Commit graph

197 commits

Author SHA1 Message Date
Sebastian Winkler
347a4f69b0 Add premium fields to Guild and Member (#656)
* adds premium fields to Guild and Member

* fixes formatting
2019-06-08 13:54:39 -07:00
diamond's alt
7896167153 added useragent (#653) 2019-05-28 16:52:23 -07:00
JurrijnP
c5ae321187 Add "Priority Speaker" permission as constant (#628)
* Bump to v0.17.0

* Add members from GuildMembersChunk to state (#454)

* Revert "Add members from GuildMembersChunk to state (#454)" (#455)

This reverts commit e4487b30d4.

* added clarification when initializing discordgo

from the code I ran on my system with the latest changes this seems to be the syntax for the authentication tokens. I'm guessing it was just never updated.
Let me know if this is incorrect. 
Thanks!

* travis: update go versions

* Add "Priority Speaker" permission constant

The permission "Priority Speaker" was missing as constant. Permission has been added as constant and to the "PermissionAllVoice" constant as well.
2019-02-05 12:41:52 -08:00
Connor Wright
c8554477e4 Add HeartbeatLatency method (#593)
* Latency method

* fixed typo

* fixed linter error

* Renamed Latency to HeartbeatLatency

* HeartbeatLatency now returns time.Time

* return time.Duration instead, since .Sub() returns that

* Add full-stops to end of comments
2018-09-26 13:22:21 -07:00
Sebastian Winkler
6d2c944ad6 adds rate_limit_per_user to ChannelEdit (#585) 2018-09-20 12:38:28 -07:00
Necroforger
27581e260f Add PermissionManageWebhooks and PermissionManageEmojis to PermissionAll (#580) 2018-08-30 17:08:21 -07:00
Skippy
56e4d6a57b
Merge pull request #562 from Necroforger/member_mention
Add Member.Mention
2018-08-22 19:56:39 -05:00
Skippy
25b80afaab
Merge pull request #570 from pixelrazor/develop
Changed Member.JoinedAt to type Timestamp
2018-08-22 19:43:43 -05:00
Qais Patankar
34307e9a0b Add ErrCodeUnknownWebhook (#573) 2018-08-18 09:10:18 -07:00
Unknown
9c1fd5d8a9 Changed Member.JoinedAt to type Timestamp
It was previously just string, but has been updated to be consistent with the other structs.
2018-07-31 15:32:29 -05:00
Rens Rikkerink
1593c55523 Added .MessageFormat() to emoji struct (#569)
* Added .ChatName() to emoji struct

* Renamed ChatName to MessageFormat

* Fix lint
2018-07-31 11:36:58 -07:00
necro
e5c968d7a6 Add Member.Mention 2018-06-23 16:06:45 -04:00
Cory Ory
e28d444422 Add userlimit to the channel struct (#557) 2018-06-06 18:20:03 -07:00
Sebastian Winkler
9aae26445f
adds InviteWithCounts 2018-05-23 16:27:14 +02:00
Dim
82c8cf21b2 Add GuildID to multiple structs (#541) 2018-05-02 17:07:23 -07:00
Rens Rikkerink
22ec91f6cf Added Mention() func for Channel (#536)
* Added Mention() func for Channel

* Changed variable name

Adding the func in Github was so simple I didn't bother seeing if it'd compile, I shortly after realised my mistake.
2018-04-19 08:41:00 -07:00
tsudoko
aad0e0b32a Add Icon channel field (#531) 2018-04-09 20:26:23 -07:00
Sebastian Winkler
dd26841a4f
adds missing fields to guild struct 2018-04-03 16:55:56 +02:00
Carson Hoffman
964060f34c General documentation improvements 2018-03-14 14:57:40 -04:00
Necroforger
1ff9565306 Added UserConnections function and structs (#514)
* Added UserConnections function and structs

* Rename Connection to UserConnection

* Embed Integrations inside GuildIntegration and remove GuildIntegrationAccount

* Replaced GuildIntegration with Integration
2018-03-07 15:45:09 -08:00
Carson Hoffman
5765bb7804 Added Role.Mention function 2018-01-28 20:02:52 -05:00
Eric Wohltman
8591961512 Small update to supported Game Activity Types (#500) 2018-01-11 16:48:25 -08:00
Sebastian Winkler
18dfe540ad adds GuildAuditLog() (#504)
* adds GuildAuditLogs()

* adds missing comments to GuildAuditLog
2018-01-11 07:09:12 -08:00
Sebastian Winkler
e6ed3d579b adds support for animated emojis (#496) 2017-12-22 08:35:44 -08:00
psheets
e024d5f032 Add ChannelEditComplex (#493)
* Add ChannelEditComplex

* Fixed comment format

* gofmt

* Reverted permissions and fixed ChannelEditComplex

* Reverted Perms

* Delete discordgo - Shortcut.lnk

removed link

* Added ChannelID param to ChannelEditComplex

* gofmt
2017-12-14 21:59:07 -08:00
Sebastian Winkler
3c792b297c
adds unique field to invite struct 2017-12-03 09:38:01 +01:00
vim2meta
0e42acc5f5
Update structs.go 2017-11-19 10:13:54 -05:00
Lukas Breuer
a838552b22
Remove XKCDPass Invites
This feature has been removed from the API quite some time ago.
2017-11-11 18:40:05 +01:00
Nicholas Hanley
43bf6cf0d0 Fix TimeStamps unmarshalling (#474) (#475) 2017-11-08 18:39:26 -08:00
Bruce Marriner
8c52d97c1e Linting. 2017-11-08 19:54:04 +00:00
Cory Ory
8737777ce7 Implement Raw sending of status (Rich Presence and Online Status) (#462)
* Added ability to change the online status

* Add structs for rick presence implementation

* Refractor and publicise UpdateStatusData

* Add UpdateStatusComplex for raw status data sending

* Case gameType to int, stopped it compiling

* Might want to gofmt.

Doesn't do it on save because Gogland removed it and their new thing I
can't make sense of.

* Revert "Added ability to change the online status"

This reverts commit 235cd15a8eebbec070cb95a5853295387bceae1c.

* Change gametypeto match

* Move RLock to UpdateStatusComplex
2017-10-22 14:08:08 -07:00
Erik McClure
97a510ca0a Add rate limit buffering support (#430)
* Fix #406: reconnect() can be called while still connected

* Add memberMap to speed up member queries

* Fix error return value and remove deletion

* Fix GuildAdd member map initialization edge case

* Add rate limit buffering support

- Break request into requestInner
- Break LockBucket into LockBucketObject
- Change getBucket to GetBucket so it can be externally accessed
- Add RequestBuffer interface
- Add RequestBuffer pointer to Bucket struct
- Add RequestPostWithBuffer() function to Session

* Remove internal implementation, export ratelimiter instead
2017-10-07 10:54:46 -07:00
jD91mZM2
9da2c9e76a Added GameType (#435)
* Added GameType

* Delete useless function
2017-10-07 10:54:04 -07:00
Sebastian Winkler
7b6a91ac04 adds parent_id to channel struct (#448) 2017-09-22 07:42:59 -07:00
robbix1206
24dcabd55d Fix #443 2017-09-21 00:32:49 +02:00
Bruce
06b35cfe24 Linting. 2017-09-03 20:01:46 +00:00
Jonas is my name
308d058bf1 Fix presence update after breaking API change (#427) 2017-08-17 06:55:02 -07:00
tsudoko
55d995899e Add NSFW channel field (#419) 2017-07-31 16:48:29 -07:00
Jonas is my name
ba1095f3e1 Add error code constants (#418)
* Add error code constants

* Woops forgot a space
2017-07-30 19:10:41 -07:00
Jonas is my name
b4faca0f46 Add option for calling event handlers sync or async (#416)
* Add option for calling event handlers sync or async

* Small doc update
2017-07-29 17:32:20 -07:00
legolord208
7bb0965a6f Updated to v6 (fixes #408) (#410)
* Updated to v6

* Unified websocket and REST version
2017-07-22 06:17:39 -07:00
jonas747
9d3cd03314 Add GatewayBot 2017-07-10 18:31:26 +02:00
Erik McClure
bb4b96e26d Add heartbeat ACK response and error handling (#396)
* Add heartbeat ACK response and error handling

- Error when sending a heartbeat now triggers a reconnection
- Op7 now triggers a reconnection
- Session now tracks the last heartbeat ACK that was recieved. If the
last ACK is more than FailedHeartbeatAcks*heartbeatinterval in the past,
this is treated as a dead connection and a reconnection is forced.

* Address @iopred comments
2017-06-27 20:52:59 -07:00
AAAAAAAAAAA
eed1d20f1a Fix presence unmarshal with game names as numbers (#381)
* Game name is also not validated on the server

* Use json.Number instead
2017-05-08 08:32:00 -07:00
legolord208
25c8012990 Added missing permission constants (#378) 2017-05-08 06:43:50 -07:00
LEGOlord208
65f0cb9f73 Arise error when user has 2FA (#359)
* Arise error when user has 2FA

* Fixed error message

* Removed ticket
2017-04-18 21:35:17 -07:00
LEGOlord208
7bcc0fbaca Added more fields (#354)
* Added more fields

* Fixed error

* Yep ok
2017-04-11 21:51:24 -07:00
Ammar Bandukwala
52ad9e2feb add String() method to User (#350)
* add String() method to User

* put User def in it's own file

* remove usage of t.Run for support w/ older Go versions
2017-04-07 08:19:48 -07:00
Alexander
2e65ecdbb9 Fixed casing for JSON tag for Avatar field on User struct (#339)
When marshalling a user back to JSON, this results in inconsistently cased JSON fields.
2017-03-16 07:05:54 -10:00
jonas747
2d50fc197f Fix racey heartbeat sequence (#303)
* Fix racey heartbeat sequence

* Change all sequence fields to int64
2016-12-28 11:59:02 -08:00