Max Boße
e4487b30d4
Add members from GuildMembersChunk to state ( #454 )
2017-10-10 09:21:39 -07:00
Bruce
06b35cfe24
Linting.
2017-09-03 20:01:46 +00:00
Jonas is my name
3f2c1311d5
Export State.OnInterface ( #417 )
2017-08-13 19:52:05 -07:00
Erik McClure
42d1f62e58
Add memberMap to State to speed up member queries ( #411 )
...
* Fix #406 : reconnect() can be called while still connected
* Add memberMap to speed up member queries
* Fix error return value and remove deletion
* Fix GuildAdd member map initialization edge case
2017-07-29 08:09:06 -07:00
legolord208
7bb0965a6f
Updated to v6 ( fixes #408 ) ( #410 )
...
* Updated to v6
* Unified websocket and REST version
2017-07-22 06:17:39 -07:00
legolord208
aa3973f956
Made error constants ( Fixed #315 ) ( #377 )
2017-05-08 06:48:19 -07:00
Rinzen Necroforger
f539136306
Add Presence Tracking to State ( #371 )
...
* Add Presence tracking to the state
* Do not need to check if Roles and Game is nil
* Append presence to guild.Presences if not found
2017-05-04 07:00:59 -07:00
Alexander
57c2762b53
Fixed a bad documentation comment for State.ChannelAdd ( #338 )
2017-03-16 07:04:58 -10:00
jonas747
6fd80199bf
Handle MessageDeleteBulk event ( #304 )
...
* Handle MessageDeleteBulk event
* Changed State.MessageRemove to use id's
* Revert State.MessageRemove change and add State.messageRemoveById
* Fix linting
2016-12-28 12:29:36 -08:00
Kristian Klausen
b377944b97
Switch to V5 gateway ( #300 )
...
This switch the gateway to V5, and change the heartbeat logic to
get the heartbeat_interval from the new Hello opcode instant of
READY/RESUME event.
See: https://github.com/hammerandchisel/discord-api-docs/issues/18
Fix : #220
2016-12-25 16:22:14 -08:00
Bruce Marriner
9e777a083b
Linting.
2016-12-11 12:45:34 -06:00
Chris Rhodes
db2f9eb29b
Support getting the color of a user. ( #299 )
2016-12-10 21:37:11 -08:00
Chris Rhodes
fb346787be
Improve permissions. ( #298 )
...
* Fix permissions to take into account @everyone override in channels.
* Keep early exit for channel owner.
2016-12-10 20:31:16 -08:00
Chris Rhodes
24a51f654f
👌
2016-11-30 18:02:13 -08:00
Chris Rhodes
9f7a7c9352
Don't stomp on messages or permission overrides on ChannelUpdate.
2016-11-30 17:59:17 -08:00
Chris Rhodes
315ae45231
Set GuildID on all members in discordgo land not in state.
2016-11-29 20:23:10 -08:00
Chris Rhodes
20d230cd04
Update GuildID's on GuildAdd
2016-11-29 19:17:03 -08:00
Chris Rhodes
54e0bd6087
Fix Admin permission calculations.
2016-11-29 19:09:01 -08:00
Chris Rhodes
1bc3fb9cd7
Set the GuildID for Members and VoiceStates on ready.
2016-11-29 19:05:09 -08:00
Chris Rhodes
c352d7016c
Clean up ordering of internal handlers. ( #285 )
2016-11-12 11:50:06 -08:00
Chris Rhodes
ee3e500749
Add webhook support.
2016-11-03 19:41:57 -07:00
Chris Rhodes
6c53613186
Thanks govet.
2016-09-27 22:02:28 -07:00
Chris Rhodes
8164119cac
Support a very light state in all cases to support b1nzy's upcoming PR
2016-09-27 21:44:16 -07:00
Chris Rhodes
910b864864
Merge pull request #255 from jonas747/msg-timestamps-missing
...
Apply more fields to existing message in message update
2016-09-27 21:15:14 -07:00
Chris Rhodes
9b6b657083
Merge pull request #249 from iopred/develop
...
Correctly merge GUILD_UPDATE events. Closes #242
2016-09-27 21:15:03 -07:00
jonas747
f01c5a3344
Apply more fields to message in message update
...
In case update was handled before create
2016-09-25 20:16:28 +02:00
Chris Rhodes
003454345b
Use the everyone role to initialise the permission flags.
2016-09-15 18:51:09 -07:00
Chris Rhodes
42cef0c0d0
Remove unavailable goop, b1nzy says it'd never happen.
2016-09-08 20:06:24 -07:00
Chris Rhodes
678756c9a9
Simplify Guild.Unavailable and correctly merge GUILD_UPDATE events.
2016-09-08 19:39:29 -07:00
Bruce Marriner
ea72e85416
Deprecated Session.UserChannelPermissions
...
Created new UserChannelPermissions in State.
2016-07-18 17:04:00 -05:00
Bruce
1d2d93a7b5
Merge pull request #196 from iopred/stateroles
...
Add Role tracking. Support disabling individual features in state. Closes #195 .
2016-05-08 19:34:26 -04:00
Chris Rhodes
95f0d584d6
Add Role tracking. Support disabling individual features in state.
2016-05-07 19:43:53 -07:00
Chris Rhodes
0c7562440e
Merge message contents in state. Fixes #192
2016-05-05 19:13:15 -07:00
Chris Rhodes
7efe4ccfee
👌
2016-04-27 14:43:43 -07:00
Chris Rhodes
84f0b5d41a
Add missing RLock in State.Channel
2016-04-27 14:38:29 -07:00
Bruce Marriner
bcc42e8211
Don't forget GoImports...
2016-04-23 22:35:12 -05:00
Bruce Marriner
bda7434f18
Moved State struct to state.go
2016-04-22 16:53:57 -05:00
Chris Rhodes
a9bed749a1
Fix potential threading issue.
2016-04-19 16:00:12 -07:00
Chris Rhodes
a8afd3eb81
Remove items from the map before returning 👌
2016-04-19 12:45:16 -07:00
andrei
34f83532dd
Fix channelMap not being filled for bot users/>100 guilds
...
Previously we only filled the channelMap inside of READY. Because of
lazy guild loading, this was not valid for the majority of users (e.g.
bot users and users with more than 100 guilds). We now properly handle
both cases, by filling in the channelMap on GUILD_CREATE.
This commit also refactors the way we do locking inside of GUILD_CREATE
and CHANNEL_CREATE to be a bit cleaner.
2016-04-13 01:41:18 -07:00
Chris Rhodes
4609c31a72
Prime the channel map correctly.
2016-04-12 08:44:01 -07:00
Chris Rhodes
408bbb54b6
Don't undo b1nzy's work.
2016-04-11 22:21:26 -07:00
Chris Rhodes
87b2daa832
Merge remote-tracking branch 'bwmarrin/develop' into develop
2016-04-11 22:17:26 -07:00
Chris Rhodes
4e16cfef0e
Update some comments.
2016-04-10 16:20:14 -07:00
Chris Rhodes
fa63c00fa2
Add fast lookups for guilds and channels in state.
2016-04-10 16:18:29 -07:00
Bruce Marriner
92c27c7712
Because binzy was too lazy.
...
No seriously, this allows us see if a guild is actually being created
or just being lazy-loaded.
2016-04-08 11:51:58 -05:00
andrei
019d0fe9af
Fix lazy-loading of guilds not working
...
We're moving to lazy-loading guilds, meaning bots now recieve a READY
packet with guilds that only have 'id' and 'unavailable' fields. Post
READY, the client then lazyily recieves GUILD_CREATE's for the rest of
the guilds it's in. Previously we assumed the first instance of the
guild we got (from ready) had all the required information, now we need
to use the GUILD_CREATE if the guild was marked as unavailable.
2016-04-04 13:45:41 -07:00
Chris Rhodes
8ae2adfb01
Don't perform guild lookups if message tracking is not enabled.
2016-04-01 18:22:18 -07:00
Chris Rhodes
99a1f5665a
Fix potential infinite loop on state.
2016-04-01 11:31:10 -07:00
jonas747
d1f25d8561
Changed fmt.Print to log.Print
2016-03-21 17:13:39 +01:00