Connect is an empty struct for an event.
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type Connect struct{}
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// Disconnect is an empty struct for an event.
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type Disconnect struct{}
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// MessageCreate is a wrapper struct for an event.
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type MessageCreate struct {
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*Message
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}
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// MessageUpdate is a wrapper struct for an event.
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type MessageUpdate struct {
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*Message
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}
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// MessageDelete is a wrapper struct for an event.
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type MessageDelete struct {
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*Message
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}
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// ChannelCreate is a wrapper struct for an event.
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type ChannelCreate struct {
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*Channel
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}
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// ChannelUpdate is a wrapper struct for an event.
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type ChannelUpdate struct {
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*Channel
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}
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// ChannelDelete is a wrapper struct for an event.
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type ChannelDelete struct {
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*Channel
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}
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// GuildCreate is a wrapper struct for an event.
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type GuildCreate struct {
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*Guild
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}
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// GuildUpdate is a wrapper struct for an event.
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type GuildUpdate struct {
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*Guild
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}
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// GuildDelete is a wrapper struct for an event.
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type GuildDelete struct {
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*Guild
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}
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// GuildBanAdd is a wrapper struct for an event.
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type GuildBanAdd struct {
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*GuildBan
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}
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// GuildBanRemove is a wrapper struct for an event.
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type GuildBanRemove struct {
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*GuildBan
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}
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// GuildMemberAdd is a wrapper struct for an event.
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type GuildMemberAdd struct {
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*Member
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}
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// GuildMemberUpdate is a wrapper struct for an event.
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type GuildMemberUpdate struct {
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*Member
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}
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// GuildMemberRemove is a wrapper struct for an event.
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type GuildMemberRemove struct {
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*Member
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}
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// GuildRoleCreate is a wrapper struct for an event.
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type GuildRoleCreate struct {
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*GuildRole
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}
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// GuildRoleUpdate is a wrapper struct for an event.
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type GuildRoleUpdate struct {
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*GuildRole
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}
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// VoiceStateUpdate is a wrapper struct for an event.
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type VoiceStateUpdate struct {
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*VoiceState
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}
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// UserUpdate is a wrapper struct for an event.
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type UserUpdate struct {
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*UserUpdate
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}
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// UserSettingsUpdate is a map for an event.
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type UserSettingsUpdate map[string]interface{}
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@ -23,9 +23,10 @@ func main() {
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// Create a new Discord Session interface and set a handler for the
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// OnMessageCreate event that happens for every new message on any channel
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dg := discordgo.Session{
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OnMessageCreate: messageCreate,
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}
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dg := discordgo.Session{}
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// Register messageCreate as a callback for the messageCreate events.
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dg.AddHandler(messageCreate)
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// Login to the Discord server and store the authentication token
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err = dg.Login(os.Args[1], os.Args[2])
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@ -46,9 +47,9 @@ func main() {
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return
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}
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// This function will be called (due to above assignment) every time a new
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// This function will be called (due to AddHandler above) every time a new
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// message is created on any channel that the autenticated user has access to.
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func messageCreate(s *discordgo.Session, m *discordgo.Message) {
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func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
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// Print message to stdout.
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fmt.Printf("%20s %20s %20s > %s\n", m.ChannelID, time.Now().Format(time.Stamp), m.Author.Username, m.Content)
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@ -28,8 +28,8 @@ func main() {
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return
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}
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// Register messageCreate as a callback for the OnMessageCreate event.
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dg.OnMessageCreate = messageCreate
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// Register messageCreate as a callback for the messageCreate events.
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dg.AddHandler(messageCreate)
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// Open the websocket and begin listening.
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dg.Open()
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@ -40,9 +40,9 @@ func main() {
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return
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}
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// This function will be called (due to above assignment) every time a new
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// This function will be called (due to AddHandler above) every time a new
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// message is created on any channel that the autenticated user has access to.
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func messageCreate(s *discordgo.Session, m *discordgo.Message) {
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func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
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// Print message to stdout.
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fmt.Printf("%20s %20s %20s > %s\n", m.ChannelID, time.Now().Format(time.Stamp), m.Author.Username, m.Content)
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63
state.go
63
state.go
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@ -35,6 +35,7 @@ func (s *State) OnReady(r *Ready) error {
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if s == nil {
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return ErrNilState
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}
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s.Lock()
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defer s.Unlock()
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@ -48,6 +49,7 @@ func (s *State) GuildAdd(guild *Guild) error {
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if s == nil {
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return ErrNilState
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}
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s.Lock()
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defer s.Unlock()
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@ -73,6 +75,7 @@ func (s *State) GuildRemove(guild *Guild) error {
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if s == nil {
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return ErrNilState
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}
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s.Lock()
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defer s.Unlock()
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@ -94,6 +97,7 @@ func (s *State) Guild(guildID string) (*Guild, error) {
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if s == nil {
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return nil, ErrNilState
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}
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s.RLock()
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defer s.RUnlock()
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@ -294,6 +298,7 @@ func (s *State) PrivateChannel(channelID string) (*Channel, error) {
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if s == nil {
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return nil, ErrNilState
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}
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s.RLock()
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defer s.RUnlock()
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@ -429,6 +434,7 @@ func (s *State) MessageRemove(message *Message) error {
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if s == nil {
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return ErrNilState
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}
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c, err := s.Channel(message.ChannelID)
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if err != nil {
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return err
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@ -452,6 +458,7 @@ func (s *State) Message(channelID, messageID string) (*Message, error) {
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if s == nil {
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return nil, ErrNilState
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}
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c, err := s.Channel(channelID)
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if err != nil {
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return nil, err
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@ -469,30 +476,40 @@ func (s *State) Message(channelID, messageID string) (*Message, error) {
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return nil, errors.New("Message not found.")
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}
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// onReady handles the ready event.
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func (s *State) onReady(se *Session, r *Ready) {
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if se.StateEnabled {
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s.OnReady(r)
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// onInterface handles all events related to states.
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func (s *State) onInterface(se *Session, i interface{}) {
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if s == nil || !se.StateEnabled {
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return
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}
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}
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// onMessageCreate handles the messageCreate event.
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func (s *State) onMessageCreate(se *Session, m *MessageCreate) {
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if se.StateEnabled {
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s.MessageAdd(m.Message)
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}
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}
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// onMessageUpdate handles the messageUpdate event.
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func (s *State) onMessageUpdate(se *Session, m *MessageUpdate) {
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if se.StateEnabled {
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s.MessageAdd(m.Message)
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}
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}
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// onMessageDelete handles the messageDelete event.
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func (s *State) onMessageDelete(se *Session, m *MessageDelete) {
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if se.StateEnabled {
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s.MessageRemove(m.Message)
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switch t := i.(type) {
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case *Ready:
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s.OnReady(t)
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case *GuildCreate:
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s.GuildAdd(t.Guild)
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case *GuildUpdate:
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s.GuildAdd(t.Guild)
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case *GuildDelete:
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s.GuildRemove(t.Guild)
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case *GuildMemberAdd:
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s.MemberAdd(t.Member)
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case *GuildMemberUpdate:
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s.MemberAdd(t.Member)
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case *GuildMemberRemove:
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s.MemberRemove(t.Member)
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case *GuildEmojisUpdate:
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s.EmojisAdd(t.GuildID, t.Emojis)
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case *ChannelCreate:
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s.ChannelAdd(t.Channel)
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case *ChannelUpdate:
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s.ChannelAdd(t.Channel)
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case *ChannelDelete:
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s.ChannelRemove(t.Channel)
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case *MessageCreate:
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s.MessageAdd(t.Message)
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case *MessageUpdate:
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s.MessageAdd(t.Message)
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case *MessageDelete:
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s.MessageRemove(t.Message)
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}
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}
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352
wsapi.go
352
wsapi.go
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@ -18,6 +18,7 @@ import (
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"fmt"
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"io"
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"net/http"
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"reflect"
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"runtime"
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"time"
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@ -86,7 +87,7 @@ func (s *Session) Open() (err error) {
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s.Unlock()
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s.Handle(&Connect{})
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s.handle(&Connect{})
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return
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}
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@ -110,7 +111,7 @@ func (s *Session) Close() (err error) {
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s.Unlock()
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s.Handle(&Disconnect{})
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s.handle(&Disconnect{})
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return
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}
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@ -243,6 +244,38 @@ func (s *Session) UpdateStatus(idle int, game string) (err error) {
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return
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}
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// eventToInterface is a mapping of Discord WSAPI events to their
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// DiscordGo event container.
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var eventToInterface = map[string]interface{}{
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"CHANNEL_CREATE": ChannelCreate{},
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"CHANNEL_UPDATE": ChannelUpdate{},
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"CHANNEL_DELETE": ChannelDelete{},
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"GUILD_CREATE": GuildCreate{},
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"GUILD_UPDATE": GuildUpdate{},
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"GUILD_DELETE": GuildDelete{},
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"GUILD_BAN_ADD": GuildBanAdd{},
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"GUILD_BAN_REMOVE": GuildBanRemove{},
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"GUILD_MEMBER_ADD": GuildMemberAdd{},
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"GUILD_MEMBER_UPDATE": GuildMemberUpdate{},
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"GUILD_MEMBER_REMOVE": GuildMemberRemove{},
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"GUILD_ROLE_CREATE": GuildRoleCreate{},
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"GUILD_ROLE_UPDATE": GuildRoleUpdate{},
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"GUILD_ROLE_DELETE": GuildRoleDelete{},
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"GUILD_INTEGRATIONS_UPDATE": GuildIntegrationsUpdate{},
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"GUILD_EMOJIS_UPDATE": GuildEmojisUpdate{},
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"MESSAGE_ACK": MessageAck{},
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"MESSAGE_CREATE": MessageCreate{},
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"MESSAGE_UPDATE": MessageUpdate{},
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"MESSAGE_DELETE": MessageDelete{},
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"PRESENCE_UPDATE": PresenceUpdate{},
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"READY": Ready{},
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"USER_UPDATE": UserUpdate{},
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"USER_SETTINGS_UPDATE": UserSettingsUpdate{},
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"TYPING_START": TypingStart{},
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"VOICE_SERVER_UPDATE": VoiceServerUpdate{},
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"VOICE_STATE_UPDATE": VoiceStateUpdate{},
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}
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// Front line handler for all Websocket Events. Determines the
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// event type and passes the message along to the next handler.
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@ -289,312 +322,23 @@ func (s *Session) event(messageType int, message []byte) {
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printEvent(e)
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}
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var i interface{}
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i := eventToInterface[e.Type]
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if i != nil {
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// Create a new instance of the event type.
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i = reflect.New(reflect.TypeOf(i)).Interface()
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// TODO(iopred): Figure out a clean way to do this with a map, simply
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// creating a map[string]interface{} will not work, as that will reuse
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// the same instance for each event.
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switch e.Type {
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case "READY":
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i = &Ready{}
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case "MESSAGE_CREATE":
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i = &MessageCreate{}
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case "MESSAGE_UPDATE":
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i = &MessageUpdate{}
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case "MESSAGE_DELETE":
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i = &MessageDelete{}
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case "PRESENCE_UPDATE":
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i = &PresenceUpdate{}
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case "TYPING_START":
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i = &TypingStart{}
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case "VOICE_SERVER_UPDATE":
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i = &VoiceServerUpdate{}
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case "VOICE_STATE_UPDATE":
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i = &VoiceStateUpdate{}
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case "USER_UPDATE":
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i = &UserUpdate{}
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case "MESSAGE_ACK":
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i = &MessageAck{}
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case "GUILD_ROLE_CREATE":
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i = &GuildRoleCreate{}
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case "GUILD_ROLE_UPDATE":
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i = &GuildRoleUpdate{}
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case "GUILD_ROLE_DELETE":
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i = &GuildRoleDelete{}
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case "GUILD_INTEGRATIONS_UPDATE":
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i = &GuildIntegrationsUpdate{}
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case "GUILD_BAN_ADD":
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i = &GuildBanAdd{}
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case "GUILD_BAN_REMOVE":
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i = &GuildBanRemove{}
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}
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// case "CHANNEL_CREATE":
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// if !s.StateEnabled && s.OnChannelCreate == nil {
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// break
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// }
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// var st *Channel
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// if err = unmarshalEvent(e, &st); err == nil {
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// if s.StateEnabled {
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// err := s.State.ChannelAdd(st)
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// if err != nil {
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// fmt.Println("error :", err)
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// }
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// }
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// if s.OnChannelCreate != nil {
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// s.OnChannelCreate(s, st)
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// }
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// }
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// if s.OnChannelCreate != nil {
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// return
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// }
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// case "CHANNEL_UPDATE":
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// if !s.StateEnabled && s.OnChannelUpdate == nil {
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// break
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// }
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// var st *Channel
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// if err = unmarshalEvent(e, &st); err == nil {
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// if s.StateEnabled {
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// err := s.State.ChannelAdd(st)
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// if err != nil {
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// fmt.Println("error :", err)
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// }
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// }
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// if s.OnChannelUpdate != nil {
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// s.OnChannelUpdate(s, st)
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// }
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// }
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// if s.OnChannelUpdate != nil {
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// return
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// }
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// case "CHANNEL_DELETE":
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// if !s.StateEnabled && s.OnChannelDelete == nil {
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// break
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// }
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// var st *Channel
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// if err = unmarshalEvent(e, &st); err == nil {
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// if s.StateEnabled {
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// err := s.State.ChannelRemove(st)
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// if err != nil {
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// fmt.Println("error :", err)
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// }
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// }
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// if s.OnChannelDelete != nil {
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// s.OnChannelDelete(s, st)
|
||||
// }
|
||||
// }
|
||||
// if s.OnChannelDelete != nil {
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_CREATE":
|
||||
// if !s.StateEnabled && s.OnGuildCreate == nil {
|
||||
// break
|
||||
// }
|
||||
// var st *Guild
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// if s.StateEnabled {
|
||||
// err := s.State.GuildAdd(st)
|
||||
// if err != nil {
|
||||
// fmt.Println("error :", err)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildCreate != nil {
|
||||
// s.OnGuildCreate(s, st)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildCreate != nil {
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_UPDATE":
|
||||
// if !s.StateEnabled && s.OnGuildUpdate == nil {
|
||||
// break
|
||||
// }
|
||||
// var st *Guild
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// if s.StateEnabled {
|
||||
// err := s.State.GuildAdd(st)
|
||||
// if err != nil {
|
||||
// fmt.Println("error :", err)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildCreate != nil {
|
||||
// s.OnGuildUpdate(s, st)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildUpdate != nil {
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_DELETE":
|
||||
// if !s.StateEnabled && s.OnGuildDelete == nil {
|
||||
// break
|
||||
// }
|
||||
// var st *Guild
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// if s.StateEnabled {
|
||||
// err := s.State.GuildRemove(st)
|
||||
// if err != nil {
|
||||
// fmt.Println("error :", err)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildDelete != nil {
|
||||
// s.OnGuildDelete(s, st)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildDelete != nil {
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_MEMBER_ADD":
|
||||
// if !s.StateEnabled && s.OnGuildMemberAdd == nil {
|
||||
// break
|
||||
// }
|
||||
// var st *Member
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// if s.StateEnabled {
|
||||
// err := s.State.MemberAdd(st)
|
||||
// if err != nil {
|
||||
// fmt.Println("error :", err)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildMemberAdd != nil {
|
||||
// s.OnGuildMemberAdd(s, st)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildMemberAdd != nil {
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_MEMBER_REMOVE":
|
||||
// if !s.StateEnabled && s.OnGuildMemberRemove == nil {
|
||||
// break
|
||||
// }
|
||||
// var st *Member
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// if s.StateEnabled {
|
||||
// err := s.State.MemberRemove(st)
|
||||
// if err != nil {
|
||||
// fmt.Println("error :", err)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildMemberRemove != nil {
|
||||
// s.OnGuildMemberRemove(s, st)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildMemberRemove != nil {
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_MEMBER_UPDATE":
|
||||
// if !s.StateEnabled && s.OnGuildMemberUpdate == nil {
|
||||
// break
|
||||
// }
|
||||
// var st *Member
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// if s.StateEnabled {
|
||||
// err := s.State.MemberAdd(st)
|
||||
// if err != nil {
|
||||
// fmt.Println("error :", err)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildMemberUpdate != nil {
|
||||
// s.OnGuildMemberUpdate(s, st)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildMemberUpdate != nil {
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_ROLE_CREATE":
|
||||
// if s.OnGuildRoleCreate != nil {
|
||||
// var st *GuildRole
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// s.OnGuildRoleCreate(s, st)
|
||||
// }
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_ROLE_UPDATE":
|
||||
// if s.OnGuildRoleUpdate != nil {
|
||||
// var st *GuildRole
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// s.OnGuildRoleUpdate(s, st)
|
||||
// }
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_ROLE_DELETE":
|
||||
// if s.OnGuildRoleDelete != nil {
|
||||
// var st *GuildRoleDelete
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// s.OnGuildRoleDelete(s, st)
|
||||
// }
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_INTEGRATIONS_UPDATE":
|
||||
// if s.OnGuildIntegrationsUpdate != nil {
|
||||
// var st *GuildIntegrationsUpdate
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// s.OnGuildIntegrationsUpdate(s, st)
|
||||
// }
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_BAN_ADD":
|
||||
// if s.OnGuildBanAdd != nil {
|
||||
// var st *GuildBan
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// s.OnGuildBanAdd(s, st)
|
||||
// }
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_BAN_REMOVE":
|
||||
// if s.OnGuildBanRemove != nil {
|
||||
// var st *GuildBan
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// s.OnGuildBanRemove(s, st)
|
||||
// }
|
||||
// return
|
||||
// }
|
||||
// case "GUILD_EMOJIS_UPDATE":
|
||||
// if !s.StateEnabled && s.OnGuildEmojisUpdate == nil {
|
||||
// break
|
||||
// }
|
||||
// var st *GuildEmojisUpdate
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// if s.StateEnabled {
|
||||
// err := s.State.EmojisAdd(st.GuildID, st.Emojis)
|
||||
// if err != nil {
|
||||
// fmt.Println("error :", err)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildEmojisUpdate != nil {
|
||||
// s.OnGuildEmojisUpdate(s, st)
|
||||
// }
|
||||
// }
|
||||
// if s.OnGuildEmojisUpdate != nil {
|
||||
// return
|
||||
// }
|
||||
// case "USER_SETTINGS_UPDATE":
|
||||
// if s.OnUserSettingsUpdate != nil {
|
||||
// var st map[string]interface{}
|
||||
// if err = unmarshalEvent(e, &st); err == nil {
|
||||
// s.OnUserSettingsUpdate(s, st)
|
||||
// }
|
||||
// return
|
||||
// }
|
||||
// default:
|
||||
// fmt.Println("Unknown Event.")
|
||||
// printEvent(e)
|
||||
// }
|
||||
|
||||
// Attempt to unmarshal our event.
|
||||
// If there is an error (eg. we don't know how to handle it) we should handle the event itself.
|
||||
if err = unmarshal(e.RawData, i); err != nil {
|
||||
fmt.Println("Unable to unmarshal event data.")
|
||||
printEvent(e)
|
||||
// Attempt to unmarshal our event.
|
||||
// If there is an error we should handle the event itself.
|
||||
if err = unmarshal(e.RawData, i); err != nil {
|
||||
fmt.Println("Unable to unmarshal event data.")
|
||||
i = e
|
||||
}
|
||||
} else {
|
||||
fmt.Println("Unknown event.")
|
||||
i = e
|
||||
}
|
||||
|
||||
if !s.Handle(i) {
|
||||
if i != e {
|
||||
// If there was not a handler for the struct, handle the event, as long as it wasn't the
|
||||
// event we were trying to handle.
|
||||
s.Handle(e)
|
||||
}
|
||||
}
|
||||
s.handle(i)
|
||||
|
||||
return
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue