Now the open function will follow through a bit more and insure that the
proper sequence of events happens during the Open call. This required
some refactoring and a few mild changes in the onEvent func.
* Added ability to change the online status
* Add structs for rick presence implementation
* Refractor and publicise UpdateStatusData
* Add UpdateStatusComplex for raw status data sending
* Case gameType to int, stopped it compiling
* Might want to gofmt.
Doesn't do it on save because Gogland removed it and their new thing I
can't make sense of.
* Revert "Added ability to change the online status"
This reverts commit 235cd15a8eebbec070cb95a5853295387bceae1c.
* Change gametypeto match
* Move RLock to UpdateStatusComplex
from the code I ran on my system with the latest changes this seems to be the syntax for the authentication tokens. I'm guessing it was just never updated.
Let me know if this is incorrect.
Thanks!
* Fix#406: reconnect() can be called while still connected
* Add memberMap to speed up member queries
* Fix error return value and remove deletion
* Fix GuildAdd member map initialization edge case
* Add rate limit buffering support
- Break request into requestInner
- Break LockBucket into LockBucketObject
- Change getBucket to GetBucket so it can be externally accessed
- Add RequestBuffer interface
- Add RequestBuffer pointer to Bucket struct
- Add RequestPostWithBuffer() function to Session
* Remove internal implementation, export ratelimiter instead
Reference Issue: https://github.com/bwmarrin/discordgo/issues/440
This endpoint was declard twice in endpoints.go, and used in the
GuildInvites() method on Session values. I replaced the misspelled
invocation.
All tests pass.
* Fix#406: reconnect() can be called while still connected
* Add memberMap to speed up member queries
* Fix error return value and remove deletion
* Fix GuildAdd member map initialization edge case