* Bump to v0.17.0
* Add members from GuildMembersChunk to state (#454)
* Revert "Add members from GuildMembersChunk to state (#454)" (#455)
This reverts commit e4487b30d4.
* travis: update go versions
* Allowed setting the game to null.
* Allowed for setting status to listening.
* Changed variable names for better consistency
* Reverted updateStatus to maintain API compatibility, instead added now
UpdateListeningStatus method which directly calls UpdateStatusComplex.
* Fix version to 0.18.0-alpha
* Make the new UpdateListeningStatus read a bit better.
* Updated setting game to nil for better compatibility.
* Remove the explicit nil check, as no longer seems to be needed.
* Fix comment styling.
* Remove idle as unused.
Now the open function will follow through a bit more and insure that the
proper sequence of events happens during the Open call. This required
some refactoring and a few mild changes in the onEvent func.
* Added ability to change the online status
* Add structs for rick presence implementation
* Refractor and publicise UpdateStatusData
* Add UpdateStatusComplex for raw status data sending
* Case gameType to int, stopped it compiling
* Might want to gofmt.
Doesn't do it on save because Gogland removed it and their new thing I
can't make sense of.
* Revert "Added ability to change the online status"
This reverts commit 235cd15a8eebbec070cb95a5853295387bceae1c.
* Change gametypeto match
* Move RLock to UpdateStatusComplex
* Fix#406: reconnect() can be called while still connected
* Add memberMap to speed up member queries
* Fix error return value and remove deletion
* Fix GuildAdd member map initialization edge case
* Add rate limit buffering support
- Break request into requestInner
- Break LockBucket into LockBucketObject
- Change getBucket to GetBucket so it can be externally accessed
- Add RequestBuffer interface
- Add RequestBuffer pointer to Bucket struct
- Add RequestPostWithBuffer() function to Session
* Remove internal implementation, export ratelimiter instead